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has any body else realized this?


the_ragnarok702

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The nice thing about morowind is you have the power to combine all. YOu can create any character. You can get al the skills you want no matter what they are under (fighter, mage, or thief). A fighter though is vey basic and it does not mater how you start to become a good fighter. The only real thing that affects you character when it is ceated is the birht sign since you can get everything else later. A good mage is born under the apentice, one i cannot rember, or the atronoch. These signs give bonuses to the maximum magica. One gives aditional x0.5, the other 100% fire weakness and aditional x1.0 (it may be 1.5 i cannot remember which), and finaly the last gives 50 absorb magica stunned magica and aditional x2.0. These are generally the best for any to start out with seeing as how all others can be cast. Thusly haveing magic makes all birth signs pointless except for teh ones already mentioned, the one wit 10 fortify attack, the other with 10 sanctuary. The only ones worth picking are the fortification ones (2 of which i believe are bugged and are horible for that reason and have not bothered to mention). The reason that a so calle "fighter" cannot become a so calld "mage" that is good is based on the reason that they have generally not gotten one of the signs that provide the magica bonuses making them not ablr to cast high level spells that use great amounts of magica. The birth sign is the only real difference between "mages" and "fighters" since all otyhe skills and atributes max the same for them both and all are accessable both.
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One gives aditional x0.5, the other 100% fire weakness and aditional x1.0 (it may be 1.5 i cannot remember which), and finaly the last gives 50 absorb magica stunned magica and aditional x2.0.

 

The signs are Mage: x0.5, Apprentice: x1.5 weakness to magicka 50%, Attronach x2.0 Stunted magicka (it doesn't regenerate) spell absorption 50pts.

 

Try creating your own spells - that's where the true power of the mage comes in. Haven't tried it before, but will see about creating a restore magika spell.

 

You cannot create a restore magicka spell without using mods, since there is no original restore magicka spell, and spellmaking is disabled for that effect. (I think the name is "seffectrestoremagicka"). But there is a mod, Three Shades of Darkness, that adds several items enchanted with constant restore magicka 1pts or 2pts. But that thing is very unbalancing... rest for 2 hours, and you have full magicka. :blink:

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For just about any part of the game, and certainly during the early phase, a fighter is a lot easier to play. Why? Simply because you can keep swinging a sword, no matter how incompetently, whereas you quickly run out of mana for casting those fireballs. My experience has been that it always pays to start out as a fighter and pick up mage skills later. Even more to the point, don't bother about building mage skills; purchase CE amulets for all your basic needs such as invisibility, levitation, etc.

 

That said, I agree that playing this way (fighter skills + CE equipment) rapidly becomes too easy to be much fun...

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note about battle magick: mysticism spell "absorb health" requires same skill and same mana as destructive "damage health".

 

Im not a mystic, dont have it as my fav skill and relly on my sword for battle (with alteration and illusion to help in day-to-day life), but I do find it amusing casting something like "absorb 20 hp for 10 seconds" (100% chance to success) and seeng as opponent just dies whereas you are at full hp even if you started battle nearly dead. And in case of reflect I just absorb my own health i.e. nothing happens. Ofcourse black hands dagger does that too but you have to 1)earn it 2)feed with gems.

 

And ragnarock - you cant really kill ANY mage in the game as real test of skill is multiplayer which is absent here. Im at my "early twenties". And I can kill anyone in morrowind (of those that I meat during beating the game), except Dagoth ur's second incarnation perhaps (he is scripted to be unkillable?) using either magick or blade or bow. So what?

 

And magick has one more positive side it is fun and has options. Standing face to face with umbra and banging on eachother's helmet can get old.

 

So ya, I usually put warrior skills above mages, and enchanted items can substitute most of thief/mage skills, but some things are just nice to have.

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To the ravaging battle axe swinging anti-mage terrorist, did you ever stop to think that ANY self respecting mage would at least carry around, i dunno, say, thirty different enchanted items with him. Among which of course would be something to cause MASSIVE ammounts of physical and elemental damage even over a long time. Sure you may kill any robe wearing monkish noob in the game but put up againts someone who actually knows what it is to be a mage you (and/or your monotone barbaric club-bearer) would be decimated in (quite) a short time. A true mage doesn't even cast spells anymore because of the sheer power, efficiency, and convenience of enchanted items. One, they are instant firing, no arm waving they just get straight to the hashkicking. Two they don't use magicka and they can be recharged. Three they can be switched off and fired rapidly. I once had about twenty Damage on Target enchantments and I could unload em all in sequence like a semi-automatic pistol. Just read through the spells in the book and see how much of a one sided affair it would be if a Wizard met a Warlord in battle.

