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SMG addition to game, got meshes


Tayot84

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So iv'e been doin cryengine stuff for a while and lost track of status here.

I have a couple of meshes that look like MP7 SMG's. Low poly, nice detail too though and they've been sitting in my files for a couple months now.

Have you guys figured out how to add, change, or swap meshes yet. I want to add a new secondary weapon or assualt class weapon.

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When I said "assault class weapon" I meant another gun for the pre-exsisting assualt class.

Thanks for the update on meshes though. Oh, and the Xcom meddler IS FREAKIN AWESOME!!!

 

Once the meshes are changable though I got a ton of stuff I can add to the game.

[edit]

Ooh, I almost forgot, I have been searching the forums for the status of the reloadable rocket/blaster launcher but can't seem to find any trace of that.

Anyone know the status of it?

Edited by Tayot84
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Think rocket/blaster launcher can't be reloaded, because it uses charges instead of ammo. Unless it is somehow reworked to ammo ofc.

 

function UpdateItemCharges()
{
...
       if(GetCharacter().HasUpgrade(93))
       {
               SetRockets(XComGameReplicationInfo(class'Engine'.static.GetCurrentWorldInfo().GRI).m_kGameCore.1 + XComGameReplicationInfo(class'Engine'.static.GetCurrentWorldInfo().GRI).m_kGameCore.1);
       }
       else
       {
               SetRockets(XComGameReplicationInfo(class'Engine'.static.GetCurrentWorldInfo().GRI).m_kGameCore.1);
       }

Edited by Drakous79
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