Rafahil Posted December 9, 2008 Posted December 9, 2008 after downloading and using lots of mods without trouble i accidentally clicked on the Archive Invalidation button in FOMM and after that i got this...: http://i36.tinypic.com/2mrwuvt.jpghttp://i37.tinypic.com/33li7ua.jpghttp://i36.tinypic.com/8wxnco.jpg I think my archiveinvalidation messed up the order in which everything was placed there when i did it manually, but not sure. I really need to know how to fix this...
Smosh Posted December 9, 2008 Posted December 9, 2008 Have you checked the order that your mods are loading in FOMM to see if anything has changed? Always make sure the Fallout esm file loads first.
Rafahil Posted December 9, 2008 Author Posted December 9, 2008 The Fallout 3 esm is always on top, but i did change the order of some other mods but i don't think that's the issue.. somehow after my mishap the ArchiveInvalidation misses some .dds lines from mods that have subfolders in them. what to do...?
Smosh Posted December 9, 2008 Posted December 9, 2008 I'd just re enter (copy+paste) all the ArchiveInvalidation texture links back into the ArchiveInvalidation.txt in your Main directory.It may be time consuming but it's the only thing I can think of at the moment.
MalcomGTX Posted December 10, 2008 Posted December 10, 2008 That's what i was afraid of... You could just use Archiveinvalidation Invalidator. http://fallout3nexus.com/downloads/mirror.php?id=136876 That should solve your problems.
Rafahil Posted December 10, 2008 Author Posted December 10, 2008 MalcomGTX you have my thanks :) now I don't have to waste any time thanks to you. i'll just delete the pos archiveinvalidation file hehe
Uzibeatle Posted December 10, 2008 Posted December 10, 2008 Yah, I dont' know if the powers that be around here have done so already but that particular 'mod' should be in banner highlights on the fallout nexus. It is THE best way around that problem and , sadly, I dont think the new folk coming alongare aware of it . Shrug. That along with strong emphasis pointing mod users to use FOMM as well. The nub is lost without some hand holding.
Rafahil Posted December 10, 2008 Author Posted December 10, 2008 The nub is lost without some hand holding. So true :(
SecretStash Posted December 17, 2008 Posted December 17, 2008 Although the ArchiveInval... mod is definately the best bet, FYI the button in FOMM creates an ArchInv file in the main game directory, and doesn't necessarily create paths to all of correct files. I made the same mistake prior to using the ArchInv-Inv mod and discovered that since I kept MY copy of ArchInv in my Data folder the one created by FOMM could just be deleted. Things went right back to normal. Then I got smart and just got the ArchInv-Invalidated mod. :thumbsup:
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