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Spawn crippled enemies


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Is it possible to spawn/have enemies with no legs or arms or crippled legs and arms? I'm trying to create a feral ghoul that is mounted to a wall or bed that has no legs and arms and that is just moving its head and torso. Is there any way to do this? I thought about using keywords or a script to remove the body parts. Does someone have any experience with this?

Edited by DocMoebius
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Hello DocMoebius,

 

I think the word you are looking for is actually "dismembered" rather than crippled.

 

There is a vanilla script called "defaultDismemberOnLoad", and that maybe something you could try. Attach this script to the actor ref, and it should load with the limbs dismembered.

 

Here's the CK wiki entry :

 

https://www.creationkit.com/fallout4/index.php?title=Dismember_-_Actor

 

If you want to keep them on the wall/bed, I suppose you could spawn these actors into a furniture that has an animation close to what you are looking for.

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Perfect, this is looking really promising. I'll test it right away tomorrow. I'm working on some really scary stuff at the moment. Oh and thanks for the correction, English isn't my mother tongue and I thought I could use this word in this context and I totally forgot that "dismembered" actually makes way more sense.

Edited by DocMoebius
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Ah, the reason why I wanted to make a distinction between "Crippled" and "Dismembered" is that, both conditions are used in Fallout 4, and they serve different purposes. :wink:

 

Crippled is a condition where the actor value associated with the limb is down to 0, and this affects mobility (the limb stays attached). There's a vanilla script called DefaultCrippledOnLoad, and this is the script you'd find on the crippled Alien in the cave (he can't move because legs are crippled).

 

How crippled works is described in the "Other Notes" section on this page @ CK Wiki :

 

https://www.creationkit.com/fallout4/index.php?title=OnCripple_-_Actor

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Ah, the reason why I wanted to make a distinction between "Crippled" and "Dismembered" is that, both conditions are used in Fallout 4, and they serve different purposes. :wink:

 

Crippled is a condition where the actor value associated with the limb is down to 0, and this affects mobility (the limb stays attached). There's a vanilla script called DefaultCrippledOnLoad, and this is the script you'd find on the crippled Alien in the cave (he can't move because legs are crippled).

 

How crippled works is described in the "Other Notes" section on this page @ CK Wiki :

 

https://www.creationkit.com/fallout4/index.php?title=OnCripple_-_Actor

I see. It totally makes sense then to make such a distinction. This whole cripple condition seems pretty interesting too. I'll definitely play around with it. Thanks again.

Edited by DocMoebius
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