Raygereio Posted January 3, 2013 Share Posted January 3, 2013 (edited) A picture says more then a thousand words, so here ya go: http://i.imgur.com/hwvt2.jpgAs you can see, I have a weird glow effect on objects that are standing in front of a shadow. When the object is inside the shadow, the glow is gone. The only graphical mod that I have is ENB antifreeze. My current graphics card is an old timer and while it's in the minimum system requirements, it doesn't play nice with Skyrim's shadows and various vfx. ENB antifreeze fixes this and makes shadows and things like fire render properly. So if ENB is the cause, I suppose I can learn to live with it. Otherwise if anyone has an idea on what's causing this and how I can remove that glow, I'd be much obliged. Here's my SkyrimPrefs.ini. [General]fBrightLightColorB=1.0000fBrightLightColorG=1.0000fBrightLightColorR=1.0000iStoryManagerLoggingEvent=-1bEnableStoryManagerLogging=0[imagespace]bDoDepthOfField=0iRadialBlurLevel=0[Display]iBlurDeferredShadowMask=5fInteriorShadowDistance=3000.0000fShadowDistance=10000iShadowMapResolutionSecondary=512iShadowMapResolutionPrimary=512iShadowSplitCount=2iMaxAnisotropy=1fLeafAnimDampenDistEnd=4600.0000fLeafAnimDampenDistStart=3600.0000fTreesMidLODSwitchDist=3600fGamma=1.0000fDecalLOD2=1500.0000fDecalLOD1=1000.0000fSpecularLODStartFade=650fShadowLODStartFade=200.0000fLightLODStartFade=1355iTexMipMapMinimum=0iTexMipMapSkip=1iWaterMultiSamples=0iMultiSample=1iShadowMode=3bTreesReceiveShadows=1bDrawLandShadows=1bFull Screen=1iSize H=768iSize W=1024fMeshLODFadePercentDefault=1.2000fMeshLODFadeBoundDefault=256.0000fMeshLODLevel2FadeTreeDistance=2048.0000fMeshLODLevel1FadeTreeDistance=2844.0000fMeshLODLevel2FadeDist=6144fMeshLODLevel1FadeDist=8192iScreenShotIndex=8bShadowMaskZPrepass=1bMainZPrepass=0iMaxSkinDecalsPerFrame=3iMaxDecalsPerFrame=10bFloatPointRenderTarget=1sD3DDevice="ENB"bFXAAEnabled=0iShadowMapResolution=512fShadowBiasScale=0.5iShadowMaskQuarter=3iAdapter=0iPresentInterval=1iShadowFilter=3bShadowsOnGrass=1bTransparencyMultisampling=0bDeferredShadows=1bDrawShadows=1[Grass]b30GrassVS=1fGrassStartFadeDistance=5000fGrassMaxStartFadeDistance=7000.0000fGrassMinStartFadeDistance=0.0000[MAIN]bGamepadEnable=1bCrosshairEnabled=1fHUDOpacity=1.0000bSaveOnPause=1bSaveOnTravel=1bSaveOnWait=1bSaveOnRest=1fSkyCellRefFadeDistance=150000.0000[GamePlay]bShowFloatingQuestMarkers=1bShowQuestMarkers=1iDifficulty=3[interface]bDialogueSubtitles=1bGeneralSubtitles=1fMouseCursorSpeed=1.0000bShowCompass=1[Controls]fGamepadHeadingSensitivity=1.0000fMouseHeadingSensitivity=0.0500bAlwaysRunByDefault=1bInvertYValues=0bGamePadRumble=1bMouseAcceleration=1bUseKinect=0[Particles]iMaxDesired=750[saveGame]fAutosaveEveryXMins=15.0000[AudioMenu]fAudioMasterVolume=1.0000fVal7=1.0000uID7=0fVal6=1.0000uID6=0fVal5=1.0000uID5=0fVal4=1.0000uID4=0fVal3=1.0000uID3=94881fVal2=0.7500uID2=466532fVal1=1.0000uID1=554685fVal0=0.8000uID0=1007612[Clouds]fCloudLevel2Distance=262144.0000fCloudLevel1Distance=32768.0000fCloudLevel0Distance=16384.0000fCloudNearFadeDistance=9000.0000[TerrainManager]fTreeLoadDistance=2000fBlockMaximumDistance=50000fBlockLevel1Distance=30000fBlockLevel0Distance=20000fSplitDistanceMult=0.5bShowLODInEditor=0[NavMesh]fObstacleAlpha=0.5000fCoverSideHighAlpha=0.8000fCoverSideLowAlpha=0.6500fEdgeFullAlpha=1.0000fEdgeHighAlpha=0.7500fEdgeLowAlpha=0.5000fTriangleFullAlpha=0.7000fTriangleHighAlpha=0.3500fTriangleLowAlpha=0.2000fLedgeBoxHalfHeight=25.0000fEdgeDistFromVert=10.0000fEdgeThickness=10.0000fPointSize=2.5000[Trees]bRenderSkinnedTrees=1uiMaxSkinnedTreesToRender=20[Decals]uMaxDecals=100bDecals=1bSkinnedDecals=1uMaxSkinDecals=35uMaxSkinDecalsPerActor=20[LOD]fLODFadeOutMultObjects=6fLODFadeOutMultItems=3fLODFadeOutMultActors=6fLODFadeOutMultSkyCell=1.0000[Launcher]bEnableFileSelection=1bShowAllResolutions=1uLastAspectRatio=2[blurShaderHDR]bDoHighDynamicRange=1[blurShader]bUseBlurShader=0[Water]iWaterReflectHeight=512iWaterReflectWidth=512bUseWaterDisplacements=1bUseWaterRefractions=1bUseWaterReflections=1bUseWaterDepth=1 Edited January 3, 2013 by Raygereio Link to comment Share on other sites More sharing options...
steve40 Posted January 4, 2013 Share Posted January 4, 2013 (edited) The "glow" you are seeing is Super-Sample AA. Try changing your anti-aliasing mode to Multi-Sample AA in Catalyst (or your nVidia settings), whichever video card you are using. Edited January 4, 2013 by steve40 Link to comment Share on other sites More sharing options...
Raygereio Posted January 4, 2013 Author Share Posted January 4, 2013 (edited) The "glow" you are seeing is Super-Sample AA. Try changing your anti-aliasing mode to Multi-Sample AA in Catalyst (or your nVidia settings), whichever video card you are using.That had no effect I'm afraid. After some more fiddling I'm starting to think iBlurDeferredShadowMask is the culprit. Setting it to 0 shrinks the glow to barely noticable. Problem with that is that with values lower then 5, I get annoying flickering lines on objects affected by shadow. Most noticably faces. Increasing fShadowBiasScale seems to remedy this a little bit though. Edited January 4, 2013 by Raygereio Link to comment Share on other sites More sharing options...
steve40 Posted January 4, 2013 Share Posted January 4, 2013 On the other hand, now that I think about it, it might be a shader effect (FeedBloodVFX) that is applied to werewolves while they are in beast form. Link to comment Share on other sites More sharing options...
Raygereio Posted January 4, 2013 Author Share Posted January 4, 2013 (edited) Thanks, but the glow is present on all objects. Werewolves, regular humans, plants, stones, etc.I just chose the werewolf form in that picture because it's dark colour made the glow more noticable in a screenshot. Edited January 4, 2013 by Raygereio Link to comment Share on other sites More sharing options...
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