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Frustrating Random Freeze


vincent1333

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Hello, friends. I come to you at wits end, hoping for some sort of assistance or a finger in the right direction. The problem is the seemingly random freeze of my game. It most often occurs when a spell is cast, by myself or an enemy, though it is not completely bound to this rule. I have been working many hours a day for the last two weeks, scouring the boards and the web, attempting to remedy this issue on my own. But I have had little luck.

 

What I have tried so far:

  • Mod sorting through BOSS
  • Fixing errors presented by BOSS list
  • Using Wrye Bash and a Bashed Patch
  • Lowering Resolution/Anti-Aliasing
  • Deleting .ini's and generating new ones
  • Disabling Mods using the Binary Method (Half at a time)
  • Updating Drivers
  • Complete re-install on a different drive
  • Checked for overheating on both CPU and GPU
  • Likely others that I have lost track off...

 

After all of this tweaking and testing, it seems to be a mod conflict, or just a bad mod. But I am not certain. Given the random nature of the freeze, it is sometimes difficult to replicate. I have heard that Deadly Spell Impacts was causing a similar error for some people, but even after lowering the resolution and finally removing the mod all together, I still got the freeze. Skyre was mentioned as another culprit, but, again, with it disabled the freeze remained.

 

My system spaces are as follows:

  • Intel i-5 3750K OC'ed to 4.3 Ghz
  • Cooler Master Hyper Evo 212
  • Sapphire Radeon HD 7950 3GB Stock
  • Asrock Extreme4
  • Kingston HyperX 8Gb DDR3 1600Mhz
  • Corsair GS700 700Watt

 

My mod list:

