HYDRAK23 Posted May 31, 2020 Share Posted May 31, 2020 (edited) Hi i recently try to create a Display for Weapons, i have problem to activate the animation of the display in game, in nifskope work fine, have NiControllerMaganer Nisequence, a animation for Open and one for Close..but in game is just a solid mesh..in the TC i set the model as door, like the others displays already in the game... do you have idea how i can fix this? Or any tip? Thank you Ps. Solved maybe whit luck.. By setting in blender Static and Actor a all the object that ise the animation or by create a animation in the Action Editor.. or maybe both Edited May 31, 2020 by HYDRAK23 Link to comment Share on other sites More sharing options...
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