Colemanallen1987 Posted June 2, 2020 Share Posted June 2, 2020 So i want a boss to die, then after that moment, i want a god to speak to the player, and the player be able to respond to the voice, what script do i need to do to make this happen, PS: i am limited in my script skills but i will try to follow along. Link to comment Share on other sites More sharing options...
dylbill Posted June 2, 2020 Share Posted June 2, 2020 Maybe you can use a small invisible actor with a force greet AI package. Use InvisibleActor.MoveTo(Game.GetPlayer()) after your boss is dead. Then InvisibleActor.Delete() after the conversation is over. Link to comment Share on other sites More sharing options...
maxarturo Posted June 2, 2020 Share Posted June 2, 2020 To achieve this you need two things. A) Knowledge on scripting (basic knowledge) B) Knowledge on how to set up a "Talking Activator" There are other ways to do this, but i would recommend to do it as Bethesda did since there are examples in game and you can study them, the other approaches requires that you have mastered the previous because things became way too complicated to try an explain them on written post. Link to comment Share on other sites More sharing options...
maxarturo Posted June 3, 2020 Share Posted June 3, 2020 I accidentally found this on my bookmarks while searching for something else, it's old but it might help you understand the basic process of how to get a "talking Activator" to work correctly. Some things will need to be adjusted to fit your scene, and a simple script on the dead NPC needs to be created, but don't worry ! after you have understand the process of creating the "Talking Activator" there are quite a few individuals that can help you with that, including myself if i have the time for it. http://tesmods.blogspot.com/2014/01/tutorial-talking-activators-make-things.html I hope it helps. Link to comment Share on other sites More sharing options...
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