Update.esm

Dawnguard.esm

HearthFires.esm

ApachiiHair.esm

ClimatesOfTamriel.esm

ETaC - RESOURCES.esm

JSwords.esm

Lanterns Of Skyrim - All In One - Main.esm

moonpath.esm

More Interactive Items.ESM

More Interactive Items [Dawnguard].ESM

More Interactive Items [Hearthfire].ESM

Omegared99-Compilation.esm

SkyMoMod.esm

SPIKE.esm

WinterholdDestruction.esm

TERAArmors.esm

fFastTravelSpeedMult_4.esp

invinciblehawkfix.esp

Unofficial Skyrim Patch.esp

Unofficial Dawnguard Patch.esp

Unofficial Hearthfire Patch.esp

BWS.esp

Clanking Armor.esp

Improved Combat Sounds v2.2.esp

Rooster At Dawn v1.0.esp

Thundering Shouts.esp

Warmer Magic Lights v2 - White - Big.esp

ClimatesOfTamriel-VanillaNights-Lvl-4.esp

ClimatesOfTamriel-Dawnguard-Patch.esp

MintyLightningMod.esp

MintyLightningMod_COT_Patch.esp

Further Dark Dungeons for ENB.esp

EnhancedLightsandFX.esp

CLARALUX.esp

CLARALUX-DG-Patch.esp

CLARALUX-HF-Patch.esp

Fantasy Music Overhaul Redone.esp

StaticMeshImprovementMod.esp

Economics of Skyrim.esp

Economics of Skyrim - Dawnguard.esp

83Willows_101BUGS_V4_LowRes.esp

Better Skill and Quest Books Names.esp

BirdsHFclean.esp

Birdsofskyrim.esp

BLESSINGS - Altar Descriptions.esp

Bring Out Your Dead.esp

Chesko_WearableLantern.esp

ClamsDropPearls.esp

dbmisc.esp

Death Cam Duration Options.esp

DungeonQuestAwareness.esp

Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-4.esp

morevillageanimals.esp

PilgrimsDelight.esp

RabbitsPlus.esp

Radiant and Unique Potions Poisons and Booze.esp

SaderHorses.esp

ShootingStars.esp

Skyforge Smelter.esp

Skyrim Flora Overhaul.esp

YngolBarrowButtonFix.esp

Convenient Horses.esp

Destructible_bottles.esp

Auto Unequip Ammo.esp

Character Creation Overhaul.esp

Chesko_LoreBasedLoadingScreens.esp

WetandCold.esp

AlynShirArmor.esp

Armor of Justice.esp

AsharaPrinceOfTheWoods.esp

BlackSacramentArmor.esp

BloodWitchArmor.esp

bobsarmory.esp

calyps-investigator.esp

Cloaks.esp

1nivWICCloaks.esp

1nivWICSkyCloaksPatch.esp

Daedric Extra Armor.esp

DaggerCraft.esp

DandelionArmor.esp

DK_Armor_By_Hothtrooper44.esp

Dovahkiin Mercenary Armor and Weapons CBBE.esp

Dragonbone Weapons.esp

Dread Huntress Armor.esp

Dread Knight Weapon Set.esp

DreamBurrowsRegalAssassin.esp

Divine Aegis.esp

Divine Aegis Sword.esp

DwarvenMech.esp

Elemental Staves.esp

EternalShineArmorAndWeapons.esp

ExplosiveBoltsVisualized.esp

Frostmourne.esp

Ghosu - Weapon Pack 1.esp

HBetterBows.esp

hothtrooper44_ArmorCompilation.esp

imp_helm.esp

imp_helm_imp.esp

imp_helm_dawn.esp

Insanity's Dragonbane.esp

Insanity's Sorrow.esp

isilNarsil.esp

JSwordsDistributionBalancePlugin.esp

KarliahArmor2.esp

Knight Of Thorns Armor.esp

Lich King's Armor.esp

LordOfWar_TW2.esp

LostLongSwords.esp

LustmordVampireArmor.esp

Masters of Death - Sicarius Armor (Standalone).esp

Mystic.esp

Nicoroshi Creations.esp

nightshade_armor.esp

Omegared99-WeaponSets.esp

R18Pn - Eisen Platte Armor.esp

Scoiatael Weapons.esp

Schwertleite Set.esp

SeraphineHuntedArmor.esp

Sovngarde Steel Armor and Weapons.esp

TCOSS.esp

TERAArmors.esp

Tribunal Maskes by Zairaam.esp

Tribunal Robes by Zairaam.esp

TrissArmorRetextured.esp

viciousdawnbreaker.esp

Dr_Bandolier.esp

DeadlyDragons.esp

DeadlyDragonsArmory.esp

Beautiful Whiterun.esp

Elvenwood.esp

Gildergreen Regrown.esp

hunter.esp

moonpath_questdata.esp

RealisticWhiterun.esp

Run For Your Lives.esp

When Vampires Attack.esp

SkyrimChimneysRW.esp

The Paarthurnax Dilemma.esp

whiterunMarket.esp

SkyrimCoinReplacer.esp

Appropriately Attired Jarls Redux.esp

Babette.esp

BarbasLessAnnoying.esp

Better Dynamic Snow.esp

BetterQuestObjectives.esp

BlockSparkles.esp

CCO - Oblivion Carry Weights.esp

CCO - Permanent Birthsigns.esp

Distant DetailHF.esp

GloriousGrass.esp

Guard Dialogue Overhaul.esp

Immersive Weapons.esp

More Salt Please.esp

dD-No Twitching Dragon Death Animation.esp

NonEssentialChilds.esp

ReadIt.esp

dD - Enhanced Blood Main.esp

dD-Dawnguard-MonsterMod EBT Patch.esp

Soul Gems Differ - NS - E.esp

Thieves Guild Requirements.esp

torches for realistic lighting.esp

Waterbreathing Breathless Emerge.esp

ETaC - Villages Complete.esp

ETaC - Morthal.esp

ETaC Follower Add-On.esp

ExpandedWinterholdRuins.esp

Long lost smelters by Hyralux.esp

AIMP - Antz in my Pantz.esp

Populated Cities 2.esp

dD - Realistic Ragdoll Force - Medium.esp

Apocalypse - The Spell Package.esp

Phenderix's Magic Evolved - Cleaned - No Perks.esp

DeadlySpellImpacts.esp

More Visible Soul Trap Effect.esp

Realistic crime report radius.esp

Dual Wield Parrying_ScriptDragon.esp

The Dance of Death.esp

CCO - Dynamic Skill Progression.esp

No Skill Limit.esp

SkyRe_Main.esp

SkyRe_Combat.esp

SkyRe_EncounterZones.esp

SkyRe_EnemyAI.esp

SkyRe_EnemyScaling.esp

SkyRe_StandingStones.esp

GDO_Plugin_SkyRe.esp

dD-No Spinning Death Animation.esp

Beards.esp

Cazy Hairs-by zzjay.esp

Fh hairs-by zzjay.esp

N_43 Hair Pack.esp

TheEyesOfBeauty.esp

UFO - Ultimate Follower Overhaul.esp

UFO - Dawnguard AddOn.esp

UFO - Heartfire AddOn.esp

Slightly Reduced Distance NPC Greetings.esp

SPTConsistentOlderPeople.esp

Follower Trap Safety.esp

moveitLWT.esp

Alternate Start - Live Another Life.esp

CCO - Diverse Races And Genders.esp

SkyRe_Races.esp

Animated Weapon Enchants.esp

getSnowy.esp

WATER.esp

Blacksmithforge water fix.esp

Bashed Patch, 0.esp

Automatic Variants.esp

ReProccer.esp

CazyMale.esp

Hvergelmir's Redesigned Housecarls - HRH.esp

TERA Weapons.esp

LF-Skymo-Dawn.esp

 

 

 

BOSS log:

 

Skyrim.esm Active

Update.esm Active

Contains dirty edits: 52 ITM, 1 UDR records. Needs TES5Edit cleaning. (Cleaning guide)

Dawnguard.esm Active

Contains dirty edits: 602 ITM, 82 UDR records. Needs TES5Edit cleaning. (Cleaning guide)

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

HearthFires.esm Active

Contains dirty edits: 171 ITM, 11 UDR records. Needs TES5Edit cleaning. (Cleaning guide)

ApachiiHair.esm Active

ClimatesOfTamriel.esm Active

Contains dirty edits: 4 ITM, 0 UDR records. Needs TES5Edit cleaning. (Cleaning guide)

ETaC - RESOURCES.esm Active

JSwords.esm Active

Lanterns Of Skyrim - All In One - Main.esm Active

moonpath.esm Active

More Interactive Items.ESM Active

More Interactive Items [Dawnguard].ESM Active

More Interactive Items [Hearthfire].ESM Active

Omegared99-Compilation.esm Active

SkyMoMod.esm Active

SPIKE.esm Active

WinterholdDestruction.esm Active

fFastTravelSpeedMult_4.esp Active

invinciblehawkfix.esp Active

Unofficial Skyrim Patch.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

Unofficial Dawnguard Patch.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

Unofficial Hearthfire Patch.esp Active

BWS.esp Active

Clanking Armor.esp Active

Improved Combat Sounds v2.2.esp Active

Rooster At Dawn v1.0.esp Active

Thundering Shouts.esp Active

Warmer Magic Lights v2 - White - Big.esp Active

ClimatesOfTamriel-VanillaNights-Lvl-4.esp Active

ClimatesOfTamriel-Dawnguard-Patch.esp Active

MintyLightningMod.esp Active

MintyLightningMod_COT_Patch.esp Active

Further Dark Dungeons for ENB.esp Active

EnhancedLightsandFX.esp Active

CLARALUX.esp Active

Contains dirty edits: 3 ITM, 0 UDR records. Needs TES5Edit cleaning. (Cleaning guide)

