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Help Stablizing My Game


AmericanJackal

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With Frostfall 2.0 about to roll out, I want to get my Skyrim installation as ready as humanly possible without having to kiss some of my more beloved mods goodbye.

 

I am having issued with phantom CTDs that occur every 2-5 minutes or so, and of course, I know its because of mod conflicts. :(

 

I'm hoping the community can help me weed out the worst offenders and give me suggestions on how to correct salvageable mods that are causing problems or are known to cause problems, or even suggest more stable alternatives (so if you like to really sell a favorite mod, now is the time to do it!).

 

 

ASIS Setup --

Checked Items - Perks, Spells, Potions, AI

I have the entire SkyRealism array of mods included as perk exclusions in the Perks config because for some reason it causes catastrophic CTDs.

 

 

MOD LIST:

 

 

Skyrim.esm

Update.esm

Dawnguard.esm

HearthFires.esm

ClimatesOfTamriel.esm

Lanterns Of Skyrim - All In One - Main.esm

More Interactive Items.ESM

More Interactive Items [Dawnguard].ESM

More Interactive Items [Hearthfire].ESM

SPIKE.esm

HighResTexturePack01.esp

HighResTexturePack02.esp

invinciblehawkfix.esp

Unofficial Skyrim Patch.esp, Version: 1.2.5

Unofficial Dawnguard Patch.esp, Version: 1.1.3

Unofficial Hearthfire Patch.esp, Version: 1.0.2

Morning Fogs.esp

Improved Combat Sounds v2.2.esp

Rooster At Dawn v1.0.esp

realrainCoT.esp

ClimatesOfTamriel-VanillaNights-Lvl-3.esp

ClimatesOfTamriel-Dawnguard-Patch.esp

Further Dark Dungeons for ENB.esp

Weapons and Armor fixes.esp

Weapons and Armor fixes - Hacks.esp

StaticMeshImprovementMod.esp

Economics of Skyrim.esp

83Willows_101BUGS_V4_HighRes.esp

BabettesFeastBalanced.esp

Better Skill and Quest Books Names.esp

Bring Out Your Dead.esp, Version: 1.1.3

Chesko_WearableLantern.esp

Chesko_WearableLantern_Guards.esp

Chesko_WearableLantern_Caravaner.esp

ClamsDropPearls.esp

CookingExpanded.esp, Version: 1.2.

