cppcooper Posted January 5, 2013 Share Posted January 5, 2013 So I have a problem in game, I have textures and or shadows causing this to happen. I would like some help in figure out what setting I could increase to remove the unwanted effect. Note above the middle of the screen, on the ground to the sides, there is some sort of darkening of the textures. It sort of looks like an anti-aliasing issue, but I've already tried about 4 different settings.http://s8.postimage.org/mt5cd9khx/Screen_Shot5.png If these settings help any:[General]fBrightLightColorB=1.0000fBrightLightColorG=1.0000fBrightLightColorR=1.0000iStoryManagerLoggingEvent=-1bEnableStoryManagerLogging=0fDefaultFOV=80 [imagespace]bDoDepthOfField=1iRadialBlurLevel=2[Display]iBlurDeferredShadowMask=4fInteriorShadowDistance=2000.0000fShadowDistance=2000.0000iShadowMapResolutionSecondary=2048iShadowMapResolutionPrimary=2048iShadowSplitCount=4iMaxAnisotropy=12fLeafAnimDampenDistEnd=4600.0000fLeafAnimDampenDistStart=3600.0000fTreesMidLODSwitchDist=5000.0000fGamma=1.4000fDecalLOD2=1500.0000fDecalLOD1=1000.0000fSpecularLODStartFade=4000.0000fShadowLODStartFade=400.0000fShadowLODMaxStartFade=8000fLightLODStartFade=4500.0000iTexMipMapMinimum=0iTexMipMapSkip=0iWaterMultiSamples=0iMultiSample=2iShadowMode=3bTreesReceiveShadows=1bDrawLandShadows=1bFull Screen=1iSize H=1080iSize W=1920fMeshLODFadePercentDefault=1.2000fMeshLODFadeBoundDefault=256.0000fMeshLODLevel2FadeTreeDistance=2048.0000fMeshLODLevel1FadeTreeDistance=2844.0000fMeshLODLevel2FadeDist=10000000.0000fMeshLODLevel1FadeDist=10000000.0000iScreenShotIndex=4bShadowMaskZPrepass=0bMainZPrepass=0iMaxSkinDecalsPerFrame=25iMaxDecalsPerFrame=100bFloatPointRenderTarget=0sD3DDevice="NVIDIA GeForce GTX 580"bFXAAEnabled=1iShadowMapResolution=4096fShadowBiasScale=0.1500iShadowMaskQuarter=4iAdapter=0iPresentInterval=1iShadowFilter=8bShadowsOnGrass=1bTransparencyMultisampling=1bDeferredShadows=1bDrawShadows=1 Link to comment Share on other sites More sharing options...
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