CLARALUX-DG-Patch.esp Active

CLARALUX-HF-Patch.esp Active

Fantasy Music Overhaul Redone.esp Active

Note: Obsolete. Update to the latest renamed version, Fantasy Music Full Replace.esp or Fantasy Music Non-Replace.esp

StaticMeshImprovementMod.esp Active

Economics of Skyrim.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

Economics of Skyrim - Dawnguard.esp Active

83Willows_101BUGS_V4_LowRes.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

Better Skill and Quest Books Names.esp Active

BirdsHFclean.esp Active

Contains dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit cleaning. (Cleaning guide)

Birdsofskyrim.esp Active

Contains dirty edits: 31 ITM, 0 UDR records. Needs TES5Edit cleaning. (Cleaning guide)

BLESSINGS - Altar Descriptions.esp Active

Bring Out Your Dead.esp Active

Chesko_WearableLantern.esp Active

ClamsDropPearls.esp Active

dbmisc.esp Active

Death Cam Duration Options.esp Active

DungeonQuestAwareness.esp Active

Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-4.esp Active

Note: Use only one Lanterns Of Skyrim - All In One esp.

morevillageanimals.esp Active

PilgrimsDelight.esp Active

RabbitsPlus.esp Active

Radiant and Unique Potions Poisons and Booze.esp Active

SaderHorses.esp Active

ShootingStars.esp Active

Skyforge Smelter.esp Active

Skyrim Flora Overhaul.esp Active

Contains dirty edits: 8 ITM, 0 UDR records. Needs TES5Edit cleaning. (Cleaning guide)

YngolBarrowButtonFix.esp Active

Convenient Horses.esp Active

Destructible_bottles.esp Active

Auto Unequip Ammo.esp Active

Character Creation Overhaul.esp Active

Chesko_LoreBasedLoadingScreens.esp Active

WetandCold.esp Active

AlynShirArmor.esp Active

Armor of Justice.esp Active

AsharaPrinceOfTheWoods.esp Active

BlackSacramentArmor.esp Active

BloodWitchArmor.esp Active

bobsarmory.esp Active

calyps-investigator.esp Active

Cloaks.esp Active

Contains dirty edits: 4 ITM, 0 UDR records. Needs TES5Edit cleaning. (Cleaning guide)

1nivWICCloaks.esp Active

Bash Tag suggestion(s): {{BASH: Relev}}

1nivWICSkyCloaksPatch.esp Active

Contains dirty edits: 4 ITM, 0 UDR records. Needs TES5Edit cleaning. (Cleaning guide)

Daedric Extra Armor.esp Active

DaggerCraft.esp Active

DandelionArmor.esp Active

DK_Armor_By_Hothtrooper44.esp Active

Dovahkiin Mercenary Armor and Weapons CBBE.esp Active

Dragonbone Weapons.esp Active

Dread Huntress Armor.esp Active

Dread Knight Weapon Set.esp Active

DreamBurrowsRegalAssassin.esp Active

Divine Aegis.esp Active

Divine Aegis Sword.esp Active

DwarvenMech.esp Active

Elemental Staves.esp Active

EternalShineArmorAndWeapons.esp Active

ExplosiveBoltsVisualized.esp Active

Frostmourne.esp Active

Ghosu - Weapon Pack 1.esp Active

HBetterBows.esp Active

hothtrooper44_ArmorCompilation.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

imp_helm.esp Active

imp_helm_imp.esp Active

imp_helm_dawn.esp Active

Insanity's Dragonbane.esp Active

Insanity's Sorrow.esp Active

isilNarsil.esp Active

Contains dirty edits: 15 ITM, 0 UDR records. Needs TES5Edit cleaning. (Cleaning guide)

JSwordsDistributionBalancePlugin.esp Active

KarliahArmor2.esp Active

Knight Of Thorns Armor.esp Active

Lich King's Armor.esp Active

LordOfWar_TW2.esp Active

LostLongSwords.esp Active

LustmordVampireArmor.esp Active

Masters of Death - Sicarius Armor (Standalone).esp Active

Mystic.esp Active

Nicoroshi Creations.esp Active

nightshade_armor.esp Active

Omegared99-WeaponSets.esp Active

R18Pn - Eisen Platte Armor.esp Active

Scoiatael Weapons.esp Active

Schwertleite Set.esp Active

SeraphineHuntedArmor.esp Active

Note: Be sure you have the correct body mod for the esp. DIMONIZED UNP or CBBE.

Sovngarde Steel Armor and Weapons.esp Active

TCOSS.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

TERAArmors.esp Active

Requires: DIMONIZED UNP female body

Tribunal Maskes by Zairaam.esp Active

Tribunal Robes by Zairaam.esp Active

TrissArmorRetextured.esp Active

viciousdawnbreaker.esp Active

Dr_Bandolier.esp Active

DeadlyDragons.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

DeadlyDragonsArmory.esp Active

Beautiful Whiterun.esp Active

Elvenwood.esp Active

Gildergreen Regrown.esp Active

hunter.esp Active

moonpath_questdata.esp Active

RealisticWhiterun.esp Active

Run For Your Lives.esp Active

When Vampires Attack.esp Active

SkyrimChimneysRW.esp Active

The Paarthurnax Dilemma.esp Active

whiterunMarket.esp Active

SkyrimCoinReplacer.esp Active

Bash Tag suggestion(s): {{BASH: Delev}}

Appropriately Attired Jarls Redux.esp Active

Babette.esp Active

Contains dirty edits: 8 ITM, 0 UDR records. Needs TES5Edit cleaning. (Cleaning guide)

BarbasLessAnnoying.esp Active

Better Dynamic Snow.esp Active

Contains dirty edits: 6 ITM, 0 UDR records. Needs TES5Edit cleaning. (Cleaning guide)

