UrgeNexus Posted January 1, 2013 Share Posted January 1, 2013 (edited) UPDATE: I just reloaded my last save in Kodlak's Room and the issue is gone. It seems to be completely random, but it also seems saving and reloading takes care of it. Even so, I would still like to know why and how this is happening. I'd rather not have it happen at all, even if it can seemingly be fixed when it does. This has only happened in a few interior cells, seemingly at random. I first noticed it in High Hrothgar earlier today, I moved towards the sound and at it's loudest it sounded like it was coming from right behind the wall. I turned on no-clip (Stab in the dark really) and went through to have a look, see if anything was there when it shouldn't be, but found nothing. Later, I heard it again, in the mine under Fellhammer Keep. Again, the noise sounded like it came from right behind a wall. This happened once more just a few minutes ago in Kodlak's room in Jorvasskr. The sound itself sounds exactly like those pressure plates that shoot fire, like the ones all around Ustengrav. Anyone have any ideas here? It's not exactly gamebreaking, but it is unbelievably annoying and completely shatters any semblance of immersion. I'll post my load order below, I hope someone can offer some insight. Skyrim.esmUpdate.esmDawnguard.esmHearthFires.esmJSwords.esmSPIKE.esmHighResTexturePack01.espHighResTexturePack02.espbreezehomelightfix.espDaedricShieldHiResFix.espHighResTexturePackFix.espWeapons and Armor fixes.espWeapons and Armor fixes - Hacks.espUnique BOOZE Bottles.espConvenient Horses.espAuto Unequip Ammo.espChesko_LoreBasedLoadingScreens.espBucklers-Complete.esp1nivWICCloaks.esphothtrooper44_ArmorCompilation.espJSwordsDistributionBalancePlugin.espScarabSilentArchery.espDr_Bandolier.espcalyps-dragonpriestmasks.espSmithing Perks Overhaul - Balanced.espComplete Crafting Overhaul.espanti-vampnocide.espAcquisitive Soul Gems.espBetter Dynamic Snow.espEnhancedGauldurAmuletENG.espGuard Dialogue Overhaul.espNo Perk Prereqs - No Helmets Required.espRichMerchants_Less.espSameWalkRunSpeedsLite.espSMEssentialPlayer.espThieves Guild Requirements.espdD - Realistic Ragdoll Force - Realistic.espOpenUnlock.espEld-combinePotions.espezpick.espThe Dance of Death.espBalanced_Alteraton_No_Armor_Penalties.espBalanced_Destruction_No_Armor_Penalties.espCrimson Tide - Blood.espABT - Loot Arrows +50%.espABT - Faster Bolts Improved +100%.espABT - Faster Arrows Improved +100%.espABT - Merchants Arrows +50%.espABT - Progressive Damage (BS and CCO).espABT - Recover +25% Arrows and Bolts.espABT - Bolts Renamed for BS and CCO.espPresets 2-3.esp3DNPC.espUFO - Ultimate Follower Overhaul.espUFO - Heartfire AddOn.espUFO - Dawnguard AddOn.espFollower Trap Safety.espClean Invisibility Effects plus Eyes Fix - Chameleon Version.espWATER.espPlayerHomeMapMarkers.espMoreEyebrows.espUrge - Lighter Dragon Bones And Scales.espRealistic Lighting.espRealistic Lighting - Dawnguard Patch.espRealistic Lighting Patcher.espCloaks.espCloaks - Player Only.espCloaks - No Imperial.esp1nivWICSkyCloaksPatch-No Imp.esp1nivWICSkyCloaksPatch.espUnofficial Skyrim Patch.espUnofficial Dawnguard Patch.espUnofficial Hearthfire Patch.espmjhSkyForgeWolfArmor.esp Edited January 1, 2013 by UrgeNexus Link to comment Share on other sites More sharing options...
Griggle Posted January 15, 2013 Share Posted January 15, 2013 I am also having this exact same problem. I heard it within a mine somewhere, then later in Kodlak's room as well, like some kind of constant, pneumatic noise. The way UrgeNexus described the sound is exactly right. Link to comment Share on other sites More sharing options...
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