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Adding Glasses


SpeedyB64

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Meh, I've just run into the same wall as you have now. I've made a new wearable doodad which shows up perfectly in NifSkope, but once I stick it ingame using the same method as you, it crashes to the desktop upon equipping it.

 

Annoys the feck out of me that I can't remember how I got my last model to work proper... but I guess I'll just have to screw around replacing stuff with simple boxes until I figure out what's wrong. :wallbash:

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It is a new mesh and it is formatted correctly as far as I know.

 

Are you using 3DsMax?

 

If you are, that might be our common problem. I just installed Blender (and the appropriate scripts needed for .NIF export), exported my mesh from Max as .obj, imported it to Blender as and .obj and exported it as .nif with Blender without modifying anything and it worked fine in-game on the first try. :dry:

 

It does look a little odd in-game though as if though it has lost all information about the shape when it comes to shading. The mesh itself looks fine though.

 

Edit: Figured out why my model looked odd - due to the Blender export all information on Normals had been erased for some reason, but when toggled in NifSkope the game crashed as with a Max export. Seems there's something wrong when it tries to draw the faces in-game and thus crashes spectacularly.

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I am using 3ds max. I use the exporter for oblivion and then copy the model data to the fallout nif. Everything else I have exported this way has worked. I will get blender and give that a try. The problem must have to do with the fact that the glasses go on the player because the model I drop on the ground works fine.

 

BTW I made a hat and it worked fine.

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