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Background of Portrait


pasmon79

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Whenever a character is hungry, tired or sick its portrait is covered by some background texture for e.g. green shade filling portrait of a sick person.

 

Is the command controlling this transformation available in xml file?

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Yes, but you would have to experiment to determine exactly which field causes which... it has been long enough since I looked at it that I don't remember which part does what exactly.

 

It is part of the trait definitions in characters.xml

 

The three fields that play different parts are the BadgeName, Badge, and IconId

 

For example:

 

<CharacterTrait BadgeName="happy" Flags="EventLog, Mood" Icon="trait_misc" TraitId="Confident_Relaxed" Badge="23" IconId="80">
<CharacterTrait BadgeName="neutral" Flags="EventLog, Mood" Icon="trait_misc" TraitId="Neutral_Determined" Badge="24" IconId="80">
<CharacterTrait BadgeName="sad" Flags="EventLog, Mood" Icon="trait_shaken" TraitId="Scared_Numb" Badge="25" IconId="81">
<CharacterTrait BadgeName="wounded" Flags="EventLog, Mood" Icon="trait_sick" TraitId="Withdrawl_Caffeine" Badge="26" IconId="82">
<CharacterTrait BadgeName="sad" Flags="EventLog, Mood" Icon="trait_sullen" TraitId="Sad_Depressed" Badge="25" IconId="83">
<CharacterTrait BadgeName="" Flags="EventLog" Icon="trait_tired" TraitId="Tired" Badge="" IconId="84">
<CharacterTrait BadgeName="wounded" Flags="EventLog, Mood" Icon="trait_wound" TraitId="Hurt_Grave" Badge="26" IconId="85">
<CharacterTrait BadgeName="sad" Flags="EventLog, Mood" Icon="trait_bitter" TraitId="Angry_ShortTempered" Badge="25" IconId="77">
<CharacterTrait BadgeName="wounded" Flags="EventLog, Mood" Icon="trait_injury" TraitId="Hurt_Leg" Badge="26" IconId="78">
<CharacterTrait BadgeName="sad" Flags="EventLog, Mood" Icon="trait_listless" TraitId="Guilty_Pathetic" Badge="25" IconId="79">

 

One part is the color overlay, one affects some animations, and one is the icon next to their mood. I'm going to assume the mood icon Is IconID.

Edited by qmjs
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