Prophesor Posted January 3, 2013 Share Posted January 3, 2013 I'm looking for an ENB config that ONLY enables the improved shadows. I'm not interested in any of the other options. I tried just deleting the sections in the ini, which actually worked perfectly for a few minutes until they all regenerated themselves to default values a few minutes later.I tried deleting them and setting the file as read only, but the game crashes when it tries to rewrite those values to default.I tried setting all the values equal to nothing (DirectLightingCurveDay= ). Most values just regenerate new keys in the same section with default values. Some just seem to use the default values anyway. Does anyone know how I can do this? I want to use the improved shadows, which are quite good, without all the color shifting and fog increasing junk.(Yes I know they are fantastic for taking screenshots and even video, I just don't want to play the game with it.) Hopefully someone can help me. Link to comment Share on other sites More sharing options...
MShoap13 Posted January 3, 2013 Share Posted January 3, 2013 Pretty sure you can turn everything but the shadows off in the enb.ini... If you use MSAA or Transparency AntiAliasing make sure you get one of the older versions that doesn't disable these. Link to comment Share on other sites More sharing options...
Prophesor Posted January 3, 2013 Author Share Posted January 3, 2013 (edited) Oh you can turn MANY things off.But not NEARLY everything. see here [PROXY] EnableProxyLibrary=true InitProxyFunctions=true ProxyLibrary=d3d9_SMAA.dll [GLOBAL] AdditionalConfigFile=userconfig.ini UseEffect=true [FIX] ForceFakeVideocard=false FixGameBugs=false FixParallaxBugs=false ForceSingleCoreCPU=false IgnoreThreadManagement=false IgnoreThreadPriority=false AntiBSOD=false IgnoreLoadingScreen=true [GAME] SpeedHack=true [MULTIHEAD] ForceVideoAdapterIndex=false VideoAdapterIndex=0 [LIMITER] WaitBusyRenderer=false EnableFPSLimit=false FPSLimit=30.0 [iNPUT] //back KeyReadConfig=8 //shift KeyCombination=16 //f12 KeyUseEffect=123 //home KeyFPSLimit=36 //num / 106 KeyShowFPS=106 //insert KeyScreenshot=45 [ENGINE] ForceAnisotropicFiltering=true MaxAnisotropy=16 SkipShaderOptimization=false [EFFECT] UseOriginalPostProcessing=false UseOriginalObjectsProcessing=false EnableBloom=false EnableAdaptation=true EnableAmbientOcclusion=false EnableDepthOfField=false EnableDetailedShadow=true EnableSunRays=false EnableSkyLighting=false EnableReflection=false [bLOOM] Quality=1 AmountDay=0.25 AmountNight=0.25 AmountInterior=0.25 BlueShiftAmountDay=0.3 BlueShiftAmountNight=1.0 BlueShiftAmountInterior=1.0 ContrastDay=1.0 ContrastNight=1.0 ContrastInterior=1.0 [CAMERAFX] LenzReflectionIntensityDay=0.0 LenzReflectionIntensityNight=0.0 LenzReflectionIntensityInterior=0.0 LenzReflectionPowerDay=0.0 LenzReflectionPowerNight=0.0 LenzReflectionPowerInterior=0.0 [sSAO_SSIL] UseIndirectLighting=true UseComplexIndirectLighting=false SamplingQuality=2 SamplingRange=0.3 FadeFogRangeDay=2.0 FadeFogRangeNight=2.0 FadeFogRangeInterior=2.0 SizeScale=0.35 SourceTexturesScale=0.35 FilterQuality=1 AOAmount=1.5 AOAmountInterior=1.5 ILAmount=4.0 ILAmountInterior=4.0 AOMixingType=2 AOMixingTypeInterior=2 AOIntensity=1.0 AOIntensityInterior=1.0 AOType=0 [NIGHTDAY] DetectorDefaultDay=false DetectorLevelDay=0.65 DetectorLevelNight=0.25 DetectorLevelCurve=2.0 [ADAPTATION] ForceMinMaxValues=false AdaptationSensitivity=0.1 AdaptationTime=0.2 AdaptationMin=0.1 AdaptationMax=100.0 [ENVIRONMENT] DirectLightingIntensityDay=3.0 DirectLightingIntensityNight=1.0 DirectLightingIntensityInterior=1.0 DirectLightingCurveDay=1.0 DirectLightingCurveNight=1.0 DirectLightingCurveInterior=10.0 DirectLightingDesaturationDay=0.0 DirectLightingDesaturationNight=0.0 DirectLightingDesaturationInterior=0.0 SpecularAmountMultiplierDay=1.0 SpecularAmountMultiplierNight=1.0 SpecularAmountMultiplierInterior=0.5 SpecularPowerMultiplierDay=1.0 SpecularPowerMultiplierNight=1.0 SpecularPowerMultiplierInterior=1.0 SpecularFromLightDay=0.0 SpecularFromLightNight=0.0 SpecularFromLightInterior=0.0 AmbientLightingIntensityDay=1.0 AmbientLightingIntensityNight=1.0 AmbientLightingIntensityInterior=0.8 AmbientLightingCurveDay=1.0 AmbientLightingCurveNight=1.0 AmbientLightingCurveInterior=1.0 AmbientLightingDesaturationDay=0.0 AmbientLightingDesaturationNight=0.0 AmbientLightingDesaturationInterior=0.0 PointLightingIntensityDay=2.0 PointLightingIntensityNight=2.0 PointLightingIntensityInterior=2.0 PointLightingCurveDay=1.0 PointLightingCurveNight=1.0 PointLightingCurveInterior=1.0 PointLightingDesaturationDay=0.0 PointLightingDesaturationNight=0.0 PointLightingDesaturationInterior=0.0 FogColorMultiplierDay=0.6 FogColorMultiplierNight=0.3 FogColorMultiplierInterior=1.0 FogColorCurveDay=1.0 FogColorCurveNight=1.0 FogColorCurveInterior=1.0 ColorPowDay=1.7 ColorPowNight=1.7 ColorPowInterior=1.7 [sKY] Enable=false DisableWrongSkyMath=true StarsIntensity=1.0 StarsCurve=1.0 AuroraBorealisIntensity=1.0 AuroraBorealisCurve=1.5 CloudsIntensityDay=2.0 CloudsIntensityNight=0.1 CloudsIntensityInterior=1.0 CloudsCurveDay=2.0 CloudsCurveNight=1.5 CloudsCurveInterior=1.0 CloudsDesaturationDay=0.0 CloudsDesaturationNight=0.0 CloudsDesaturationInterior=0.0 GradientIntensityDay=1.0 GradientIntensityNight=1.0 GradientIntensityInterior=1.0 GradientDesaturationDay=0.0 GradientDesaturationNight=0.0 GradientDesaturationInterior=0.0 GradientTopIntensityDay=2.0 GradientTopIntensityNight=0.03 GradientTopIntensityInterior=1.0 GradientTopCurveDay=1.0 GradientTopCurveNight=1.0 GradientTopCurveInterior=1.0 GradientMiddleIntensityDay=3.0 GradientMiddleIntensityNight=0.05 GradientMiddleIntensityInterior=1.0 GradientMiddleCurveDay=1.0 GradientMiddleCurveNight=1.0 GradientMiddleCurveInterior=1.0 GradientHorizonIntensityDay=4.0 GradientHorizonIntensityNight=0.08 GradientHorizonIntensityInterior=1.0 GradientHorizonCurveDay=1.0 GradientHorizonCurveNight=1.0 GradientHorizonCurveInterior=1.0 SunIntensity=5.0 SunDesaturation=0.0 SunCoronaIntensity=15.0 SunCoronaCurve=1.0 SunCoronaDesaturation=0.0 MoonIntensity=1.0 MoonCurve=2.0 MoonDesaturation=0.0 CloudsEdgeClamp=0.5 CloudsEdgeIntensity=8.0 [OBJECT] SubSurfaceScatteringMultiplierDay=0.3 SubSurfaceScatteringMultiplierNight=0.5 SubSurfaceScatteringMultiplierInterior=1.0 SubSurfaceScatteringPowerDay=1.0 SubSurfaceScatteringPowerNight=1.0 SubSurfaceScatteringPowerInterior=1.0 [LIGHTSPRITE] IntensityDay=1.0 IntensityNight=1.0 IntensityInterior=1.0 CurveDay=1.5 CurveNight=1.5 CurveInterior=1.0 [WINDOWLIGHT] Intensity=10.0 