PutridPestilence666 Posted May 28, 2020 Share Posted May 28, 2020 How did anyone manage to even play this mod when it first released?! I can run better cities at about an average of 20 to 30 frames most of the time. But the interiors of this mod (especially the arena) drag my frames all the way down to 12! Just curious if maybe anyone else who has used this mod knows if I am doing something wrong or if the mod is just that resource intensive. Here is my Load Order: 00 Oblivion.esm 01 All Natural Base.esm [Version 1.38] 02 Waalx Animals & Creatures.esm 03 Unofficial Oblivion Patch.esp [Version 3.5.6] 04 Oblivion Citadel Door Fix.esp 05 DLCShiveringIsles.esp 06 Unofficial Shivering Isles Patch.esp [Version 1.5.9] 07 All Natural.esp [Version 1.38] 08 All Natural - SI.esp [Version 1.38] 09 All Natural - Real Lights.esp [Version 1.38] 0A FOV Modifier.esp 0B DialogTweaks.esp [Version 1.2.1] 0C More Effective Enchantments.esp 0D WAC - Crowded Roads Revisited.esp [Version 1.1] 0E DLCHorseArmor.esp 0F DLCHorseArmor - Unofficial Patch.esp [Version 1.0.9] 10 DLCOrrery.esp 11 DLCOrrery - Unofficial Patch.esp [Version 1.0.7] 12 DLCVileLair.esp 13 DLCVileLair - Unofficial Patch.esp [Version 1.0.11] 14 DLCMehrunesRazor.esp 15 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7] 16 DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 17 DLCThievesDen.esp 18 DLCThievesDen - Unofficial Patch.esp [Version 1.0.15] 19 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.14] 1A WAC.esp 1B WAC - OverSpawn.esp 1C WAC - BlackBootDungeon.esp 1D WAC - Dead Knights.esp 1E WAC - Player Summons.esp 1F WAC - Birds&Insects.esp 20 WAC - Companions.esp 21 WAC - Horses.esp 22 WAC - TCOS.esp 23 WAC - TCOS Shops.esp [Version 03] 24 WAC - 8th Gate.esp 25 WAC - Legion.esp 26 WAC - Gladiator.esp 27 WAC - Magic.esp 28 Kvatch Rebuilt.esp [Version 3.0RC3] 29 Kvatch Rebuilt Weather Patch.esp 2A DLCBattlehornCastle.esp 2B DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12] 2C DLCFrostcrag.esp 2D DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10] 2E Knights.esp 2F Knights - Unofficial Patch.esp [Version 1.1.8] 30 Oblivion Uncut.esp 31 HUD Status Bars.esp [Version 5.3.2] 32 MMDrink100Potions.esp 33 Alternative Beginnings.esp [Version 1.4.6] 34 Alternative Beginnings - Kvatch Intact.esp [Version 3.0.2] 35 RefScope.esp [Version 2.1.2] 36 More Magicka x10.esp ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.38] 37 NoUnnecessaryFaceGen.esp 38 LegionCombatAdditions.esp 39 LegionStaminaAndMomentum.esp 3A Bashed Patch, 0.esp And here are my PC specs. Graphics: AMD RX 480 8gb Stock ModelCPU: AMD Ryzen 5 1600 Six CoreRam: 16 gb Link to comment Share on other sites More sharing options...
Dispensation Posted May 28, 2020 Share Posted May 28, 2020 Maybe a bit dated for a mod. MOO lets you play a different version of WAC as well. Link to comment Share on other sites More sharing options...
beldaran1224 Posted May 28, 2020 Share Posted May 28, 2020 Are you sure WAC is the cause? Certainly the arena seems to make sense, but I have no idea why interior FPS would be impacted generally with WAC. I notice that you have the OverSpawn esp though. Getting rid of that would probably help. But also MOO will use the assets and place them itself with an empty esp. It doesn't do the NPCs, quests, etc though. Link to comment Share on other sites More sharing options...
PutridPestilence666 Posted May 29, 2020 Author Share Posted May 29, 2020 Maybe a bit dated for a mod. MOO lets you play a different version of WAC as well.What do you mean by MOO lets you play a different version? I've never heard of that. Link to comment Share on other sites More sharing options...
PutridPestilence666 Posted May 29, 2020 Author Share Posted May 29, 2020 Are you sure WAC is the cause? Certainly the arena seems to make sense, but I have no idea why interior FPS would be impacted generally with WAC. I notice that you have the OverSpawn esp though. Getting rid of that would probably help. But also MOO will use the assets and place them itself with an empty esp. It doesn't do the NPCs, quests, etc though.Yes. Other interiors not affected by this mod are just fine. I think I might pass on this mod. I already had to uninstall the arena overhaul. Which sucks because that was the main reason I installed this mod was for the arena. Because it started to have issues with Oblivion Uncut as well. When the arena overhaul is installed and I waited inside the Battlemage School near Cheydinhal a message would pop up every hour during the waiting screen saying something about not being permitted to view arena matches from the Royal balcony. No idea how that happened. Link to comment Share on other sites More sharing options...