dbmisc.esp

FishingInSkyrim.esp

ImprovedFish.esp

jbs_gem_cutting.esp

Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-4.esp

Radiant and Unique Potions Poisons and Booze.esp

ScenicCarriages.esp

skyBirds - Airborne Perching Birds.esp

SkyRealism - Feast and Famine.esp, Version: 2.6

Skyrim Flora Overhaul.esp

SMDropLitTorch.esp

tailoring.esp

TheBigBookofAlchemy.esp

useablesawmill.esp

Convenient Horses.esp

Auto Unequip Ammo.esp

Character Creation Overhaul.esp

Chesko_LoreBasedLoadingScreens.esp

SkyUI.esp

iHUD.esp

WetandCold.esp

Cloaks.esp

Elemental Staves.esp

hothtrooper44_ArmorCompilation.esp

Dr_Bandolier.esp

Dr_BandolierDG.esp

IA6npc01.esp

BandolierForNPCMasterFile.esp, Version: 4.0

BandolierForNPCsCloaksOfSkyrim.esp

BandolierForNPCsCheaperBandoliers_BalancedWeight_Dawnguard.esp

Complete Crafting Overhaul.esp

DragonsDiversified.esp

Gildergreen Regrown.esp, Version: 1.2.3

missingapprentices.esp, Version: 1.2

ResearchThief.esp

Run For Your Lives.esp, Version: 1.2

When Vampires Attack.esp, Version: 1.0

SkyrimChimneys.esp

SkyrimChimneysRW.esp

The Paarthurnax Dilemma.esp, Version: 1.2.3

Babette.esp

BarbasLessAnnoying.esp

Better Dynamic Snow.esp

biggerbears.esp

BurntCorpse.esp

DiversePriests.esp

dynamic fires.esp

Guard Dialogue Overhaul.esp

Immersive Weapons.esp

JailtimeMax100.esp

More Salt Please.esp

dD-No Twitching Dragon Death Animation.esp

NonEssentialChilds.esp

ReadIt.esp

SkyTEST-RealisticAnimals&Predators.esp

dD - Enhanced Blood Main.esp

dD-Dawnguard-EBT Patch.esp

Waterbreathing Breathless Emerge.esp

Hunting in Skyrim - No Perks.esp

dD - Realistic Ragdoll Force - Realistic.esp

Mighty Magick - Alteration.esp

Mighty Magick - Alteration Extras.esp

Mighty Magick - Conjuration.esp

Mighty Magick - Destruction.esp

Mighty Magick - Dual Casting.esp

Mighty Magick - Fortify Magic School Enchantment and Alchemy Reversed.esp

Mighty Magick - Illusion.esp

Mighty Magick - Illusion Extras.esp

Mighty Magick - Restoration.esp

Mighty Magick - Restoration Extras.esp

Mighty Magick - Scaling.esp

More Visible Soul Trap Effect.esp

Path of Shadows.esp

Realistic crime report radius.esp

Duel - Combat Realism.esp

ACE Realistic Fighting.esp

ACE Speech.esp

CCO - Dynamic Skill Progression.esp

ACE Archery.esp

ACE Armor.esp

ACE Enchanting.esp

ACE Melee.esp

ACE Smithing.esp

ACE Synergy.esp

dD-No Spinning Death Animation.esp

TheEyesOfBeauty.esp, Version: 8

UFO - Ultimate Follower Overhaul.esp

UFO - Dawnguard AddOn.esp

UFO - Heartfire AddOn.esp

Slightly Reduced Distance NPC Greetings.esp

CompanionValfar.esp

moveitLWT.esp

Alternate Start - Live Another Life.esp, Version: 2.1.8a

CCO - Diverse Races And Genders.esp

Dynamic TimeScale.esp

Animated Weapon Enchants.esp

Purewaters.esp

PurewatersDG.esp

WATER.esp

Blacksmithforge water fix.esp

realanimalsdomesticated.esp

Scrollcraft.esp

SkyRealism - Feast and Famine - BabettesFeastBalanced.esp, Version: 2.6

CookingExpanded - Hearthfire.esp

SkyRealism - Feast and Famine - CookingExpanded.esp, Version: 2.6

SkyRealism - Feast and Famine - Hearthfires.esp, Version: 2.6

PNENB.esp, Version: 1.24

Bashed Patch, 0.esp

ASIS-Dependency.esp

ASIS.esp

 

 

 

 

Here are two logs from CTDs occuring within the same area moments... the second log includes lines which appear very often with MOST of my crashes, so I really, really want to run them down --

 

LAST CRASH --

 

 

[01/05/2013 - 08:06:08PM] Loading game...

[01/05/2013 - 08:06:09PM] VM is thawing...

[01/05/2013 - 08:06:09PM] Error: File "CCO - Uninstaller.esp" does not exist or is not currently loaded.

stack:

<unknown self>.Game.GetFormFromFile() - "<native>" Line ?

[alias PlayerAlias on quest _sycMaintenanceQuest (36005EE6)]._sycMaintenanceRefAliasScript.onBeginState() - "_sycMaintenanceRefAliasScript.psc" Line 25

[alias PlayerAlias on quest _sycMaintenanceQuest (36005EE6)]._sycMaintenanceRefAliasScript.GotoState() - "Alias.psc" Line ?

[alias PlayerAlias on quest _sycMaintenanceQuest (36005EE6)]._sycMaintenanceRefAliasScript.OnPlayerLoadGame() - "_sycMaintenanceRefAliasScript.psc" Line 20

[01/05/2013 - 08:06:09PM] Error: File "CCO - Oblivion Carry Weights.esp" does not exist or is not currently loaded.

stack:

<unknown self>.Game.GetFormFromFile() - "<native>" Line ?

[_sycMainQuest (360012C4)]._sycmainquestscript.ToggleModules() - "_sycMainQuestScript.psc" Line 2398

[_sycMainQuest (360012C4)]._sycmainquestscript.VersionControl() - "_sycMainQuestScript.psc" Line 2330

[alias PlayerAlias on quest _sycMaintenanceQuest (36005EE6)]._sycMaintenanceRefAliasScript.onBeginState() - "_sycMaintenanceRefAliasScript.psc" Line 28

[alias PlayerAlias on quest _sycMaintenanceQuest (36005EE6)]._sycMaintenanceRefAliasScript.GotoState() - "Alias.psc" Line ?