BetterQuestObjectives.esp Active

BlockSparkles.esp Active

CCO - Oblivion Carry Weights.esp Active

CCO - Permanent Birthsigns.esp Active

Contains dirty edits: 0 ITM, 24 UDR records. Needs TES5Edit cleaning. (Cleaning guide)

Distant DetailHF.esp Active

Contains dirty edits: 328 ITM, 0 UDR records. Needs TES5Edit cleaning. (Cleaning guide)

GloriousGrass.esp Active

Guard Dialogue Overhaul.esp Active

Immersive Weapons.esp Active

Bash Tag suggestion(s): {{BASH: Delev}}

Contains dirty edits: 2 ITM, 0 UDR records. Needs TES5Edit cleaning. (Cleaning guide)

More Salt Please.esp Active

dD-No Twitching Dragon Death Animation.esp Active

NonEssentialChilds.esp Active

ReadIt.esp Active

dD - Enhanced Blood Main.esp Active

Contains dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit cleaning. (Cleaning guide)

dD-Dawnguard-MonsterMod EBT Patch.esp Active

Soul Gems Differ - NS - E.esp Active

Thieves Guild Requirements.esp Active

torches for realistic lighting.esp Active

Waterbreathing Breathless Emerge.esp Active

ETaC - Villages Complete.esp Active

ETaC - Morthal.esp Active

ETaC Follower Add-On.esp Active

ExpandedWinterholdRuins.esp Active

Long lost smelters by Hyralux.esp Active

AIMP - Antz in my Pantz.esp Active

Populated Cities 2.esp Active

Contains dirty edits: 59 ITM, 0 UDR records. Needs TES5Edit cleaning. (Cleaning guide)

dD - Realistic Ragdoll Force - Medium.esp Active

Note: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers for compatibly with other skeleton.nif.

Apocalypse - The Spell Package.esp Active

Phenderix's Magic Evolved - Cleaned - No Perks.esp Active

Note: Use only one of Phenderix's Magic Evolved esp

DeadlySpellImpacts.esp Active

More Visible Soul Trap Effect.esp Active

Realistic crime report radius.esp Active

Dual Wield Parrying_ScriptDragon.esp Active

Note: Use only one Dual Wield Parrying*.esp

The Dance of Death.esp Active

CCO - Dynamic Skill Progression.esp Active

No Skill Limit.esp Active

SkyRe_Main.esp Active

Bash Tag suggestion(s): {{BASH: Relev, Delev}}

Warning: The SkyRe has many conflicts with other mods. Please read the readme before playing with mod. This will prevent many problems. Read it here.

Note: If lockpicikng is not work then try to delete 'interface\lockpickingmenu.swf'

Note: If you have a problem with aiming try to install this mod.

Note: To make aiming easier, recommend to add the following lines to Skyrim.ini:

Note: [Actor]

Note: fVisibleNavmeshMoveDist=12288.0000

Note: [Combat]

Note: f1PArrowTiltUpAngle=0.64

Note: f3PArrowTiltUpAngle=0.64

Note: fMagnetismStrafeHeadingMult=0.0

Note: fMagnetismLookingMult=0.0

SkyRe_Combat.esp Active

SkyRe_EncounterZones.esp Active

SkyRe_EnemyAI.esp Active

SkyRe_EnemyScaling.esp Active

Bash Tag suggestion(s): {{BASH: Relev}}

SkyRe_StandingStones.esp Active

GDO_Plugin_SkyRe.esp Active

dD-No Spinning Death Animation.esp Active

Beards.esp Active

Cazy Hairs-by zzjay.esp Active

Fh hairs-by zzjay.esp Active

N_43 Hair Pack.esp Active

TheEyesOfBeauty.esp Active

UFO - Ultimate Follower Overhaul.esp Active

Note: For safe install need dismiss all your followers, save, delete all included mods, load again, save and install UFO. For safe uninstall or update see special instructions on mod page.

UFO - Dawnguard AddOn.esp Active

UFO - Heartfire AddOn.esp Active

Slightly Reduced Distance NPC Greetings.esp Active

SPTConsistentOlderPeople.esp Active

Follower Trap Safety.esp Active

moveitLWT.esp Active

Alternate Start - Live Another Life.esp Active

CCO - Diverse Races And Genders.esp Active

SkyRe_Races.esp Active

Animated Weapon Enchants.esp Active

getSnowy.esp Active

WATER.esp Active

Blacksmithforge water fix.esp Active

Bashed Patch, 0.esp Active

 

 

 

And finally, a big chunk of my Papyrus log:

[01/02/2013 - 12:13:32AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:13:45AM] CLUXMSG : Path Light enabled

[01/02/2013 - 12:18:01AM] CLUXMSG : Path Light enabled

[01/02/2013 - 12:18:01AM] CLUXMSG : Road Light Enabled

[01/02/2013 - 12:18:01AM] CLUXMSG : Houses Light enabled

[01/02/2013 - 12:18:01AM] CLUXMSG : Path Light enabled

[01/02/2013 - 12:18:01AM] CLUXMSG : Path Light enabled

[01/02/2013 - 12:18:01AM] CLUXMSG : Road Light Enabled

[01/02/2013 - 12:18:01AM] CLUXMSG : Path Light enabled

[01/02/2013 - 12:18:01AM] CLUXMSG : Houses Light enabled

[01/02/2013 - 12:18:01AM] CLUXMSG : Road Light Enabled

[01/02/2013 - 12:18:01AM] CLUXMSG : Road Light Enabled

[01/02/2013 - 12:18:01AM] CLUXMSG : Winterhold Light enabled

[01/02/2013 - 12:18:01AM] CLUXMSG : Road Light Enabled

[01/02/2013 - 12:18:01AM] CLUXMSG : Winterhold Light enabled

[01/02/2013 - 12:18:01AM] Error: Cannot call Play() on a None object, aborting function call

stack:

[ (00107423)].FXCameraAttachScript.OnTriggerEnter() - "FXCameraAttachScript.psc" Line 26

[01/02/2013 - 12:18:08AM] VM is freezing...

