Brok3nStylus Posted December 11, 2008 Share Posted December 11, 2008 Hello all, Just a quick question.. I'm currently making a small plugin for all those levelcap raising mods. All it should do is increase the amount of XP rewarded for kills only. So, as opposed to the other idea I had read, this would require the player to 'grind' or seek out the enemy, instead of merely upping the QuestXP reward. Here comes the question.. Feel free to call me a noob etc. I had just finished increasing the rewarded XP for these GMSTs: iXPRewardKillOpponentVeryEasyiXPRewardKillOpponentEasyiXPRewardKillOpponentAverageiXPRewardKillOpponentHardiXPRewardKillOpponentVeryHard When I realized that there are more variables, for example:iXPLevelKillNPCVeryEasyoriXPLevelKillCreatureVeryEasy My question is; What is the difference between Opponent and NPC/Creature..? or XPRewardKill/XPLevelKill..? Obviously I don't mind changing all variables, I would much prefer to know exactly what I'm changing though.Thanks for reading. (Sorry this is set-out so strangely.. I'm new to all this.) Link to comment Share on other sites More sharing options...
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