[alias PlayerAlias on quest _sycMaintenanceQuest (36005EE6)]._sycMaintenanceRefAliasScript.OnPlayerLoadGame() - "_sycMaintenanceRefAliasScript.psc" Line 20

[01/05/2013 - 08:06:09PM] Error: File "CCO - Permanent Birthsigns.esp" does not exist or is not currently loaded.

stack:

<unknown self>.Game.GetFormFromFile() - "<native>" Line ?

[_sycMainQuest (360012C4)]._sycmainquestscript.ToggleModules() - "_sycMainQuestScript.psc" Line 2404

[_sycMainQuest (360012C4)]._sycmainquestscript.VersionControl() - "_sycMainQuestScript.psc" Line 2330

[alias PlayerAlias on quest _sycMaintenanceQuest (36005EE6)]._sycMaintenanceRefAliasScript.onBeginState() - "_sycMaintenanceRefAliasScript.psc" Line 28

[alias PlayerAlias on quest _sycMaintenanceQuest (36005EE6)]._sycMaintenanceRefAliasScript.GotoState() - "Alias.psc" Line ?

[alias PlayerAlias on quest _sycMaintenanceQuest (36005EE6)]._sycMaintenanceRefAliasScript.OnPlayerLoadGame() - "_sycMaintenanceRefAliasScript.psc" Line 20

[01/05/2013 - 08:06:10PM] *** Convenient Horses *** Scanning for external resources. Errors might be logged.

[01/05/2013 - 08:06:10PM] Error: File "Convenient Horse Herding.esp" does not exist or is not currently loaded.

stack:

<unknown self>.Game.GetFormFromFile() - "<native>" Line ?

[CH (34020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 66

[CH (34020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 94

[01/05/2013 - 08:06:10PM] Error: File "XFLMain.esm" does not exist or is not currently loaded.

stack:

<unknown self>.Game.GetFormFromFile() - "<native>" Line ?

[CH (34020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 67

[CH (34020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 94

[01/05/2013 - 08:06:10PM] Error: File "HothFollower.esp" does not exist or is not currently loaded.

stack:

<unknown self>.Game.GetFormFromFile() - "<native>" Line ?

[CH (34020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 68

[CH (34020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 94

[01/05/2013 - 08:06:10PM] *** Convenient Horses *** Scan complete.

[01/05/2013 - 08:06:10PM] =====Wet and Cold is refreshing itself and searching for addons. The errors below are harmless.=====

[01/05/2013 - 08:06:10PM] Error: File "1nivWICCloaksCRAFT.esp" does not exist or is not currently loaded.

stack:

<unknown self>.Game.GetFormFromFile() - "<native>" Line ?

[_WetQuest (3A000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 80

[alias Player on quest _WetQuest (3A000D63)]._WetPlayerAlias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 10

[01/05/2013 - 08:06:10PM] Error: File "XFLMain.esm" does not exist or is not currently loaded.

stack:

<unknown self>.Game.GetFormFromFile() - "<native>" Line ?

[AUA (35004A88)].AUAQuestScript.OnUpdate() - "AUAQuestScript.psc" Line 47

[01/05/2013 - 08:06:11PM] =====Wet and Cold is finished refreshing itself and searching for addons!=====

 

 

 

SECOND LOG, with COMMON ERRORS:

 

 

[01/05/2013 - 07:56:54PM] Loading game...

[01/05/2013 - 07:56:54PM] VM is thawing...

[01/05/2013 - 07:56:54PM] Error: File "CCO - Uninstaller.esp" does not exist or is not currently loaded.

stack:

<unknown self>.Game.GetFormFromFile() - "<native>" Line ?

[alias PlayerAlias on quest _sycMaintenanceQuest (36005EE6)]._sycMaintenanceRefAliasScript.onBeginState() - "_sycMaintenanceRefAliasScript.psc" Line 25

[alias PlayerAlias on quest _sycMaintenanceQuest (36005EE6)]._sycMaintenanceRefAliasScript.GotoState() - "Alias.psc" Line ?

[alias PlayerAlias on quest _sycMaintenanceQuest (36005EE6)]._sycMaintenanceRefAliasScript.OnPlayerLoadGame() - "_sycMaintenanceRefAliasScript.psc" Line 20

[01/05/2013 - 07:56:54PM] Error: File "CCO - Oblivion Carry Weights.esp" does not exist or is not currently loaded.

stack:

<unknown self>.Game.GetFormFromFile() - "<native>" Line ?