[01/02/2013 - 12:18:08AM] VM is frozen

[01/02/2013 - 12:18:09AM] Saving game...

[01/02/2013 - 12:18:09AM] VM is thawing...

[01/02/2013 - 12:18:36AM] Error: Cannot call Play() on a None object, aborting function call

stack:

[ (00107428)].FXCameraAttachScript.OnTriggerEnter() - "FXCameraAttachScript.psc" Line 26

[01/02/2013 - 12:18:39AM] Error: Cannot call Play() on a None object, aborting function call

stack:

[ (00107428)].FXCameraAttachScript.OnTriggerEnter() - "FXCameraAttachScript.psc" Line 26

[01/02/2013 - 12:18:41AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:18:49AM] CLUXMSG : Road Light Enabled

[01/02/2013 - 12:19:06AM] CLUXMSG : Road Sign Light enabled

[01/02/2013 - 12:19:10AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:19:13AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:19:13AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:19:13AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:19:13AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:19:13AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:19:16AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 1 in container (0009DB20) because their base types do not match

[01/02/2013 - 12:19:21AM] CLUXMSG : Road Light Enabled

[01/02/2013 - 12:19:21AM] CLUXMSG : Road Light Enabled

[01/02/2013 - 12:19:21AM] CLUXMSG : Road Light Enabled

[01/02/2013 - 12:19:41AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:19:41AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:19:41AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:19:48AM] CLUXMSG : CluxHQ enabled

[01/02/2013 - 12:19:48AM] CLUXMSG : CluxHQ enabled

[01/02/2013 - 12:19:48AM] CLUXMSG : Road Light Enabled

[01/02/2013 - 12:19:48AM] CLUXMSG : Road Light Enabled

[01/02/2013 - 12:20:12AM] CLUXMSG : Road Light Enabled

[01/02/2013 - 12:20:21AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:20:21AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:20:21AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:20:32AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:20:33AM] CLUXMSG : Road Light Enabled

[01/02/2013 - 12:20:33AM] CLUXMSG : Road Light Enabled

[01/02/2013 - 12:20:57AM] CLUXMSG : Road Light Enabled

[01/02/2013 - 12:21:05AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:21:13AM] CLUXMSG : Bridge Light enabled

[01/02/2013 - 12:21:13AM] Error: Cannot call Play() on a None object, aborting function call

stack:

[ (00107404)].FXCameraAttachScript.OnTriggerEnter() - "FXCameraAttachScript.psc" Line 26

[01/02/2013 - 12:21:30AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:21:30AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:21:36AM] CLUXMSG : Road Light Enabled

[01/02/2013 - 12:21:49AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:21:49AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:21:58AM] CLUXMSG : Road Light Enabled

[01/02/2013 - 12:21:58AM] CLUXMSG : Road Light Enabled

[01/02/2013 - 12:22:01AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None]._WetColdBreathActor.RegisterForSingleUpdate() - "<native>" Line ?

[None]._WetColdBreathActor.OnUpdate() - "_WetColdBreathActor.psc" Line ?

[01/02/2013 - 12:22:21AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:22:21AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:22:27AM] Error: Cannot call Play() on a None object, aborting function call

stack:

[ (00107400)].FXCameraAttachScript.OnTriggerEnter() - "FXCameraAttachScript.psc" Line 26

[01/02/2013 - 12:22:27AM] CLUXMSG : Shrine Light enabled

[01/02/2013 - 12:22:27AM] CLUXMSG : Windhelm Light enabled

[01/02/2013 - 12:22:27AM] CLUXMSG : Windhelm Light enabled

[01/02/2013 - 12:22:27AM] CLUXMSG : Windhelm Light enabled

[01/02/2013 - 12:22:27AM] CLUXMSG : Windhelm Light enabled

[01/02/2013 - 12:22:27AM] CLUXMSG : Windhelm Light enabled

[01/02/2013 - 12:22:35AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 1 in container (000BE3B3) because their base types do not match

[01/02/2013 - 12:22:35AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 1 in container (000BE3B9) because their base types do not match

[01/02/2013 - 12:22:35AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 1 in container (000BE3B4) because their base types do not match

[01/02/2013 - 12:22:35AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 1 in container (000BE3B5) because their base types do not match

[01/02/2013 - 12:22:35AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 2 in container (000BE3B5) because their base types do not match

[01/02/2013 - 12:22:35AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 1 in container (000BE3B2) because their base types do not match

[01/02/2013 - 12:22:35AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 1 in container (000BE3B8) because their base types do not match

[01/02/2013 - 12:22:36AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:22:36AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:22:36AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 1 in container (00094242) because their base types do not match

[01/02/2013 - 12:22:36AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 1 in container (00045C17) because their base types do not match

[01/02/2013 - 12:22:36AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 1 in container (00045C29) because their base types do not match

[01/02/2013 - 12:22:42AM] CLUXMSG : Road Light Enabled

[01/02/2013 - 12:22:42AM] CLUXMSG : Windhelm Light enabled

[01/02/2013 - 12:22:42AM] CLUXMSG : Windhelm Light enabled

[01/02/2013 - 12:22:42AM] CLUXMSG : cluxFixVanilla enabled

[01/02/2013 - 12:22:42AM] CLUXMSG : cluxFixVanilla enabled

[01/02/2013 - 12:22:42AM] CLUXMSG : Windhelm Light enabled

[01/02/2013 - 12:22:42AM] CLUXMSG : Windhelm Light enabled

[01/02/2013 - 12:22:43AM] CLUXMSG : Windhelm Light enabled

[01/02/2013 - 12:22:43AM] CLUXMSG : Windhelm Light enabled

[01/02/2013 - 12:23:03AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 1 in container (000BE339) because their base types do not match

