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Trying to Make Certain NPC's Recruitable


Manhattan2112

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I'm trying my damnedest but I still don't really understand how to make this work. Basically, there are a number of NPC's that I'd like to be able to recruit. A) Because I don't like filling a town with "settlers" and B) because there are a bunch of random wasteland encounters that shouldn't be left behind while I build a huge, safe town.

There was a modder who was able to make the Peabody family into recruitable settlers, so I'm sure that I could do the same with, for instance, Skinny Malone when he's out wandering the wasteland, or Phyllis over at the Egret Tours Marina, or Virgil after he becomes human. Bethany, the ghoul doctor that lives in the middle of nowhere, comes to mind.

Ideally my mod would allow me to put them into my settlement and assign them to crops or just let them do what they do (like Bethany, who is already a merchant).

Does anyone know how to edit the scripting? Any advice besides "you're gonna break your game" because I am not worried about that.

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Start by opening the Actor/NPC record. Add "workshopnpcscript" to Papyrus Scripts list. Go to the script's properties. You can use auto fill option to fill in the values for the script. Then change the first 3 to TRUE. Most of the options have explanation next to them, so you will know what they are about. The other thing you need is to add to the list of factions "WorkshopNPCFaction" with Rank -1. About this rank thing, I think it is -1 for NPCs who are not settlers by default. I don't know if this will work though. I mean if your character will be able to recruit them and send them to a settlement. For that you might need editing quests and dialogues(or created new quests), I'm not sure. This is where my little knowledge about it ends. Open Fallout4.esm in CK and look at more Actor records/forms. If you have that mod you mentioned, open its plugin as well and try to figure out what the author did.

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