Tasheni Posted June 2, 2020 Share Posted June 2, 2020 (edited) In nifskope I changed a custom static boat to a staticanim boat. I added all necessary controllers and compared all settings with the settings in rowboatanim01.nif from vanilla Skyrim. In nifskope, the animation works fine. I can add the mesh to ck, but it's invisible. I can add this invisible boat in the render window without crashing ck, so the mesh should be alright. But why is it not visible? The model I changed worked fine before. If anyone has experience with nifskope, any help is appreciated. Edit: ck log says: Tash_ShipNordRowboat exceeds 32000 unit limits... some strange values are listed like -105000096 I don't know what's meant with unit limits. I copied every value for translation from the original rowboatanim. Edited June 2, 2020 by Tasheni Link to comment Share on other sites More sharing options...
Tasheni Posted June 2, 2020 Author Share Posted June 2, 2020 Got it working! Don't ask me what I've done, I really don't know. Just went through all entries again and compared it to the original. Changed nothing. It makes plopp! and was simply there. I will do the same for other shipmodels and when I have found what was wrong, I will report back. Link to comment Share on other sites More sharing options...
Tasheni Posted June 3, 2020 Author Share Posted June 3, 2020 (edited) There is a problem with the NiTransformInterpolator. The values in the original file is X Y >floatmax> Z It's not possible to get this written strings into the translation field. I used instead X 0.000000 Y 1.000000 Z 0.000000 I guess, it's the same. Next field is more problematic: Rotation. The original values are (Y 125.00 P 90.00 R 0.00) No way to get that into my file. When I click on it, fields turn to Axis A 0.00 X 1.00000 Y 0.00000 Why? What is P + R? I can enter 135.00 into the Y field, but the second field doesn't allow 90. I copy and past it over from origin, so now the same values are into the Interpolator. Tested - yes, this seems to be the issue. Works now fine :wink: There's another problem: some key values in the NiTransformData needs to be set to -0.000000. I always thoght 0 is 0, but somehow it is imortant to have a minus value there. If I tried to enter a minus befor the first 0 it always changed back to 0. Trick is to set the last 0 to 1 and set the minus before the first 0, hit enter. Change the 1 back to 0, enter. That works. Edited June 3, 2020 by Tasheni Link to comment Share on other sites More sharing options...
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