[01/02/2013 - 12:23:03AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 1 in container (000BE338) because their base types do not match

[01/02/2013 - 12:23:03AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 1 in container (000BE336) because their base types do not match

[01/02/2013 - 12:23:03AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 2 in container (000BE336) because their base types do not match

[01/02/2013 - 12:23:03AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 1 in container (000BE334) because their base types do not match

[01/02/2013 - 12:23:03AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 1 in container (000BE333) because their base types do not match

[01/02/2013 - 12:23:03AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 1 in container (000BE332) because their base types do not match

[01/02/2013 - 12:23:03AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 1 in container (000BE330) because their base types do not match

[01/02/2013 - 12:23:03AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 1 in container (000BE337) because their base types do not match

[01/02/2013 - 12:23:03AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 1 in container (000BE331) because their base types do not match

[01/02/2013 - 12:23:03AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 1 in container (000BE3BB) because their base types do not match

[01/02/2013 - 12:23:03AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 1 in container (000BE3B7) because their base types do not match

[01/02/2013 - 12:23:03AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 1 in container (000BE3BA) because their base types do not match

[01/02/2013 - 12:23:03AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 1 in container (000BE3B6) because their base types do not match

[01/02/2013 - 12:23:14AM] CLUXMSG : Windhelm Light enabled

[01/02/2013 - 12:23:14AM] CLUXMSG : Road Light Enabled

[01/02/2013 - 12:23:14AM] CLUXMSG : Windhelm Light enabled

[01/02/2013 - 12:23:14AM] CLUXMSG : Windhelm Light enabled

[01/02/2013 - 12:23:14AM] CLUXMSG : cluxFixVanilla enabled

[01/02/2013 - 12:23:14AM] CLUXMSG : cluxFixVanilla enabled

[01/02/2013 - 12:23:14AM] CLUXMSG : Windhelm Light enabled

[01/02/2013 - 12:23:14AM] CLUXMSG : Windhelm Light enabled

[01/02/2013 - 12:23:35AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:23:36AM] Error: Property DeathContainer on script WIDeadBodyCleanupScript attached to (0003A97A) cannot be bound because <NULL form> (C6018786) is not the right type

[01/02/2013 - 12:23:36AM] MS11: Counting entrance to Windhelm -- 1

[01/02/2013 - 12:23:36AM] MS11: Counting entrance to Windhelm -- 2

[01/02/2013 - 12:23:37AM] MS11: Counting entrance to Windhelm -- 3

[01/02/2013 - 12:23:45AM] CLUXMSG : Windhelm Light enabled

[01/02/2013 - 12:23:45AM] CLUXMSG : Windhelm Light enabled

[01/02/2013 - 12:23:48AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:23:48AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:23:48AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:23:49AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:23:49AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:24:12AM] Error: Cannot call Play() on a None object, aborting function call

stack:

[ (001073FF)].FXCameraAttachScript.OnTriggerEnter() - "FXCameraAttachScript.psc" Line 26

[01/02/2013 - 12:24:14AM] MS11: Counting entrance to Windhelm -- 4

[01/02/2013 - 12:24:15AM] MS11: Counting entrance to Windhelm -- 5

[01/02/2013 - 12:24:23AM] Error: Cannot call Play() on a None object, aborting function call

stack:

[ (00107402)].FXCameraAttachScript.OnTriggerEnter() - "FXCameraAttachScript.psc" Line 26

[01/02/2013 - 12:24:29AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:24:29AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:24:29AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:24:29AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:24:29AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:24:29AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:24:36AM] CLUXMSG : Windhelm Light enabled

[01/02/2013 - 12:24:36AM] CLUXMSG : Windhelm Light enabled

[01/02/2013 - 12:24:36AM] CLUXMSG : Windhelm Light enabled

[01/02/2013 - 12:24:36AM] CLUXMSG : Windhelm Light enabled

[01/02/2013 - 12:24:47AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:24:47AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:24:47AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:24:54AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 1 in container (000C56C8) because their base types do not match

[01/02/2013 - 12:24:54AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 1 in container (000C58F9) because their base types do not match

[01/02/2013 - 12:24:54AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 1 in container (00094240) because their base types do not match

[01/02/2013 - 12:24:54AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 1 in container (00045C25) because their base types do not match

[01/02/2013 - 12:25:09AM] CLUXMSG : Winterhold Light enabled

[01/02/2013 - 12:25:09AM] CLUXMSG : Winterhold Light enabled

[01/02/2013 - 12:25:09AM] Error: (2D0064A4): is not in a loaded cell and cannot have an effect shader played on it.

stack:

[ (44054CFB)].EffectShader.Play() - "<native>" Line ?

[None]._WetSwim.OnEffectFinish() - "_WetSwim.psc" Line 45

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:09AM] CLUXMSG : Winterhold Light enabled

[01/02/2013 - 12:25:09AM] CLUXMSG : Winterhold Light enabled

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:09AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:25:11AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None]._WetColdBreath1st.RegisterForSingleUpdate() - "<native>" Line ?

[None]._WetColdBreath1st.OnUpdate() - "_WetColdBreath1st.psc" Line ?

[01/02/2013 - 12:26:17AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None]._WetColdBreathFrigid.RegisterForSingleUpdate() - "<native>" Line ?

[None]._WetColdBreathFrigid.OnUpdate() - "_WetColdBreathFrigid.psc" Line ?

