Jump to content

Happy Trails - making Honest Hearts cool


bluedingo77

Recommended Posts

Honest Hearts is I think most would agree, pretty lame. It has some really cool bits too it but its mostly a chore to get through. When I started it I was like "this is great me and Stella and Jed are going to hang out and meet with tribes and stuff" ...then they all died and the main storyline got worse from there. Here is what I think could make it a bit more fun.

 

The basic idea is that the crew from happy trails survive the ambush at the start of Honest Hearts, they continue on with their trade mission and you stay on with them as security trying to keep as many of them alive as you can until you all return home.

 

 

The idea in more detail:

 

- the group survive the ambush and walk to the Zion Valley Welcome Booth area for a quick stop and lunch (sandbox on the benches and cook grill ect) Player has a bit of time to look at ranger look out if wanted.

 

- Jed leads the group down to the Zion valley camp and meets the head of the tribe (may or may not be who it is now), trades with him and you get some XP from that and some gifts from the tribe.

 

- The tribe tell you to get the map of the area so you can leave, its in the Morning Glory Cave (quest marker added to pitboy)

 

- Jed leads you all to the Sorrows Camp for a second lot of trading. More XP and Gifts. Someone there can also heal you. Every one gets healed up.

 

- The leader of the Sorrows say they have people taken prisoner and would offer great rewards for freeing them from the White Legs. This gives you option of doing the side quest: Prisoners of War for a reward of stuff, maybe unique weapons and things in a locked box, Survivalist rifle, Josh Graham's Armor ect )

 

- The group goes to the Virgin Fork Camp Site to camp the night and sandboxes until morning, more sitting around/eating/drinking/cooking/sleeping ect. Player can spend the time exploring or sleeping.

 

- Jed leads the group on the quest to get the map From the Morning Glory Cave.

 

- If the optional quest is taken on to free the prisoners then Jed leads the party there.

 

- With the map in hand the group make their way to the Pine Creek Tunnel and can leave (probably without having to take on the full size battle thats normally there)

 

- Player is rewarded with Caps and XP for each person they managed to keep alive. Plus A light Shining in the Darkness as a bonus for keeping Jed alive.

 

 

 

Any one like the idea?

Have something else to add to it?

Im a bit busy with my other mod to do it just now, if anyone else with more modding skill thinks its cool too I bet they could do it pretty quick and easy!

If not Ill keep it on the back burner and try to fit it in myself, im still learning so it will take a while though.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...