[_sycMainQuest (360012C4)]._sycmainquestscript.ToggleModules() - "_sycMainQuestScript.psc" Line 2398

[_sycMainQuest (360012C4)]._sycmainquestscript.VersionControl() - "_sycMainQuestScript.psc" Line 2330

[alias PlayerAlias on quest _sycMaintenanceQuest (36005EE6)]._sycMaintenanceRefAliasScript.onBeginState() - "_sycMaintenanceRefAliasScript.psc" Line 28

[alias PlayerAlias on quest _sycMaintenanceQuest (36005EE6)]._sycMaintenanceRefAliasScript.GotoState() - "Alias.psc" Line ?

[alias PlayerAlias on quest _sycMaintenanceQuest (36005EE6)]._sycMaintenanceRefAliasScript.OnPlayerLoadGame() - "_sycMaintenanceRefAliasScript.psc" Line 20

[01/05/2013 - 07:56:54PM] Error: File "CCO - Permanent Birthsigns.esp" does not exist or is not currently loaded.

stack:

<unknown self>.Game.GetFormFromFile() - "<native>" Line ?

[_sycMainQuest (360012C4)]._sycmainquestscript.ToggleModules() - "_sycMainQuestScript.psc" Line 2404

[_sycMainQuest (360012C4)]._sycmainquestscript.VersionControl() - "_sycMainQuestScript.psc" Line 2330

[alias PlayerAlias on quest _sycMaintenanceQuest (36005EE6)]._sycMaintenanceRefAliasScript.onBeginState() - "_sycMaintenanceRefAliasScript.psc" Line 28

[alias PlayerAlias on quest _sycMaintenanceQuest (36005EE6)]._sycMaintenanceRefAliasScript.GotoState() - "Alias.psc" Line ?

[alias PlayerAlias on quest _sycMaintenanceQuest (36005EE6)]._sycMaintenanceRefAliasScript.OnPlayerLoadGame() - "_sycMaintenanceRefAliasScript.psc" Line 20

[01/05/2013 - 07:56:55PM] *** Convenient Horses *** Scanning for external resources. Errors might be logged.

[01/05/2013 - 07:56:55PM] Error: File "Convenient Horse Herding.esp" does not exist or is not currently loaded.

stack:

<unknown self>.Game.GetFormFromFile() - "<native>" Line ?

[CH (34020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 66

[CH (34020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 94

[01/05/2013 - 07:56:55PM] Error: File "XFLMain.esm" does not exist or is not currently loaded.

stack:

<unknown self>.Game.GetFormFromFile() - "<native>" Line ?

[CH (34020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 67

[CH (34020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 94

[01/05/2013 - 07:56:55PM] Error: File "HothFollower.esp" does not exist or is not currently loaded.

stack:

<unknown self>.Game.GetFormFromFile() - "<native>" Line ?

[CH (34020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 68

[CH (34020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 94

[01/05/2013 - 07:56:55PM] *** Convenient Horses *** Scan complete.

[01/05/2013 - 07:56:56PM] =====Wet and Cold is refreshing itself and searching for addons. The errors below are harmless.=====

[01/05/2013 - 07:56:56PM] Error: File "1nivWICCloaksCRAFT.esp" does not exist or is not currently loaded.

stack:

<unknown self>.Game.GetFormFromFile() - "<native>" Line ?

[_WetQuest (3A000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 80

[alias Player on quest _WetQuest (3A000D63)]._WetPlayerAlias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 10

[01/05/2013 - 07:56:56PM] Error: File "XFLMain.esm" does not exist or is not currently loaded.

stack:

<unknown self>.Game.GetFormFromFile() - "<native>" Line ?

[AUA (35004A88)].AUAQuestScript.OnUpdate() - "AUAQuestScript.psc" Line 47

[01/05/2013 - 07:56:57PM] =====Wet and Cold is finished refreshing itself and searching for addons!=====

[01/05/2013 - 07:57:00PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type

stack:

[None].ObjectReference.Delete() - "<native>" Line ?

[ (FF00134B)].critterFish.disableAndDelete() - "Critter.psc" Line 300

[ (FF00134B)].critterFish.OnCellDetach() - "CritterFish.psc" Line 292

[01/05/2013 - 07:57:00PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type

stack:

[None].ObjectReference.Delete() - "<native>" Line ?

