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GECK replacement of voice assets


T4c0T1m3

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I've been trying to make a relatively simple mod replacing the voices for the followers in Fallout: New Vegas. I've seen posts on how to make your own NPCs, but is there a way to simply replace the voices for the NPCs themselves?

 

I'm kinda new to modding :laugh:

 

Thanks in advance for the help.

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I'm just a researcher these days. Note the "vanilla" files are located in the "Fallout - Voices1.bsa". You will need to extract them somewhere (several possible tools such as BSArch), and then put your "replacement" voice files in the same "Data" sub folder of your game, and toggle "ArchiveInvalidation" so it picks up the change. You might try the wiki article "Voice Acting: A Complete Guide" (Method 2) for the basics, always bearing in mind it was written for Skyrim and you will need to adapt it. Also found "this thread", and these instructions (from chucksteel of NVInteriors fame):

  • find the line you want to reuse in the GECK and double click to open the "Edit Response" window
  • look under "Audio" and copy the "Voice Filename" (Example from Moria Brown home themes Quest) HD01_HD01HouseStuff_0007CC23_1
  • open FOMM's BSA Browser and extract the voice file from the Voices BSA.
  • create a new topic for your NPC and reuse the Response Text
  • Under Audio the GECK will automatically create a new voice file name for you
  • Copy this new name and rename the vanilla voice files with it
  • Place the 2 extracted files in Data\sounds\voices\"MyMod.esp"\femaleuniquemoira (Again Moira is just an example and the last folder will depend on the voice type you choose.
You'll see a .ogg and a .lip file in the BSA You'll need both. Extract them to your desktop first and FOMM will maintain the file folder structure for you. Again these files need to be renamed to your new Voice file name created when you add your new topic and placed in the proper folder for your mod. Also if you convert your mod to an .esm your voice file folder will need to be renamed to "My Mod.esm" or the files will no longer play.

 

Note this is not precisely what you are trying to do, but the basics are still there.

 

-Dubious-

Edited by dubiousintent
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You could try using the Lazy Voice Finder:

 

https://www.nexusmods.com/newvegas/mods/63317

 

I've used it to create something similar to what your talking about.

 

Its a bit similar to the GECK in that you can load up esm/esp to dialogue data from.

For an example. I'd click file, open, tick FalloutNV.esm and click ok.

Once it is done loading, I'd type beret in the search bar and it'll show every dialogue line where an NPC says "beret".

One of those is boone, or more speicifcally "maleuniquecraigboone" saying "I'd really like my beret back, please."

You can right click on that selection and then select "Copy asset path" to get the proper location for the dialogue file. In this case:

 

sound\voice\falloutnv.esm\maleuniquecraigboone\vdialoguec_vdialoguecraigb_0015f1dd_1.ogg
You can also copy the dialogue file itself as well as the lip file if you wanted those for anything.
Now from here all you'd need to do is place a .wav or .ogg file with the name vdialoguec_vdialoguecraigb_0015f1dd_1 at the location sound\voice\falloutnv.esm\maleuniquecraigboone to replace that bit of audio.
To replace the written dialogue bit you'd need to do some work in the GECK which dubiousintent has already pointed you in a good direction for.
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I appreciate both the responses. I tried using Lazy Voice Finder which looks almost exactly like what I was looking for.

Unfortunately, I've run into another problem. I tried going to the path of the dialogue "Let me know it's him by putting on the beret I gave you. That's it. Now go on." When I went to the file path "sound\voice\falloutnv.esm\maleuniquecraigboone\vdialoguec_craigboonewhatw_000964f2_2.ogg"- Well that's the issue...it doesn't exist. I looked in many different ways, but it doesn't appear to exist.


Any help explaining this or any ideas on how to fix it would be appreciated.

Edited by T4c0T1m3
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Did you look in the "Fallout - Voices1.BSA" file? Most vanilla files are in BSAs. See the "Packaging Tools" section of the wiki "Getting started creating mods using GECK" article for the tools you need.

 

Be careful to NOT unpack the BSA contents into your game folder. Not that you need to unpack anything. You need to manually create the correct folder path under "Data" and place your replacement voice file there. Toggling "ArchiveInvalidation" should be all you need for the game to use your file.

 

-Dubious-

Edited by dubiousintent
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