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Vultar - Formal warning issued


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Vultar has received a formal warning. This user has now received 1 formal warnings. The warning was given for the following reason:

 

Lecturing and belittling other members and their contents solely based on personal dislikes and/or mod descriptions

 

 

Comments (excerpt)

 

 

04 May 2020 - 09:18 PM

While I understand that it's meant to be a simple mod, the ****** set's most important piece is the helmet, depicting the battle with the scaleless dragon. The fur should be white and the cloth dark teal rather than green.

 

13 May 2020 - 08:08 PM

So you basically replaced Draugr with Vampires.... which adds nothing to variety.

 

18 May 2020 - 03:32 AM

Definitely needs a non-roll dodge. It is beyond silly to use a roll dodge in 2020. Also, heavy armor characters break immersion.

A simple step dodge would be welcome. Thanks.

 

19 May 2020 - 01:33 PM

I know it's free and I know it's only a teaser, but...

- The location is lovely, however, it reminded me how much better the writing was in Oblivion than Skyrim... which in turn still had better writing than this mod, unfortunately.

- The characters are painfully generic and the fetch quests are not something my Dragonborn character would be interested in.

- On LE the performance is dreadful in the city itself. Solitude appears to be a bigger city than Bruma, so it's not a limitation of LE, I think.

- Voice acting feels weird and unnatural, even though it's good quality.

- The exploration aspect and the music are the strong points of this mod.

 

20 May 2020 - 11:25 PM

I did play a bit more. I visited new locations, such as the Cloud Ruler Temple, the Frostcrag Spire and more. In the FS I started a quest "Whispers of the mountain" in a way I'm pretty sure wasn't meant to be. I had no idea what they talked about and clearly the quest was supposed to start in the Synod and there only. I completed it and got rewarded by a guy I never spoke to. I suppose it's a bug...

 

Now, don't get me wrong, the quality of the mod is quite high, especially the world design, but I guess I simply expected more - something as strong in writing as *****, which this is not. Good luck!

 

22 May 2020 - 07:36 PM

It's a pretty good mod, really enjoying it. Although I ran into a few design flaws:

— Way too much loot around, you're basically giving player money for free with items that sometimes don't belong.

— The idea of enslaving a dragonborn... I suppose this could work very early in the game, as it is probably intended. My character, however, is a 200h long save game. Needless to say, no amulet in the world would stop him from tearing the whole place down. An option to just kill everyone right off the bat would be welcome. Instead you decided to make everyone essential, which is a huge error in design.

— Some of the voice dialogues are obviously much louder than the average.

[edit] Completed. Damn, it's good.

Edited by Vultar, Yesterday, 02:02 AM.

 

23 May 2020 - 11:36 PM

First of all, I loved **** ****. Although not without issues, it's among the best.

***** *****, however...

The first red flag is the voice acting. The khajiit talked and talked and talked. Finally they talked to me, but then kept talking even more.

So... I talked back and said "Yol Tor Shul!" - they died. Good riddance.

But when the Imp started talking, my immersion got slaughtered. Literally the first major character you meet and he's unbearable. This must be fixed, otherwise, this mod will remain at low endorsements forever.

I am uninstalling.

 

25 May 2020 - 12:53 AM

I really wanted to like this mod, but there are a few glaring issues. I decided to give my remarks here, maybe they'll be useful to you in any way:

 

- The recorded voices are way louder than skyrim's. It's easy to fix and it breaks immersion.

- The quests are quite uncreative overall: Talk to guy, item stolen, go after bandits, talk to guy, give gold, get key, etc. It's a series of "go there" and "fetch that" quests that are just inherently boring.

- The Ayleid ruins, while similar to what Oblivion had, shouldn't be like that. Oblivion's ruins were computer generated, while your ruins were done by hand. A missed opportunity to have a 2017 dungeon instead of a 2006 dungeon.

- You placed an NPC in the College of Winterhold. The NPC doesn't recognize the Arch-Mage of that same College...

 

Good luck on your future projects!

 

 

 

 

From Nexus Support/Help/Policies and Guidelines/Forum and Commenting Guidelines (excerpt)

https://help.nexusmods.com/article/22-forum-and-commenting-guidelines

 

 

Be Civil!

We do not tolerate 'trolling' or harassment of any kind. Do not belittle, discredit, or aggressively criticise another member or their content. If you do not like something or have nothing constructive to add, it's best to simply move along.

 

 

 

 

Reference

This warning was issued for what took place here, here, here, here, here, here, here, here, here

 

 

 

Restrictions in place

As part of the warning, Vultar has had the following restrictions placed on his or her account:

 

This user cannot post comments on the sites or forums for 7 days

 

 

 

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