[ (FF001344)].critterFish.disableAndDelete() - "Critter.psc" Line 300

[ (FF001344)].critterFish.OnCellDetach() - "CritterFish.psc" Line 292

[01/05/2013 - 07:57:00PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type

stack:

[None].ObjectReference.Delete() - "<native>" Line ?

[ (FF00134B)].critterFish.disableAndDelete() - "Critter.psc" Line 303

[ (FF00134B)].critterFish.OnCellDetach() - "CritterFish.psc" Line 292

[01/05/2013 - 07:57:00PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type

stack:

[None].ObjectReference.Delete() - "<native>" Line ?

[ (FF001344)].critterFish.disableAndDelete() - "Critter.psc" Line 303

[ (FF001344)].critterFish.OnCellDetach() - "CritterFish.psc" Line 292

[01/05/2013 - 07:57:00PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type

stack:

[None].ObjectReference.Delete() - "<native>" Line ?

[ (FF001315)].critterFish.disableAndDelete() - "Critter.psc" Line 300

[ (FF001315)].critterFish.OnCellDetach() - "CritterFish.psc" Line 292

[01/05/2013 - 07:57:00PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type

stack:

[None].ObjectReference.Delete() - "<native>" Line ?

[ (FF001300)].critterFish.disableAndDelete() - "Critter.psc" Line 300

[ (FF001300)].critterFish.OnCellDetach() - "CritterFish.psc" Line 292

[01/05/2013 - 07:57:00PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type

stack:

[None].ObjectReference.Delete() - "<native>" Line ?

[ (FF0012ED)].critterFish.disableAndDelete() - "Critter.psc" Line 300

[ (FF0012ED)].critterFish.OnCellDetach() - "CritterFish.psc" Line 292

[01/05/2013 - 07:57:00PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type

stack:

[None].ObjectReference.Delete() - "<native>" Line ?

[ (FF001315)].critterFish.disableAndDelete() - "Critter.psc" Line 303

[ (FF001315)].critterFish.OnCellDetach() - "CritterFish.psc" Line 292

[01/05/2013 - 07:57:00PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type

stack:

[None].ObjectReference.Delete() - "<native>" Line ?

[ (FF001300)].critterFish.disableAndDelete() - "Critter.psc" Line 303

[ (FF001300)].critterFish.OnCellDetach() - "CritterFish.psc" Line 292

[01/05/2013 - 07:57:00PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type

stack:

[None].ObjectReference.Delete() - "<native>" Line ?

[ (FF0012ED)].critterFish.disableAndDelete() - "Critter.psc" Line 303

[ (FF0012ED)].critterFish.OnCellDetach() - "CritterFish.psc" Line 292

[01/05/2013 - 07:57:35PM] warning: Property numberOfItem on script FCaddIngrediantAndDeleteSCRIPT attached to (001098F9) cannot be initialized because the script no longer contains that property

[01/05/2013 - 07:57:35PM] warning: Property myItem on script FCaddIngrediantAndDeleteSCRIPT attached to (001098F9) cannot be initialized because the script no longer contains that property

[01/05/2013 - 07:57:35PM] warning: Property numberOfItem on script FCaddIngrediantAndDeleteSCRIPT attached to (001098FA) cannot be initialized because the script no longer contains that property

[01/05/2013 - 07:57:35PM] warning: Property myItem on script FCaddIngrediantAndDeleteSCRIPT attached to (001098FA) cannot be initialized because the script no longer contains that property

[01/05/2013 - 07:57:35PM] warning: Property numberOfItem on script FCaddIngrediantAndDeleteSCRIPT attached to (001098FB) cannot be initialized because the script no longer contains that property

[01/05/2013 - 07:57:35PM] warning: Property myItem on script FCaddIngrediantAndDeleteSCRIPT attached to (001098FB) cannot be initialized because the script no longer contains that property

[01/05/2013 - 07:57:35PM] warning: Property numberOfItem on script FCaddIngrediantAndDeleteSCRIPT attached to (001098FC) cannot be initialized because the script no longer contains that property

[01/05/2013 - 07:57:35PM] warning: Property myItem on script FCaddIngrediantAndDeleteSCRIPT attached to (001098FC) cannot be initialized because the script no longer contains that property

[01/05/2013 - 07:57:35PM] warning: Property numberOfItem on script FCaddIngrediantAndDeleteSCRIPT attached to (001098FD) cannot be initialized because the script no longer contains that property