 

Ok I'm glad I got that of my chest. Guys its not that im an ultra mage fanatic or anything, but when I see someone making hot aired and ignorant flames I just have to lay the hammer down. Just kind of re-examine your views and stereotypes on subjects and people before you post. Like I said before, something that a lot of people dont know is that experienced Mages done even use Magicka anymore, and that it somehow stunts their performance in battle. Theres nothing that magic or enchantments cant overcome.

 

And to address the 'mages are too hard to start off with' whining, just Major in Conjuration and Short Blade and you'll start off with a 100% Bound Deadric Dagger spell for 60 secs that doesnt even cost but like 6 pts to cast, not a prob even if you dont have the Sign of the Atronach (Magicka = 3x Intelligence).

 

Remember. Think... THEN post.

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after all my expierience with morrowind i have noticed that using weapons and being a fighter is much better than a mage. Personally i think mages suck!!!

I have my reasons=

1. MAges have to use magicka in order to do reasonable damage

2. In order to do near the damage as the best weapons with spells you A. have to have lvl 100 destruction B. have to have alot af money to make the spell C. because the spell does that much damage it will cost so much magicka to the piont where you will only be able to cast it only once or twice at a time (when i fighter can do it infinetely!)D. There is a chance  whenever you cast the spell on something it will resist, reflect, or absorb the spell. (unlike using weapons)

3. Fighters have more health than mages

4. Fighters can carry more than mages

5. Fighters have better defense than mages

 

I think that is enough to prove my point that mages suck. :D

Not if you have 538 Magicka like me.

 

I'll give you the ingredients to my magickapool:

 

1 Breton

1 Mage Birthsign

1 (OBVIOUS) Mage Class

25 Grand soul gems

25 Golden saint summonings

15 of them SOLD

10 of them used for constant enchantments: Ebony Towershield, Helm of Toham, Exquisite Shirt, Exquisite Robe, Necromancer's Amulet etc., lots of fortify intelligence.

Extremely High magic skills, trained upwards with moola and spellcasting.

A spell called The Archmage's Life Flask (Absorb health 20-40 points for 5 seconds in 50 feet on target).

 

WHOOPIE!

 

I am the super crazy wizard man now... And it took a while. Level 218 bretons really pay off.

 

Mark my words people, Mysticism and Axe really pay off mixed together. Soulhunters make BIG BUCKS. Just ask creeper, he'll tell you:D.

 

P.S. oh, and also, those with very high unarmored skill can ocasionally absorb blows from axes and such, giving you a slight bit more health. I have exactly 100 unarmored right now... It works really well.

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Hey ragnarock i would like to see you hit a mage tat has 100 sanctuary cast on them. Does not matter the level but i would like you to try to hit one. You underestimate magic. With the right magics you can take down enen the toughest fighter. A mage could easily take a person down. With a dran strenght spell you could be rendered imoble and then taken down by a ranged oponent. As you get closer the magic can get stronger since tough spells are much easier to cast and can be much stroger. Even if somone has resistances a mage could cast a weaknes spell or even use a damage/weakness spel. There is much tha it can do. magic can be a powerful thing but you need to know what you are doing.

you underestimate my experience dont you saldrex!! I have tried 100 sactuary cosntant effeect and it does not work. 70% of Npcs and cretures could still hit me. I know for a fact i had 100% constant effect sanctuary no questions asked. I could be hit by a peasent!!! SO if you can be hit by a peasent then i think my char could hit the mage with 100 sanctuary anyday!!!!!!!!!!!!!!!!

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A mage would paralyse you before you eve saw him due to ring of Invisibility CE. Then he'd cast damage healts 50 pts for 10 seconds dealing you 500 dmg. Then he'd cast it again. And again. And again. That means that sanctuary 100pts is only one thing that a mage has. Also, try combining it with 100% chameleon... :ph34r:
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ok most people seem to like fighters,which is understandable,i mean who doesnt like to hack their way through enimies?fair point.

But some of you are almost religiously against mages and magic all together....

hmmm this puzzles me a little...

you mean to tell me that the ones of you this applies to have never used one scroll?

never used a restore health potion?

and never used a spell or enchantment to get you to either the closest temple or fort?

of course you have...so the fact is that magic is a huge part of the game and cannot be ignored.

some fighters seem to like their own custom enchanted swords!!Errr yet again thats magic isnt it?course it is

so the fact is....a fighter you may wish to be but to survive you'll also be at least a wizards apprentice.

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