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Shadow glow


Raygereio

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A picture says more then a thousand words, so here ya go: http://i.imgur.com/hwvt2.jpg

As you can see, I have a weird glow effect on objects that are standing in front of a shadow. When the object is inside the shadow, the glow is gone.

 

The only graphical mod that I have is ENB antifreeze. My current graphics card is an old timer and while it's in the minimum system requirements, it doesn't play nice with Skyrim's shadows and various vfx. ENB antifreeze fixes this and makes shadows and things like fire render properly. So if ENB is the cause, I suppose I can learn to live with it.

Otherwise if anyone has an idea on what's causing this and how I can remove that glow, I'd be much obliged.

 

Here's my SkyrimPrefs.ini.

 

[General]

fBrightLightColorB=1.0000

fBrightLightColorG=1.0000

fBrightLightColorR=1.0000

iStoryManagerLoggingEvent=-1

bEnableStoryManagerLogging=0

[imagespace]

bDoDepthOfField=0

iRadialBlurLevel=0

[Display]

iBlurDeferredShadowMask=5

fInteriorShadowDistance=3000.0000

fShadowDistance=10000

iShadowMapResolutionSecondary=512

iShadowMapResolutionPrimary=512

iShadowSplitCount=2

iMaxAnisotropy=1

fLeafAnimDampenDistEnd=4600.0000

fLeafAnimDampenDistStart=3600.0000

fTreesMidLODSwitchDist=3600

fGamma=1.0000

fDecalLOD2=1500.0000

fDecalLOD1=1000.0000

fSpecularLODStartFade=650

fShadowLODStartFade=200.0000

fLightLODStartFade=1355

iTexMipMapMinimum=0

iTexMipMapSkip=1

iWaterMultiSamples=0

iMultiSample=1

iShadowMode=3

bTreesReceiveShadows=1

bDrawLandShadows=1

bFull Screen=1

iSize H=768

iSize W=1024

fMeshLODFadePercentDefault=1.2000

fMeshLODFadeBoundDefault=256.0000

fMeshLODLevel2FadeTreeDistance=2048.0000

fMeshLODLevel1FadeTreeDistance=2844.0000

fMeshLODLevel2FadeDist=6144

fMeshLODLevel1FadeDist=8192

iScreenShotIndex=8

bShadowMaskZPrepass=1

bMainZPrepass=0

iMaxSkinDecalsPerFrame=3

iMaxDecalsPerFrame=10

bFloatPointRenderTarget=1

sD3DDevice="ENB"

bFXAAEnabled=0

iShadowMapResolution=512

fShadowBiasScale=0.5

iShadowMaskQuarter=3

iAdapter=0

iPresentInterval=1

iShadowFilter=3

bShadowsOnGrass=1

bTransparencyMultisampling=0

bDeferredShadows=1

bDrawShadows=1

[Grass]

b30GrassVS=1

fGrassStartFadeDistance=5000

fGrassMaxStartFadeDistance=7000.0000

fGrassMinStartFadeDistance=0.0000

[MAIN]

bGamepadEnable=1

bCrosshairEnabled=1

fHUDOpacity=1.0000

bSaveOnPause=1

bSaveOnTravel=1

bSaveOnWait=1

bSaveOnRest=1

fSkyCellRefFadeDistance=150000.0000

[GamePlay]

bShowFloatingQuestMarkers=1

bShowQuestMarkers=1

iDifficulty=3

[interface]

bDialogueSubtitles=1

bGeneralSubtitles=1

fMouseCursorSpeed=1.0000

bShowCompass=1

[Controls]

fGamepadHeadingSensitivity=1.0000

fMouseHeadingSensitivity=0.0500

bAlwaysRunByDefault=1

bInvertYValues=0

bGamePadRumble=1

bMouseAcceleration=1

bUseKinect=0

[Particles]

iMaxDesired=750

[saveGame]

fAutosaveEveryXMins=15.0000

[AudioMenu]

fAudioMasterVolume=1.0000

fVal7=1.0000

uID7=0

fVal6=1.0000

uID6=0

fVal5=1.0000

uID5=0

fVal4=1.0000

uID4=0

fVal3=1.0000

uID3=94881

fVal2=0.7500

uID2=466532

fVal1=1.0000

uID1=554685

fVal0=0.8000

uID0=1007612

[Clouds]

fCloudLevel2Distance=262144.0000

fCloudLevel1Distance=32768.0000

fCloudLevel0Distance=16384.0000

fCloudNearFadeDistance=9000.0000

[TerrainManager]

fTreeLoadDistance=2000

fBlockMaximumDistance=50000

fBlockLevel1Distance=30000

fBlockLevel0Distance=20000

fSplitDistanceMult=0.5

bShowLODInEditor=0

[NavMesh]

fObstacleAlpha=0.5000

fCoverSideHighAlpha=0.8000

fCoverSideLowAlpha=0.6500

fEdgeFullAlpha=1.0000

fEdgeHighAlpha=0.7500

fEdgeLowAlpha=0.5000

fTriangleFullAlpha=0.7000

fTriangleHighAlpha=0.3500

fTriangleLowAlpha=0.2000

fLedgeBoxHalfHeight=25.0000

fEdgeDistFromVert=10.0000

fEdgeThickness=10.0000

fPointSize=2.5000

[Trees]

bRenderSkinnedTrees=1

uiMaxSkinnedTreesToRender=20

[Decals]

uMaxDecals=100

bDecals=1

bSkinnedDecals=1

uMaxSkinDecals=35

uMaxSkinDecalsPerActor=20

[LOD]

fLODFadeOutMultObjects=6

fLODFadeOutMultItems=3

fLODFadeOutMultActors=6

fLODFadeOutMultSkyCell=1.0000

[Launcher]

bEnableFileSelection=1

bShowAllResolutions=1

uLastAspectRatio=2

[blurShaderHDR]

bDoHighDynamicRange=1

[blurShader]

bUseBlurShader=0

[Water]

iWaterReflectHeight=512

iWaterReflectWidth=512

bUseWaterDisplacements=1

bUseWaterRefractions=1

bUseWaterReflections=1

bUseWaterDepth=1

 

 

Edited by Raygereio
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The "glow" you are seeing is Super-Sample AA. Try changing your anti-aliasing mode to Multi-Sample AA in Catalyst (or your nVidia settings), whichever video card you are using. Edited by steve40
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The "glow" you are seeing is Super-Sample AA. Try changing your anti-aliasing mode to Multi-Sample AA in Catalyst (or your nVidia settings), whichever video card you are using.

That had no effect I'm afraid.

 

After some more fiddling I'm starting to think iBlurDeferredShadowMask is the culprit. Setting it to 0 shrinks the glow to barely noticable. Problem with that is that with values lower then 5, I get annoying flickering lines on objects affected by shadow. Most noticably faces.

Increasing fShadowBiasScale seems to remedy this a little bit though.

Edited by Raygereio
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Thanks, but the glow is present on all objects. Werewolves, regular humans, plants, stones, etc.

I just chose the werewolf form in that picture because it's dark colour made the glow more noticable in a screenshot.

Edited by Raygereio
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