[01/05/2013 - 07:57:35PM] warning: Property myItem on script FCaddIngrediantAndDeleteSCRIPT attached to (001098FD) cannot be initialized because the script no longer contains that property

[01/05/2013 - 07:57:35PM] warning: Property numberOfItem on script FCaddIngrediantAndDeleteSCRIPT attached to (001098FE) cannot be initialized because the script no longer contains that property

[01/05/2013 - 07:57:35PM] warning: Property myItem on script FCaddIngrediantAndDeleteSCRIPT attached to (001098FE) cannot be initialized because the script no longer contains that property

[01/05/2013 - 07:57:35PM] warning: Property numberOfItem on script FCaddIngrediantAndDeleteSCRIPT attached to (001098FF) cannot be initialized because the script no longer contains that property

[01/05/2013 - 07:57:35PM] warning: Property myItem on script FCaddIngrediantAndDeleteSCRIPT attached to (001098FF) cannot be initialized because the script no longer contains that property

[01/05/2013 - 07:57:35PM] warning: Property numberOfItem on script FCaddIngrediantAndDeleteSCRIPT attached to (00109900) cannot be initialized because the script no longer contains that property

[01/05/2013 - 07:57:35PM] warning: Property myItem on script FCaddIngrediantAndDeleteSCRIPT attached to (00109900) cannot be initialized because the script no longer contains that property

[01/05/2013 - 07:57:35PM] warning: Property numberOfItem on script FCaddIngrediantAndDeleteSCRIPT attached to (00109901) cannot be initialized because the script no longer contains that property

[01/05/2013 - 07:57:35PM] warning: Property myItem on script FCaddIngrediantAndDeleteSCRIPT attached to (00109901) cannot be initialized because the script no longer contains that property

 

 

 

 

Any help that anyone can provide would be very, very appreciated.

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Here is a link to my troubleshooting blog.

http://s1.zetaboards.com/bbenlibrary/topic/4751769/1/#new

This is updated from time to time so come back later for more.

 

If you use any of this and have some success - or even if nothing works - please post back here what you did that worked or didn't work. That kind of information can be invaluable to other members having the same or similar problems - And to me in fixing any problems in the blog.

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CTDs mostly happen in interior cells or the worldspace?

 

They happen exclusively in the world space, outside.

 

 

I do use BOSS for load order. The way I install my mods, I allow NMM to DL and unpack them for me (unless its a particularly fidgety mod), and then I fire up Wyre Bash. I use Wyre Bash's shortcut to BOSS to dictate load order, fix the unrecognized plugins, do a bashed patch, then run the ASIS program to update.

 

I reduced some crashes just by cleaning all of my mods using the tutorial linked in BOSS.

 

Crashes were greatly reduced after removing the mods which add birds and fish (skyBirds and Improved Fish). I'm not entirely sure why these mods would create crashes, other than maybe overtaxing the system when I walked into a spawner. I'm going to look into ways to optimize them.

 

I am currently working on redoing my Texture Combiner 'mod' (done with Texture Pack Combiner) to use somewhat lower, less-intensive textures where-ever possible. (I have a very beefy machine, but that nevertheless doesn't fix the problem with Skyrim just refusing to use more memory.) I chose to try this after noticing that the game will consistently crash on hitting 2.8GB of RAM.

Edited by AmericanJackal
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They happen exclusively in the world space, outside.

 

I'd start by removing SkyTest and see if that improves the stability of your game. It was responsible for 99% of CTDs I was experiencing in the worldspace when I had it in my load order. The author also states on the page that it does not work nicely with a large load order.

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Based on the logs, I would try to uninstall any of your fish mods as well.

 

However, I also believe a major problem could be the deleted references that keep popping up in those logs. I would download TESVedit and clean your mods by not only removing identical to masters option, but also the delete and disable references option.

 

This is definitely a problem with the second logs there. I would say that first off, make sure the mods are up to date and then clean them using both options in TESVedit. The remove deleted references is important there. If you still get crashes with those same messages, try to remove the mods completely.

 

Have you EVER used the claralux mod 4A with your current save game? I know that its not in your load order, but some of its scripts can cause problems even after unistalling it.

 

A couple of more questions, where are you located (your character in game) that this particular crash is happening (log 2)? Also, if you could ID the mod that has the FCadditemAndDelete script, that would be very helpful.