Curve=1.0 [VOLUMETRICFOG] IntensityDay=1.00 IntensityNight=1.0 IntensityInterior=1.0 CurveDay=1.0 CurveNight=2.0 CurveInterior=1.0 [FIRE] IntensityDay=3.0 IntensityNight=7.0 IntensityInterior=1.0 CurveDay=2.0 CurveNight=2.0 CurveInterior=1.5 [colorCORRECTION] UsePaletteTexture=true Brightness=0.8 GammaCurve=1.0 [sHADOW] ShadowCastersFix=false ShadowQualityFix=true DetailedShadowQuality=2 UseBilateralShadowFilter=true ShadowFilterQuality=2 ShadowBlurRange=4.0 [DEPTHOFFIELD] FadeTime=0.1 [RAYS] SunRaysMultiplier=0.4 [sKYLIGHTING] Quality=1 FilterQuality=2 AmbientMinLevel=0.2 [REFLECTION] Quality=1 FilterQuality=2 FilterBluriness=0.1 SizeScale=0.75 SourceTexturesScale=0.35 Amount=1.0 Power=1.0 So I can turn off:BloomAdaptationAmbientOcclusionDepthOfFieldDetailedShadowSunRaysSkyLightingReflection Sky can be turned on and off on it's own But there is no setting to turn off:CAMERAFX (but setting the values to 0 seems to make it do nothing)ENVIRONMENT (setting it to 0 or 1 still makes MASSIVE changes to the game, 1 != 100%)OBJECTLIGHTSPRITE (0 and 1 still affect the scene noticeably)VOLUMETRICFOG (no setting stop the MASSIVE increase in fog)FIRE (1.0 seems to be normal fire range, but it is still reprocessing it)COLORCORRECTION (The biggest one, cant be turned off and even tiny changes massively change the scene) Anyone know how to disable these sections properly? Or if i MUST how to set these so that they still LOOK like vanilla, even if I have to have ENB reprocess everything without changing it. Edited January 3, 2013 by Prophesor Link to comment Share on other sites More sharing options...
MShoap13 Posted January 3, 2013 Share Posted January 3, 2013 (edited) [ENGINE] ForceAnisotropicFiltering=true '<-- do this in you graphics cards control panel.' MaxAnisotropy=16 [EFFECT] UseOriginalPostProcessing=false '<-- set to true to enable Skyrims built-in post processing and to disable a whole bunch of ENB effects' UseOriginalObjectsProcessing=false '<-- set to true' EnableBloom=false EnableAdaptation=true '<-- set to false' EnableAmbientOcclusion=false EnableDepthOfField=false EnableDetailedShadow=true EnableSunRays=false EnableSkyLighting=false EnableReflection=false [CAMERAFX] '<-- turned off by enabling Skyrims default post processing' [colorCORRECTION] '<-- probably turned off by enabling Skyrims default post processing; I included notation anyways' UsePaletteTexture=true '<-- set to false' Brightness=0.8 '<-- try 1.0' GammaCurve=1.0 [REFLECTION] '<-- get an older version before Boris started playing with reflections (v112-v114 I think)' Quality=1 FilterQuality=2 FilterBluriness=0.1 SizeScale=0.75 SourceTexturesScale=0.35 Amount=1.0 Power=1.0 If all else fails, SkyRealism has a vanilla preset that matches pretty close. Use it as a reference if you must. Edited January 3, 2013 by MShoap13 Link to comment Share on other sites More sharing options...
Prophesor Posted January 3, 2013 Author Share Posted January 3, 2013 Thanks, i'll try these out in a bit. I'd rather manualy turn off reflection, as his newer versions are much more efficient at dealing with shadowing and SSAO. Boris also recommends not forcing AF in the drivers, but I'll try it. Link to comment Share on other sites More sharing options...
Recommended Posts