[01/02/2013 - 12:26:17AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None]._WetColdBreathFast.RegisterForSingleUpdate() - "<native>" Line ?

[None]._WetColdBreathFast.OnUpdate() - "_WetColdBreathFast.psc" Line ?

[01/02/2013 - 12:29:18AM] Brawl: [Actor < (0003EFED)>], friend=None

[01/02/2013 - 12:29:42AM] Intimidate: [Actor < (0003EFED)>]

[01/02/2013 - 12:29:42AM] [favordialoguescript <DialogueFavorGeneric (0005A6DC)>]Current Skill uses given: 750.000000 times the Skill Use Multiplier

[01/02/2013 - 12:29:58AM] CLUXMSG : Winterhold Light enabled

[01/02/2013 - 12:29:58AM] CLUXMSG : Winterhold Light enabled

[01/02/2013 - 12:30:55AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 1 in container (000BE3B3) because their base types do not match

[01/02/2013 - 12:30:55AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 1 in container (000BE3B9) because their base types do not match

[01/02/2013 - 12:30:55AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 1 in container (000BE3B4) because their base types do not match

[01/02/2013 - 12:30:55AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 1 in container (000BE3B5) because their base types do not match

[01/02/2013 - 12:30:55AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 1 in container (000BE3B2) because their base types do not match

[01/02/2013 - 12:30:55AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 1 in container (000BE3B8) because their base types do not match

[01/02/2013 - 12:30:55AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 1 in container (000BE3BB) because their base types do not match

[01/02/2013 - 12:30:55AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 1 in container (000BE3B7) because their base types do not match

[01/02/2013 - 12:30:55AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 1 in container (000BE3BA) because their base types do not match

[01/02/2013 - 12:30:55AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 1 in container (000BE3B6) because their base types do not match

[01/02/2013 - 12:31:08AM] CLUXMSG : Winterhold Light enabled

[01/02/2013 - 12:31:08AM] CLUXMSG : Winterhold Light enabled

[01/02/2013 - 12:31:08AM] CLUXMSG : Road Light Enabled

[01/02/2013 - 12:31:08AM] CLUXMSG : Windhelm Light enabled

[01/02/2013 - 12:31:08AM] CLUXMSG : Windhelm Light enabled

[01/02/2013 - 12:31:08AM] CLUXMSG : Windhelm Light enabled

[01/02/2013 - 12:31:08AM] CLUXMSG : Windhelm Light enabled

[01/02/2013 - 12:31:08AM] CLUXMSG : Windhelm Light enabled

[01/02/2013 - 12:31:08AM] CLUXMSG : Windhelm Light enabled

[01/02/2013 - 12:31:08AM] CLUXMSG : Windhelm Light enabled

[01/02/2013 - 12:31:08AM] CLUXMSG : cluxFixVanilla enabled

[01/02/2013 - 12:31:08AM] CLUXMSG : cluxFixVanilla enabled

[01/02/2013 - 12:31:08AM] CLUXMSG : Windhelm Light enabled

[01/02/2013 - 12:31:08AM] CLUXMSG : Windhelm Light enabled

[01/02/2013 - 12:31:08AM] CLUXMSG : Windhelm Light enabled

[01/02/2013 - 12:31:08AM] CLUXMSG : cluxFixVanilla enabled

[01/02/2013 - 12:31:08AM] CLUXMSG : Windhelm Light enabled

[01/02/2013 - 12:31:08AM] CLUXMSG : Windhelm Light enabled

[01/02/2013 - 12:31:08AM] CLUXMSG : Windhelm Light enabled

[01/02/2013 - 12:31:08AM] Error: Cannot call Play() on a None object, aborting function call

stack:

[ (00107402)].FXCameraAttachScript.OnTriggerEnter() - "FXCameraAttachScript.psc" Line 26

[01/02/2013 - 12:31:08AM] CLUXMSG : Windhelm Light enabled

[01/02/2013 - 12:31:08AM] CLUXMSG : Windhelm Light enabled

[01/02/2013 - 12:31:08AM] CLUXMSG : Windhelm Light enabled

[01/02/2013 - 12:31:08AM] CLUXMSG : Windhelm Light enabled

[01/02/2013 - 12:31:08AM] CLUXMSG : Windhelm Light enabled

[01/02/2013 - 12:31:08AM] CLUXMSG : Windhelm Light enabled

[01/02/2013 - 12:31:08AM] CLUXMSG : Windhelm Light enabled

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Winterhold Light enabled

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Windhelm Light enabled

[01/02/2013 - 12:31:08AM] CLUXMSG : cluxFixVanilla enabled

[01/02/2013 - 12:31:08AM] CLUXMSG : Windhelm Light enabled

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Winterhold Light enabled

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:08AM] CLUXMSG : Kill the Lights! onUnload

[01/02/2013 - 12:31:17AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 1 in container (000BE339) because their base types do not match

[01/02/2013 - 12:31:17AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 1 in container (000BE338) because their base types do not match

[01/02/2013 - 12:31:17AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 1 in container (000BE336) because their base types do not match

[01/02/2013 - 12:31:17AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 1 in container (000BE334) because their base types do not match

[01/02/2013 - 12:31:17AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 1 in container (000BE333) because their base types do not match

[01/02/2013 - 12:31:17AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 1 in container (000BE332) because their base types do not match

[01/02/2013 - 12:31:17AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 1 in container (000BE330) because their base types do not match

[01/02/2013 - 12:31:17AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 1 in container (000BE337) because their base types do not match

[01/02/2013 - 12:31:17AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 1 in container (000BE331) because their base types do not match

[01/02/2013 - 12:31:17AM] Error: Unable to bind script xxxAddPerkWhileActive to Item 2 in container (000BE331) because their base types do not match

[01/02/2013 - 12:31:26AM] CLUXMSG : Shrine Light enabled

[01/02/2013 - 12:31:26AM] CLUXMSG : Road Light Enabled

[01/02/2013 - 12:31:26AM] CLUXMSG : Windhelm Light enabled

[01/02/2013 - 12:31:26AM] CLUXMSG : Windhelm Light enabled

[01/02/2013 - 12:31:26AM] CLUXMSG : Windhelm Light enabled

 

 

 

I would truly appreciate any insight into this matter! Please let me know if any other information might be of use. I only recently built this new computer with Skyrim being one of the biggest motivators for me to take the plunge. It would be terrible if all of my effort was in vain!

