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[LE] Opening custom mods problem


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Hi. I am wondering what does it mean that when I try to open cells from certain other people's mods (from nexus) in CK, everything from parent source it shown correctly, but all the elements (objects, items, npcs etc.) created by modder show up as red diamonds with exclamation mark? I have some susspicion that it has something to do with mashes (or textures) and/or .bsa file :/ (I am not trying to "steal" anyone's work, I am just trying to open some things in CK to see how it's done) :)

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This means that CK cannot access the BSA of the mod to display those meshes/items.

You either 'Unpack' the BSA and install it in a "Lose Format" or you tweak the Skyrim ini so that it can read that specific BSA, but i don't remember right now which line and what to tweak, sorry. Some research on the matter here on Nexus will provide you the answer, since this is a topic that has been posted many time over the years.

Edited by maxarturo
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skyrimeditor.ini - In this line:

 

SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa, AnotherMod.bsa

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