pasmon79 Posted May 28, 2020 Share Posted May 28, 2020 Whenever a character is hungry, tired or sick its portrait is covered by some background texture for e.g. green shade filling portrait of a sick person. Is the command controlling this transformation available in xml file? Link to comment Share on other sites More sharing options...
qmjs Posted May 29, 2020 Share Posted May 29, 2020 (edited) Yes, but you would have to experiment to determine exactly which field causes which... it has been long enough since I looked at it that I don't remember which part does what exactly. It is part of the trait definitions in characters.xml The three fields that play different parts are the BadgeName, Badge, and IconId For example: <CharacterTrait BadgeName="happy" Flags="EventLog, Mood" Icon="trait_misc" TraitId="Confident_Relaxed" Badge="23" IconId="80"> <CharacterTrait BadgeName="neutral" Flags="EventLog, Mood" Icon="trait_misc" TraitId="Neutral_Determined" Badge="24" IconId="80"> <CharacterTrait BadgeName="sad" Flags="EventLog, Mood" Icon="trait_shaken" TraitId="Scared_Numb" Badge="25" IconId="81"> <CharacterTrait BadgeName="wounded" Flags="EventLog, Mood" Icon="trait_sick" TraitId="Withdrawl_Caffeine" Badge="26" IconId="82"> <CharacterTrait BadgeName="sad" Flags="EventLog, Mood" Icon="trait_sullen" TraitId="Sad_Depressed" Badge="25" IconId="83"> <CharacterTrait BadgeName="" Flags="EventLog" Icon="trait_tired" TraitId="Tired" Badge="" IconId="84"> <CharacterTrait BadgeName="wounded" Flags="EventLog, Mood" Icon="trait_wound" TraitId="Hurt_Grave" Badge="26" IconId="85"> <CharacterTrait BadgeName="sad" Flags="EventLog, Mood" Icon="trait_bitter" TraitId="Angry_ShortTempered" Badge="25" IconId="77"> <CharacterTrait BadgeName="wounded" Flags="EventLog, Mood" Icon="trait_injury" TraitId="Hurt_Leg" Badge="26" IconId="78"> <CharacterTrait BadgeName="sad" Flags="EventLog, Mood" Icon="trait_listless" TraitId="Guilty_Pathetic" Badge="25" IconId="79"> One part is the color overlay, one affects some animations, and one is the icon next to their mood. I'm going to assume the mood icon Is IconID. Edited May 29, 2020 by qmjs Link to comment Share on other sites More sharing options...
Recommended Posts