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XPReward GMST question..


Brok3nStylus

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Hello all,

Just a quick question..

 

I'm currently making a small plugin for all those levelcap raising mods.

All it should do is increase the amount of XP rewarded for kills only.

So, as opposed to the other idea I had read, this would require the player to 'grind' or seek out the enemy, instead of merely upping the QuestXP reward.

 

Here comes the question.. Feel free to call me a noob etc.

 

I had just finished increasing the rewarded XP for these GMSTs:

iXPRewardKillOpponentVeryEasy

iXPRewardKillOpponentEasy

iXPRewardKillOpponentAverage

iXPRewardKillOpponentHard

iXPRewardKillOpponentVeryHard

 

When I realized that there are more variables, for example:

iXPLevelKillNPCVeryEasy

or

iXPLevelKillCreatureVeryEasy

 

My question is; What is the difference between Opponent and NPC/Creature..? or XPRewardKill/XPLevelKill..? Obviously I don't mind changing all variables, I would much prefer to know exactly what I'm changing though.

Thanks for reading. (Sorry this is set-out so strangely.. I'm new to all this.)

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