 

Thanks!!

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I too have been having similar freezes. Very frustrating. I just BOSS'd my mods and have yet to hit a freeze yet, but I can only assume its a matter of time as I've only played a few hours and haven't been much around spells (although dragon fire froze me once as well). If it is a mod conflict, I figure it must be one we might both be using, so I'll list our common mods if that might help someone narrow it down.

 

 

Update.esm

Dawnguard.esm

HearthFires.esm

ClimatesOfTamriel.esm

moonpath.esm

SPIKE.esm

WinterholdDestruction.esm

ClimatesOfTamriel-Dawnguard-Patch.esp

StaticMeshImprovementMod.esp

Birdsofskyrim.esp

ShootingStars.esp

Convenient Horses.esp

Auto Unequip Ammo.esp

Chesko_LoreBasedLoadingScreens.esp

WetandCold.esp

DK_Armor_By_Hothtrooper44.esp

hothtrooper44_ArmorCompilation.esp

isilNarsil.esp

Dr_Bandolier.esp

Gildergreen Regrown.esp

moonpath_questdata.esp

Run For Your Lives.esp

Guard Dialogue Overhaul.esp

ExpandedWinterholdRuins.esp

dD - Realistic Ragdoll Force - Medium.esp

DeadlySpellImpacts.esp

The Dance of Death.esp

Beards.esp

Slightly Reduced Distance NPC Greetings.esp

Follower Trap Safety.esp

getSnowy.esp

WATER.esp

 

 

 

Hope that helps in some way...

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I too have been having similar freezes. Very frustrating. I just BOSS'd my mods and have yet to hit a freeze yet, but I can only assume its a matter of time as I've only played a few hours and haven't been much around spells (although dragon fire froze me once as well). If it is a mod conflict, I figure it must be one we might both be using, so I'll list our common mods if that might help someone narrow it down.

 

 

Update.esm

Dawnguard.esm

HearthFires.esm

ClimatesOfTamriel.esm

moonpath.esm

SPIKE.esm

WinterholdDestruction.esm

ClimatesOfTamriel-Dawnguard-Patch.esp

StaticMeshImprovementMod.esp

Birdsofskyrim.esp

ShootingStars.esp

Convenient Horses.esp

Auto Unequip Ammo.esp

Chesko_LoreBasedLoadingScreens.esp

WetandCold.esp

DK_Armor_By_Hothtrooper44.esp

hothtrooper44_ArmorCompilation.esp

isilNarsil.esp

Dr_Bandolier.esp

Gildergreen Regrown.esp

moonpath_questdata.esp

Run For Your Lives.esp

Guard Dialogue Overhaul.esp

ExpandedWinterholdRuins.esp

dD - Realistic Ragdoll Force - Medium.esp

DeadlySpellImpacts.esp

The Dance of Death.esp

Beards.esp

Slightly Reduced Distance NPC Greetings.esp

Follower Trap Safety.esp

getSnowy.esp

WATER.esp

 

 

 

Hope that helps in some way...

 

Thanks for the input! Being that the crash is happening with vanilla spells, the conflict must be with a mod that alters them in some way, hence my suspicion of Skyre. But as I mentioned earlier, the freeze continues even without it. I've tried removing any mod tied to spells with no luck.

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I have cut some mods out. And while there may be a couple more I could lose, I would rather not cut too many. I've read stories of people running upwards of 200 mods with no issues. If it is possible, I would like to achieve it.

 

Thanks for the input though. I appreciate it!

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I had another freeze after being subjected to a frost spell. But I believe the cause might be "deadly spell impacts." I've lowered my decals setting from ultra to high and have been freeze-free ever since, but if I do get one I'll try installing the medium resolution DSIs and try that. After skimming the forums associated with that mod, it looked like others were suffering from similar issues and lowering those settings or uninstalling the mod seemed to help them. Hopefully that might work for you too. Edited by ThePopeKYA
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I had another freeze after being subjected to a frost spell. But I believe the cause might be "deadly spell impacts." I've lowered my decals setting from ultra to high and have been freeze-free ever since, but if I do get one I'll try installing the medium resolution DSIs and try that. After skimming the forums associated with that mod, it looked like others were suffering from similar issues and lowering those settings or uninstalling the mod seemed to help them. Hopefully that might work for you too.

 

Thanks for the tip, but as I mentioned in my original post, I've already tried both lowering the resolution and completely removing DSI. Despite this I still experienced freezes.

 

I haven't touched Skyrim in a day or two because I have been messing with Crysis. But I did do another complete wipe of my graphics drivers with a re-install of the 12.11 beta drivers. I'll check to see if this offers more stability.

 

Once again, thanks for the input!!

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Just wanted to provide an update. Happily, it is a positive one! It seems that my issue may have been a driver problem after all. After my most recent wipe and re-install I have not suffered any freezes at all!! I even raised my ugrids value out of curiosity and it is running stable at 9, when previously the game would crash when raised above 5.

 

I'm going to play a bit more and test some different areas, but if I don't report back, consider my issue solved!

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