remnex Posted January 4, 2013 Share Posted January 4, 2013 (edited) More random elements to keep you interested, force more risk taking and stop your favourite strategy from always working. It is supposed to be a war after all :rolleyes: This could be achieved with; 1) More maps. 2) More timed missions - Always wondered why the crashed UFO's didn't self destruct or the ones that landed did not just take-off again. i.e Injection of a greater sense of urgency. 3) Weapon Malfunctions - Got your squad nicely positioned and the Snipers rifle jams..no matter how good a shot they are. 4) Aliens firing reaction shots when first encountered. i.e Ambush. Another heart-in-mouth event. Edited January 4, 2013 by remnex Link to comment Share on other sites More sharing options...
osito2dancer Posted January 4, 2013 Share Posted January 4, 2013 More random elements to keep you interested, force more risk taking and stop your favourite strategy from always working. It is supposed to be a war after all :rolleyes: This could be achieved with; 1) More maps.Get in line: New Maps/Map Modding Capabilities are one of the most required "extensions" given to Firaxis about this game. So far, no dice on editing maps. 2) More timed missions - Always wondered why the crashed UFO's didn't self destruct or the ones that landed did not just take-off again. i.e Injection of a greater sense of urgency.Wondered the same thing, and shouldn't be difficult: We do have time bomb missions, would need to check if that setting is map-locked or game-locked, in order to enable them for landed/crashed UFOs. 3) Weapon Malfunctions - Got your squad nicely positioned and the Snipers rifle jams..no matter how good a shot they are.Soldiers CAN MISS a 99% shot, that could be taken as a "gun jam", i have missed 3 90+% shots AT POINT BLANK, against a Berserker Muton, talk about "crapping in the line of fire". 4) Aliens firing reaction shots when first encountered. i.e Ambush. Another heart-in-mouth event.The game does allow aliens to perfom movement to avoid them getting "picked on" without cover when discovered for the first time. That is a great advantage to them, and i dont think an Ambush setting could be enabled without serious modding to alien behaviour (Allow them to Shoot + Move? SectoID fire is bearable, anything higher... SectoPOD fire is a NO NO). You can get ambushed though if you walk up towards a hidden "already seen" alien, so Overwatch traps are being applied in the game. Link to comment Share on other sites More sharing options...
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