JahDexter Posted January 5, 2013 Share Posted January 5, 2013 (edited) Hi, I have slight problem which I cannot solve.I tried to replace the dragonpriesthood with a no-hood model. I used 3DSmax for the modelling and texturing part and nifskope for finishing it up. But when i load the game, the mesh is all black with no texture on it. I dont know what I done wrong - I didnt changed the default texture, I just only replaced the model. Now I dont know how set the texture properly - when I copy the texure branch from the original model, The mesh in-game disappears. When I place the texure by hand, using nifskope, the mesh is black. I have them in right folder, that was the first thing I learned to do. I just dont know. Im still a beginner, not experienced in working with nifskope, 3dsmax or creationkit, so I need a deatiled description how to set the textures properly. Edited January 5, 2013 by JahDexter Link to comment Share on other sites More sharing options...
JahDexter Posted January 5, 2013 Author Share Posted January 5, 2013 Heloo, help me... Link to comment Share on other sites More sharing options...
JahDexter Posted January 5, 2013 Author Share Posted January 5, 2013 Nobody? Link to comment Share on other sites More sharing options...
Amasido Posted January 6, 2013 Share Posted January 6, 2013 make sure in nifskope you have your uv sets to 4097 and that vertex colors is set to yes and that your texture branch has the right pathways Link to comment Share on other sites More sharing options...
JahDexter Posted January 6, 2013 Author Share Posted January 6, 2013 Well, changed the UV sets to 4097 > nothing, model is still black.Checked the pathways > everythings fine. The model is still black. Any suggestions? I would really appreciate, if someone make some from-the-ground tutorial on how to make and import helmet. Or, how to modify and succesfully save existing, bethesda made, model. Link to comment Share on other sites More sharing options...
JahDexter Posted January 6, 2013 Author Share Posted January 6, 2013 (edited) Nobody else? Im bit frustrated now. Everything is exactly the same, like the original model. The original model shows the texture correctly. The newly modified one shows black. I dont know, what to do. 3Dstudioshows texture. Nifskope shows texture in right pathway. Edited January 6, 2013 by JahDexter Link to comment Share on other sites More sharing options...
Amasido Posted January 6, 2013 Share Posted January 6, 2013 is your vertex colours under nitrishape data set to yes Link to comment Share on other sites More sharing options...
JahDexter Posted January 7, 2013 Author Share Posted January 7, 2013 Yes. I used this video from JoePikop : And, Yes, I have set the vertex colors to yes. Well, I have opened in Nifskope the original model side-by-side with my newly created one and checkced everything, just to be sure. The result is, original model shows texture, my model is black. Finito. Here is the model and .esp to use in-game. Please, check it and look at it. Im not sure, if Ive done everything as it has to be done.http://dl.dropbox.com/u/9824961/Public.zip Link to comment Share on other sites More sharing options...
Amasido Posted January 8, 2013 Share Posted January 8, 2013 One thing I have found is that your uv map for this mask is a mess , i suggest you clean it up and ensure there are no overlaps. Find a suitable tutorial if you don't know how to do this. Link to comment Share on other sites More sharing options...
JahDexter Posted January 8, 2013 Author Share Posted January 8, 2013 Thanks, I'll try... Link to comment Share on other sites More sharing options...
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