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No Water in Ocean Cells and Problems with Heightmap


Nutabreton

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Hello,

I have a problem with some terrain and ocean cells. I created a new world and generated a small island there using Heightmap Editor. Then I put a door there with teleport to IC just for testing. Initially everything looked pretty good, I could walk on that island. But I noticed that there was no water mass in some ocean cells around the island. They had bottom, but no water. I can swim there and when I get to these cells my actor continues swimming in the air, still with animation of swimming. It’s possible to get to the bottom and start walking, but when my actor reaches the next cell with water he finds himself deep in the ocean again (water breath bar appears).

Though everything looks fine in CS, in Render Window.

What should I do to solve this problem?

 

Thanks for support.

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Hello,

I have a problem with some terrain and ocean cells. I created a new world and generated a small island there using Heightmap Editor. Then I put a door there with teleport to IC just for testing. Initially everything looked pretty good, I could walk on that island. But I noticed that there was no water mass in some ocean cells around the island. They had bottom, but no water. I can swim there and when I get to these cells my actor continues swimming in the air, still with animation of swimming. It’s possible to get to the bottom and start walking, but when my actor reaches the next cell with water he finds himself deep in the ocean again (water breath bar appears).

Though everything looks fine in CS, in Render Window.

What should I do to solve this problem?

 

Thanks for support.

This can be caused by two things, either there is an error in that cell, often caused by having too big of a difference between points of the terrain, or because the terrain on that spot has not been generated (like if your island is along the edge of the area in the heightmap editor, and you move beyond that edge.

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It is definitely not the first thing you mention because there is no difference between points of the terrain in my case, this piece is a flat bottom of the ocean and it really exists. I can walk on it as if it is normal terrain. My problem is that this square (cell) has no water while other cells around are with water as it should be. I can swim to this cell through normal water and when I reach it I continue in the air with animation of swimming. And when I reach the bottom I can walk on it until I reach any of the cells around with water.

If it is the second thing you describe, how can I correct this? I tried saving terrain textures through Overview window, but it seems to me that never helped. What should I do?

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It is definitely not the first thing you mention because there is no difference between points of the terrain in my case, this piece is a flat bottom of the ocean and it really exists. I can walk on it as if it is normal terrain. My problem is that this square (cell) has no water while other cells around are with water as it should be. I can swim to this cell through normal water and when I reach it I continue in the air with animation of swimming. And when I reach the bottom I can walk on it until I reach any of the cells around with water.

If it is the second thing you describe, how can I correct this? I tried saving terrain textures through Overview window, but it seems to me that never helped. What should I do?

Well, is there any reason why the player would want to swim out that far? Is it just a short distance out, or is it several cells away from any land? If the player has no reason to go there, you can just ignore it and continue on. Have you disabled warnings? By disabling warnings, you may not be getting needed information about errors which happened when generating that land, some of these can be fixed, others cannot. Unless you are not planning to save, or know exactly what you are doing for that entire session, you should never click "yes to all". Otherwise, your best hope would probably to go to that cell in the render window, and slightly adjust the ground height in those cells, to make sure that they get saved and registered in your game. Using the heightmap editor to do this is not suggested since the heightmap editor can often cause errors in land once land has been made. Use the landscape editor.

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