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Blocking by tags


Gorsha

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With my skyrim game (SSE or LE), I don't like to go with followers. Not the vanilla, and not with the custome made. Even if they are very good and/or beautyful.

 

So I blocked with the tag; Followers & Companions. Not that I don't like to see it, but I will never use it. So I don't need to see it.

 

But it seems not to work. Every time when I open the Nexus site they are still there.

 

Well it is not world shocking, but I just like to report that blocking with this tag is not seems to work.

 

 

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As of this writing, there are 40 mods in New Today, and only 23 of that number have tags. Tags only work when they are set, so any expectation that tags can be used as a reasonable criteria in mod selection is based on misinformation at best, in spite of what the Sr Scott and his minions will tell you.

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@BlackSwanFallacy; "Sr Scott and his minions" have zero opinion about the value of Tags as anything more than a voluntary aid to determining a mod's usefulness to a player. Mod authors are free to tag their mods, and other members can do so as well. Neither are required to do so. If one doesn't find the tags helpful, one shouldn't pay any attention to them.

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@BlackSwanFallacy; "Sr Scott and his minions" have zero opinion about the value of Tags as anything more than a voluntary aid to determining a mod's usefulness to a player. Mod authors are free to tag their mods, and other members can do so as well. Neither are required to do so. If one doesn't find the tags helpful, one shouldn't pay any attention to them.

 

Oh really? Then why do they tell people to use them? Two samples from this year.

 

https://forums.nexusmods.com/index.php?/topic/8143563-why-is-there-still-no-option-to-hide-or-block-a-mod-from-showing/?hl=%2Btags&do=findComment&comment=78683288

 

https://forums.nexusmods.com/index.php?/topic/8424353-would-like-to-see/?hl=%2Btags&do=findComment&comment=77725093

 

And to put your extract back into context, what I really said was "Tags only work when they are set, so any expectation that tags can be used as a reasonable criteria in mod selection is based on misinformation at best, in spite of what the Sr Scott and his minions will tell you."

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Guest deleted34304850

kinda related to this, i went back to a mod i'd tagged previously to see if i could add another tag.

imagine my suprise (none) when I was told that i'd already tagged this mod - and couldn't add any more tags.

just when i thought the tagging system couldn't be more broken, i find there are hidden depths to scrape in this barrel marked useless.

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@BlackSwanFallacy; "Sr Scott and his minions" have zero opinion about the value of Tags as anything more than a voluntary aid to determining a mod's usefulness to a player. Mod authors are free to tag their mods, and other members can do so as well. Neither are required to do so. If one doesn't find the tags helpful, one shouldn't pay any attention to them.

 

Oh really? Then why do they tell people to use them? Two samples from this year.

 

https://forums.nexusmods.com/index.php?/topic/8143563-why-is-there-still-no-option-to-hide-or-block-a-mod-from-showing/?hl=%2Btags&do=findComment&comment=78683288

 

https://forums.nexusmods.com/index.php?/topic/8424353-would-like-to-see/?hl=%2Btags&do=findComment&comment=77725093

 

And to put your extract back into context, what I really said was "Tags only work when they are set, so any expectation that tags can be used as a reasonable criteria in mod selection is based on misinformation at best, in spite of what the Sr Scott and his minions will tell you."

 

 

Tags "work" to the extent that authors and members choose to employ them correctly. They are one of the available tools, and we (the minions) try to inform members about all of them. If one finds that a tool doesn't help, one shouldn't use it. :smile:

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