SinderionsBones Posted January 3, 2013 Share Posted January 3, 2013 Just wondering if anyone has any tips for me in this situation. I hope it's just a silly button I'm forgetting to press. I'd hate to have to blindly copy *all* my old data, scripts and source folders over, but that may be my next step. I'm trying to move a mod I was working on from my old laptops steam folder to my new computers folders to continue development. I haven't touched it since late march. - When I moved it all, .esp into the /data folder, scripts and sources into the scripts and source directories, I can't get it to work right either in the creation kit, or in game even with a clean save. - The scripts don't load in the Creation kit for any of the quests or items. I've messed around with everything I can think of. Is there a simple... find scripts command or something like that? - On the very latest attempt, my 'resident' quest that just adds some stuff to the player inventory worked, but nothing else did. Even my dialog stuff wont show now, despite it working when i had only the .esp moved and not the scripts >.> I'm so confused lol, any insight would be greatly appreciated. I wish I'd have put a version up on the workshop lol, it's already good enough for like a beta version (it's the spy games mod I'm talking about, the one in my sig we didn't finish up). Then I could just re download and keep going >.< Link to comment Share on other sites More sharing options...
SinderionsBones Posted January 3, 2013 Author Share Posted January 3, 2013 Bah, got it working by doing it more or less one by one, who knows... Link to comment Share on other sites More sharing options...
ripple Posted January 3, 2013 Share Posted January 3, 2013 For future references, a much, much easier way to see if mods, especially texture/mesh replacers, conflict with each other, is to install them using Mod Organizer rather than the poopy NMM. Mod Organizer will 1) not install the mods directly into the game data folder and thus you will never replace the files 2) show you which mods conflict with each other 3) show you exactly which files are in conflict, in cases of texture/mesh replacers (but you'll need to unpack the BSAs, if the textures/meshes have been packed into a BSA). Link to comment Share on other sites More sharing options...
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