Dispensation Posted May 30, 2020 Share Posted May 30, 2020 Are you sure WAC is the cause? Certainly the arena seems to make sense, but I have no idea why interior FPS would be impacted generally with WAC. I notice that you have the OverSpawn esp though. Getting rid of that would probably help. But also MOO will use the assets and place them itself with an empty esp. It doesn't do the NPCs, quests, etc though. Read the MOO PDF, you can use a blank WAC.esp to let MOO distribute things from the ESM. Link to comment Share on other sites More sharing options...
PutridPestilence666 Posted May 30, 2020 Author Share Posted May 30, 2020 So I read the pdf. And it sort of confused me more. It says that you can just install WAC, which I have done. But I don't see any compatibility settings in the Compatibility.ini. And not sure if this is intended but none of the actors/npcs from MOO have weapons or armor from WAC. It seems that only the certain Bandits really have stuff from WAC and even then some bandits don't seem to have anything from WAC either. Could be how it was meant to be but it seems a bit odd. Link to comment Share on other sites More sharing options...
bobbyskel78 Posted June 7, 2020 Share Posted June 7, 2020 Not sure how this thread got turned into a discussion on MOO. Maskar plainly states and it's true, has no incompatibilities as of to date. this is primarily because everything it adds to the game is via script, any new items are duplicates and the formID changed to a unique formID ... MOO<something> in this case.WAC, which i use, has a ton of dirty edits and needs to be cleaned and rearchived (7zipped) and stored somewhere safe in case one needs to reinstall the mod. It also has a couple of flaws which a patch has already been designed for the goblin-camp crash and the arena door getting stuck.WAC makes a huge change to the arena and the entire area, besides running umpteenth AI packages, is over-loaded w/ high rez items. fire up the CS and either start dividing cells or simply removing unnecessary items/actors. not saying to delete the npc, just the reference in the cell. over-spawning is not a problem in the arena, it's just too much bling.MOO on the other hand creates over-spawning which when coupled w/ WAC, this can produce a huge FPS hit. either tone the spawning down ... i would also reduce the alert distance so one doesn't have the entire cell attacking them all at once, which i believe one can do in the MOO ini or go through and edit the WAC creatures w/ a more reasonable rez. personally, i've found all of the dead knights produce a huge fps hit.whether it be inside or out, fx produces a huge hit. much of it can toned down w/o much visual eye candy.some mods to consider adding for a better performance boost:kuertee's cleaned-up clean upenemies keep weapons in inventoryno glow golow poly grassno lights flickeroptimized distant land maxqtp3 redimized - if one uses qarlsquiet feetely's universal silent voices Link to comment Share on other sites More sharing options...
beldaran1224 Posted June 9, 2020 Share Posted June 9, 2020 1) MOO doesn't create over-spawning. While you may have issues depending on your other mods and computer, you can easily reduce the number of spawns via ini settings. For many people, there is no issue with the default, though. 2) Cleaned-Up Clean Up may do well for many, but it most definitely should not be paired with MOO and potentially a number of other mods. 3) Many of the other performance mods you suggest aren't really necessary on most modern rigs. Generally speaking, performance in Oblivion is about the processor, not the graphics. Most modern graphics are more than capable of handling normal grass poly, lights, and the quiet feet mod is something I haven't found to be necessary at all, ever. Universal Silent Voice doesn't help "performance" at all, but is an essential mod nonetheless. If you want help with performance, Bevilex's mod guide has an absolutely amazing section on Stability and performance. I recommend that instead. 4) As for why WAC has such issues, it is in a permanent beta status. The author had some serious real life issues iirc and was never able to iron things out. You'll find most of the issues are avoided by using the MOO trick, while allowing you to enjoy the bulk of what makes WAC great - the insanely amazing creatures and items added by the mod. Many people do enjoy the Arena changes as well, but as you mention, there are a lot of issues with them. That's why it became a part of this discussion - when someone is frustrated by the bugs in WAC, but is interested in its content, MOO is the obvious alternative. 5) As for bugfixes, there are three or four necessary ones for WAC, I believe, including the goblin camp fix. They can be a bit difficult to track down, but I think most have wound up here on the Nexus by now. Searching for WAC should bring them up. Link to comment Share on other sites More sharing options...
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