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Vizard Mask v2


ecksile

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Ok so as i stated in my old post i was gonna make a version 2 of my old vizard mask well here it is.

 

http://i115.photobucket.com/albums/n298/outlaw_027/V2Front.png

 

http://i115.photobucket.com/albums/n298/outlaw_027/V2Right.png

 

http://i115.photobucket.com/albums/n298/outlaw_027/V2Side.png

 

its not finished and the texture is just a picture i made to fit the UV map its not the final texture or the proper positioning its just to let you get a pic of what the finished product will look like.

 

http://i115.photobucket.com/albums/n298/outlaw_027/maskcollage-1.png

 

^ These are my reference images i made them into a collage just so its easier to view. Here is where i need your help.

 

Image 4 is my what i want the final outcome to look like. But i like image 3s side profile problem is the noses on the 2 images are different. if you look at all the other photos the mask doesn't have a very big nose like in image 3. Also a little dilemma is the head model, if i bring the nose back or remove it and try to make a nose like in image 3 the player models nose clips through the mask. i can bring the mask out more off the face which isnt a big problem and probably what i will end up doing. just want some suggestions if i should keep the nose or not.

 

P.S. i want the final textures to look like image 1 and 5 those are just sexy. also curious if i should model the teeth into the model as well i think i will its just a lot of work a lot of teeth. Image 2 is my current tex file. and will spruce it up a bit but if anyone can retexture it after i finish it would be greatly appreciated because im still new to texturing.

 

TY for yout time.

 

P.S.S i know i have to bring the jaw line of the mask down some as well.

 

P.S.S.S I also like the eyes in 1 in 5 what do you guys think?

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