132885 Posted January 2, 2013 Share Posted January 2, 2013 A while ago (I mean back like when the CK first came out, whenever that was) I sent a pm to jbvw about porting the resources from his Oblivion mod 'All New House' or whatever the second name was. I got permission from him and all that jazz, because he is cool like that. Then I tried to load them up in the CK after unpacking them, and quickly learned that I have no idea what I am doing. But I have the ambition to get it done... just not the talent/knowledge/skill required. But you guys must know how to port the models/textures over, right? I can't figure out why they don't work, apparently they are either a .nif or a BGS.ArtFile, the later means nothing to me. I can even open them in Nifscope. Dunno if that's good, but it means something, right? TL;DR-I have no idea what I'm doing, but I have permission to port an Oblivion resource over to Skyrim and have no idea how/what to do so someone should help me figure it out and I'll give them internet-cake. :happy: Link to comment Share on other sites More sharing options...
Tamira Posted January 2, 2013 Share Posted January 2, 2013 http://tesalliance.org/forums/index.php?/tutorials/article/93-3d-craftworks-importing-weapons-into-skyrim/(works for statics too) http://tesalliance.org/forums/index.php?/tutorials/article/109-3d-craftworks-from-blender-to-skyrim/(import the Oblivion nifs to Blender and work from there) Link to comment Share on other sites More sharing options...
Deleted1308005User Posted January 2, 2013 Share Posted January 2, 2013 NICE! Now I can actually get my favorite Frost Atronach Bookholder into Skyrim! Link to comment Share on other sites More sharing options...
132885 Posted January 2, 2013 Author Share Posted January 2, 2013 Much appreciated, now to redownload Blender! Link to comment Share on other sites More sharing options...
132885 Posted January 3, 2013 Author Share Posted January 3, 2013 Right, so I downloaded the files I need (Blender 2.65, Python 2.73, PYFFI 2.22) and am getting an error message when trying to install the PYFFI 2.22:http://farm9.staticflickr.com/8351/8339253739_c1cfc48c83.jpgerroruploading by Sean_Titus, on Flickr But that version of python is supposed to work, correct? I have no idea what is wrong. :wallbash: Link to comment Share on other sites More sharing options...
Tamira Posted January 3, 2013 Share Posted January 3, 2013 You need Blender 2.49It is mentioned here: http://tesalliance.org/forums/index.php?/tutorials/article/109-3d-craftworks-from-blender-to-skyrim/Importing/exporting Nifs to Blender only works with (old) Blender 2.49. Blender 2.5* /2.6* does not (yet) support Nif files.You may also have a look at these:http://oblivion.nexusmods.com/mods/12248http://oblivion.nexusmods.com/mods/40980 Link to comment Share on other sites More sharing options...
132885 Posted January 3, 2013 Author Share Posted January 3, 2013 Yes, that seems to have been the problem, I got everything working up to the NifConvert step. When I set everything up, I keep getting various error messages. I *think* I'm not setting the Template and Texture Path parts up incorrectly. http://farm9.staticflickr.com/8212/8341433998_ca6a98079a_b.jpgerrorconverting by Sean_Titus, on Flickr And then I get this error message: Source: C:\Users\Sean\Desktop\Modding\skyrimtapestry.nif Template: C:\Users\Sean\Desktop\Extract\Meshes BSA\meshes\clutter\banners\genericbannerred01.nif Destination: C:\Users\Sean\Desktop\Modding\newtapes.nif Texture: Textures\clutter source root is NiNode. Template has no NiTriShape. Source: C:\Users\Sean\Desktop\Modding\skyrimtapestry.nif Template: C:\Users\Sean\Desktop\Extract\Meshes BSA\meshes\architecture\farmhouse\farmbannerpost01.nif Destination: C:\Users\Sean\Desktop\Modding\newtapes.nif Texture: Textures\architecture\farmhouse source root is NiNode. Link to comment Share on other sites More sharing options...
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