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[LE] How to patch location and remove object from mod?


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Hello, I have a couple of small tweaks that I'd like to make to some of the mods I've downloaded, but I don't even know where to begin. I've tried looking around for tutorials but have had trouble finding what I need.

 

Can someone please point me to a good tutorial for some basic movement/removal of objects from other mods?

 

For instance, in order to make Dragon Bridge Boardwalk (player home) work with JK's Skyrim, I'd like to remove this one little section of the wooden fence (which I think is from JK) as well as the second small set of steps (I assume from the home) that are clipping into the rock: https://imgur.com/a/yPYYVTo

 

Those two small removals will make the mods compatible for me but I don't know how to find them in CK or what the safe way is to remove them.

 

Additionally, I'd like to remove Warmaidens (entirely) from the Useless Shop and Interior Overhaul, as well as delete a few decorations (wall and floor vines) from the Drunken Huntsman. However, again, I don't know how to find those exact objects in the CK to remove them.

 

On a related note, when you open the console in-game and click on an object, it gives you some sort of ID for the object. What exactly is that ID and can you simply find and remove them via SSEEdit if you've got those codes? Removing things via console is wonderfully simple but I don't want to have to do it every time I start a new character or reload an older save.

 

Any guidance would be appreciated. Thanks so much!

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Hello, I have a couple of small tweaks that I'd like to make to some of the mods I've downloaded, but I don't even know where to begin. I've tried looking around for tutorials but have had trouble finding what I need.

 

Can someone please point me to a good tutorial for some basic movement/removal of objects from other mods?

 

For instance, in order to make Dragon Bridge Boardwalk (player home) work with JK's Skyrim, I'd like to remove this one little section of the wooden fence (which I think is from JK) as well as the second small set of steps (I assume from the home) that are clipping into the rock: https://imgur.com/a/yPYYVTo

 

Those two small removals will make the mods compatible for me but I don't know how to find them in CK or what the safe way is to remove them.

 

Additionally, I'd like to remove Warmaidens (entirely) from the Useless Shop and Interior Overhaul, as well as delete a few decorations (wall and floor vines) from the Drunken Huntsman. However, again, I don't know how to find those exact objects in the CK to remove them.

 

On a related note, when you open the console in-game and click on an object, it gives you some sort of ID for the object. What exactly is that ID and can you simply find and remove them via SSEEdit if you've got those codes? Removing things via console is wonderfully simple but I don't want to have to do it every time I start a new character or reload an older save.

 

Any guidance would be appreciated. Thanks so much!

you use xedit to make a patch for the objects, you locate the objects in that program ,right click the object copy to a new esp file

then any objects that are related to them See referenced tab at the bottom you repeat for each "copy too the plugin Patch" your making

once you have fond and copied all of those, you save the patch, enable it and repeat the load into xedit.

once it's loaded, you open "YOUR" patch and select at the top head disable. you do this for every entry you have made and save the plugin.

 

What ever you do, do not delete objects ,some are shared across those mods, deleting them will make the game crash. Disabling them will act as if you console the object while in game.

 

Test it in game, you might be surprised how easy it is.

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Thanks! Janquel actually talked me through the process of creating a patch to disable certain items, and I was able to do a few things as a test. Everything seems to work, which is great. My only question is if you can only copy and disable individual items or entire cells/blocks.

 

For instance, if I want to remove a particular decoration, like a vine on the wall, I can find the RefID > right click > "Copy as override (with overwriting) into" > select my own patch plugin, initially disable, etc. But if I want to completely remove all Warmaidens changes from the Useless Shops mod, I'm not sure if I can simply right click Block 8 (since Warmaidens is the only thing present in there) > "Deep copy as override (with overwriting) into" > and then do a master disable of that block, or if I need to do all of the individual objects one by one.

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Thanks! Janquel actually talked me through the process of creating a patch to disable certain items, and I was able to do a few things as a test. Everything seems to work, which is great. My only question is if you can only copy and disable individual items or entire cells/blocks.

 

For instance, if I want to remove a particular decoration, like a vine on the wall, I can find the RefID > right click > "Copy as override (with overwriting) into" > select my own patch plugin, initially disable, etc. But if I want to completely remove all Warmaidens changes from the Useless Shops mod, I'm not sure if I can simply right click Block 8 (since Warmaidens is the only thing present in there) > "Deep copy as override (with overwriting) into" > and then do a master disable of that block, or if I need to do all of the individual objects one by one.

I would require the mod in question in order to determine that.

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Hi, it's the Useless Shop and Interior Overhaul mod (which just covers most of the Whiterun inns and shops, basically): https://www.nexusmods.com/skyrimspecialedition/mods/21887

 

I love the changes it makes to several of them, and I made my own patch to fix a few things in Drunken Huntsman, but I'm not crazy about the version of Warmaidens in that mod and want to use JK's Warmaidens instead. So I was hoping to simply remove Warmaidens from the Useless Shop mod entirely. Janquel had a look and said it's safe to do but I'm not sure if I can just copy over and disable the entire cell or block, or if I need to do each item one by one. Thanks, this is all new to me!

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Hi, it's the Useless Shop and Interior Overhaul mod (which just covers most of the Whiterun inns and shops, basically): https://www.nexusmods.com/skyrimspecialedition/mods/21887

 

I love the changes it makes to several of them, and I made my own patch to fix a few things in Drunken Huntsman, but I'm not crazy about the version of Warmaidens in that mod and want to use JK's Warmaidens instead. So I was hoping to simply remove Warmaidens from the Useless Shop mod entirely. Janquel had a look and said it's safe to do but I'm not sure if I can just copy over and disable the entire cell or block, or if I need to do each item one by one. Thanks, this is all new to me!

I understand ,I want you to understand I can not see into your minds eye ,I have no idea what exactly your after. I could make a custom patch for you but I think you're here to learn how you can do it on your own?

is that not so ?

 

jk's ? is there some other mod's assets your in preference of?

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IF there are two mods and you want one's assets over the other ? then you must merge the two mods into a single mod and then edit out what you do not want

then finalize that result ---> all done with 2 tools

 

  1. zmerge (https://github.com/z-edit/zedit/releases/download/0.6.5/zEdit_v0.6.5_-_Portable_x64.7z)
  2. and the Creation kit
  3. Verify error controls with xedit etc...(https://www.nexusmods.com/skyrim/mods/25859?tab=files&file_id=1000309592)

test in game.

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