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different texture mods for different users ??


Coneman

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Hi all

 

A first time poster here, so let me say thanks to all you guys creating these mods for the game. Keep up the good work.

 

Both my son and I play fallout on the same PC, running XP, logging on as different users. I wanted to run some of the raunchier mods in my game but not want him to have them in his, but he wants to have some texture mods for armor, weapons , etc.

I only run texture mods for the bottles, cigs, money, books, etc, a camo texture for rileys armor and the nude female body mod, so my son having textures for power armor, ranger armor and guns wont conflict with mine and he may as well have the item textures too.

 

I went into his fallout.ini and changed the name of the called ArchiveValidation file to ArchiveValidation2.txt, and changed the 0 to 1, I then created ArchiveValidation2.txt in the fallout Data directory and added in a texture for the ranger armor and the item textures.

 

Fired up under his login, the items changed and he has his armor texture, you beauty, I think, all seems well untill I kill a female raider and remove her armor and the nude female mod is being used in his game, but it is using the standard skin texture, black panties, no nipples.

Its loading the nude female body nif even thou I dont tell it to in the validation file, if I remove the nif it loads the standard nif from the archive and all is well, but I loose the mod on my game

 

I logged out and fired up on my loggin and the ranger armour texture he has in his game is in mine. further investigation he has my rileys armor texture.

Both users retain the armor textures even if the references are removed from the validation files

Other textures like the cigs, bottles, books only go ingame for both users if called in the users validation file.

 

If I remove the nude body nif from my validation file it remains in game, if I remove the nif and still reference it in the validation file I get no body at all in game, just a head, hands and feet with a clear torso.

 

Can anyone shed any light on this?

 

Cheers Coneman

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Hmm, I don't have a simple solution for your problem, but if you have enough gigs of harddrive space, you can always create a clone of the entire Data folder along with your mods in it and call it "Dads Fallout3 folder" or "Data2" - then you allow your son to mod the heck out of the standard Data folder as he pleases, but when you want to use your mods, you could rename the standard Data folder your son is using to "placeholderFolder" and rename your own "Dads Fallout3 folder" to "Data" when you want to play. Once you are done playing you just rename them back, as that should return the game to your son's modded version of the game.

 

This should fix the problems with mods showing up on your sons game, albeit it is a pretty clumsy method - and you could forget renaming the folders back again. :)

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Having seperate data folders may be the way to go, some of the textures will load just by having them in the textures tree, no need to include them in the validation file, but others need to be in there to load.

 

The data file is only 5gb so its not so bad, I can do a simple script to change the names back and forth and run it from the desktop.

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