Nightstrom Posted May 30, 2020 Share Posted May 30, 2020 (edited) EDIT: It was a load order issue... I usually double check but I was following this guide (https://vivanewvegas.github.io/visualshigh-textures.html) and installed everything as told. It works fine when I put NMC to bottom. Edited May 30, 2020 by Nightstrom Link to comment Share on other sites More sharing options...
Nightstrom Posted May 30, 2020 Author Share Posted May 30, 2020 Another example: The lines look like artificial instead of a natural and rough placement. Link to comment Share on other sites More sharing options...
AusAllerWelt Posted May 31, 2020 Share Posted May 31, 2020 It's an issue with how Obsidian painted the terrain, costum texture packs can make it more visible though. Link to comment Share on other sites More sharing options...
dubiousintent Posted May 31, 2020 Share Posted May 31, 2020 While this might appear to be the result of a landscape retexture gone bad, where two areas of land don't meet in a way that allows the textures to blend, or are of adjacent cells and are assigned by different mods, it is not actually landscape textures causing the problem: it's vertex shading. One cell quadrant has the artificial landscape shadows (vertex shading) and the opposite side does not. In the latter case of textures in adjacent cells and assigned by different mods, please see the 'Checklist Item #15 & 16' entries in the wiki "Fallout NV Mod Conflict Troubleshooting" guide regarding the need to run both TES4LL and FNVLODGen; or xLODGen - Terrain LOD beta for FNV, FO3, FO4, FO4VR, TES5, SSE, TES5VR, ENDERAL. Also recommend you read the 'LOD/VWD Texture Packs' section of the wiki "FNV General Mod Use Advice" article first. Otherwise you would have to use a landscape editor to fix the vertices. The procedure is outlined in the TES Texture Guide. -Dubious- Link to comment Share on other sites More sharing options...
Nightstrom Posted May 31, 2020 Author Share Posted May 31, 2020 Thank you for your help friends. It was caused by load order, I put NMC's textures to the last and it got fixed. Link to comment Share on other sites More sharing options...
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