TheCrimsonCommando Posted May 31, 2020 Share Posted May 31, 2020 I've been trying to get FNV going with a modlist that I can stick with from beginning to end, and no real problems have happened to this point. Then I start the last bit of Ghost Town Gunfight.Killing the Powder Gangers does not cause any crashes or freezes. Attacking Joe Cobb, however, causes an explosion effect.The explosion does the following:Forces the player into a constant stagger and camera shake. Entering and exiting VATS doesn't fix this.Blinds the player and forces the camera to go white. HUD is unaffected. Opening and exiting the pause menu causes the camera to go black, then returns to white after a second or two.Here's the most annoying part of this: An explosion sound effect plays, then seems to loop/stretch/compress with increasing intensity and volume. Opening and exiting the pause menu only restarts the sound effect and makes it worse.No damage is done to any NPCs or the player, and the player can still move around.On a possibly unrelated note, a notice pops up after the Goodsprings folk kill Cobb about a bounty on his head. This notice is impossible to remove. At this point, all I can do is alt+tab out and close FNV. My plugin list is as follows:falloutnv.esmdeadmoney.esmhonesthearts.esmoldworldblues.esmlonesomeroad.esmgunrunnersarsenal.esmclassicpack.esmmercenarypack.esmtribalpack.esmcaravanpack.esmyup - base game + all dlc.esminterior lighting overhaul - core.esmfcomaster.esmnvinteriors_core.esmfunctional post game ending.esmnvinteriors_comboedition.esmgoe this coming storm.esminterior lighting overhaul - l38ps.esmtld_travelers.esmless empty primm.espredrockranch.esmproject nevada - core.esmproject nevada - equipment.esmproject nevada - rebalance.espproject nevada - cyberware.espproject nevada - extra options.esmproject nevada - rebalance complete.espproject nevada - all dlc.espproject nevada - cyberware additions.espproject nevada - wmx.espproject nevada - eve all dlc.espyup - npc fixes (base game + all dlc).espnvinteriors addon.espsgo for nv.espfco - npc changes.espeve fnv - all dlc.espweaponmodsexpanded.espwmx-dlcmerged.espadam complete.espadam - merge.espilo - pipboy light.espwindows of the mojave v1.2.1.espxatmosskillperks.espmainstoryalterations.espdynamicweather.espadam - trooper gloves.espfco - glowingone.espfco - ohsb npc edits.espccsp2_5d.espwmx-eve-alldlcmerged.espwmx-ccsp-eve-alldlcmerged.espnpcssprint.espmignammo.espfo4powerarmor.espimmersiverecoil.espteslaweaponspack.espwmx-popmerged.espboacombat2glove.espboa ncrpahelmet.espthe mod configuration menu.espinterior lighting overhaul - ultimate edition.espilo - gs shack.espwmx-arenovalistextures.espI have a feeling that the issue may be coming from EVE or SGO (Sinitar's Gameplay Overhaul for Fallout New Vegas).https://www.sinitargaming.com/sgo_nv.htmlI'll start testing after I post this, but if anyone has encountered anything similar, please share any information on it. Link to comment Share on other sites More sharing options...
TheCrimsonCommando Posted May 31, 2020 Author Share Posted May 31, 2020 Alright, just finished testing FNV. No issue came from EVE other than a glitch with ccsp on a reloading sound.The explosion did occur with SGO. I'll pop over on the Discord for the mod and if I can find a solution, I'll post it here. Link to comment Share on other sites More sharing options...
TheCrimsonCommando Posted May 31, 2020 Author Share Posted May 31, 2020 Third and hopefully final post.Johnny Guitar NVSE is required for SGO to work, alongside other NVSE as well. The explosion happened as it was supposed to. Link to comment Share on other sites More sharing options...
dubiousintent Posted June 1, 2020 Share Posted June 1, 2020 Thanks for reporting back on the cause. I'll see about adding this to the "Fallout NV Mod Conflict Troubleshooting" wiki. Edit: Added as "Issue - MAIN - Goodsprings quest Ghost Town Gunfight - Joe Cobb explodes" under the "Miscellaneous Solutions" section. -Dubious- Link to comment Share on other sites More sharing options...
Recommended Posts