 

One last idea you could try. Turn off all mods except Skyrim/Dawngaurd/etc.esm, the unofficial patches, and climates of tamriel. Start the game and hit the console (~) and type coc riverwood. Then make a separate save. Go to where ever you are currently crashing (use the toggle map markers option (tmm 1) to get there quicker. This is a debugging process other than an actual play through.) Now mess around a little. Do what you want (run, jump, spawn some enemies, harvest food, whatever). See if you crash. Then install about five mods at a time and repeat the process till you crash. Use that to narrow down your mod problem.

 

Or you could work backwards and disable mods till you don't crash. As said above, try disabling skytest and also your fish mods (if cleaning them fails).

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Based on the logs, I would try to uninstall any of your fish mods as well.

 

However, I also believe a major problem could be the deleted references that keep popping up in those logs. I would download TESVedit and clean your mods by not only removing identical to masters option, but also the delete and disable references option.

 

This is definitely a problem with the second logs there. I would say that first off, make sure the mods are up to date and then clean them using both options in TESVedit. The remove deleted references is important there. If you still get crashes with those same messages, try to remove the mods completely.

 

Have you EVER used the claralux mod 4A with your current save game? I know that its not in your load order, but some of its scripts can cause problems even after unistalling it.

 

A couple of more questions, where are you located (your character in game) that this particular crash is happening (log 2)? Also, if you could ID the mod that has the FCadditemAndDelete script, that would be very helpful.

 

One last idea you could try. Turn off all mods except Skyrim/Dawngaurd/etc.esm, the unofficial patches, and climates of tamriel. Start the game and hit the console (~) and type coc riverwood. Then make a separate save. Go to where ever you are currently crashing (use the toggle map markers option (tmm 1) to get there quicker. This is a debugging process other than an actual play through.) Now mess around a little. Do what you want (run, jump, spawn some enemies, harvest food, whatever). See if you crash. Then install about five mods at a time and repeat the process till you crash. Use that to narrow down your mod problem.

 

Or you could work backwards and disable mods till you don't crash. As said above, try disabling skytest and also your fish mods (if cleaning them fails).

 

 

Claralux has never seen my current save game (and I don't believe it's even ever seen my current install of Skyrim).

 

The crashing shown in both of these logs is actually occurring in Riverwood, usually as I attempt to go over the bridge or in any way go near the water in front of the bridge. The FCadditemAndDelete errors seemed to have gone away the moment I removed Improved Fish, so I really think its the culprit. I am going to test this particular mod multiple times and then report it to the mod author, as I actually really like that mod and would like to see it stablized.

 

I did not think to clean the fishing mods because BOSS didn't tell me I needed to -- are the messages from BOSS actual active detections, or are they reports that people have provided from the BOSS database? (If it is the latter, then I suspect I have a LOT more cleaning to do. D: )

 

I now have repeatable errors in Riverwood that look like the following (post cleaning):

 

 

 

[01/05/2013 - 11:39:34PM] Error: Cannot call IsInInterior() on a None object, aborting function call

stack:

[MQ102 (0004E50D)].QF_MQ102_0004E50D.Fragment_130() - "QF_MQ102_0004E50D.psc" Line 339

[01/05/2013 - 11:39:34PM] warning: Assigning None to a non-object variable named "::temp26"

stack:

[MQ102 (0004E50D)].QF_MQ102_0004E50D.Fragment_130() - "QF_MQ102_0004E50D.psc" Line 339

[01/05/2013 - 11:39:34PM] Error: Cannot call EvaluatePackage() on a None object, aborting function call

stack:

[MQ102 (0004E50D)].QF_MQ102_0004E50D.Fragment_130() - "QF_MQ102_0004E50D.psc" Line 345

[01/05/2013 - 11:39:35PM] Error: Cannot call HasKeyword() on a None object, aborting function call

stack:

[WI (00035D64)].wifunctionsscript.RegisterDragonAttack() - "WIFunctionsScript.psc" Line 476

[ (00032DB7)].dragonactorscript.OnLocationChange() - "dragonActorSCRIPT.psc" Line 110

[01/05/2013 - 11:39:35PM] warning: Assigning None to a non-object variable named "::temp32"

stack:

[WI (00035D64)].wifunctionsscript.RegisterDragonAttack() - "WIFunctionsScript.psc" Line 476

[ (00032DB7)].dragonactorscript.OnLocationChange() - "dragonActorSCRIPT.psc" Line 110

[01/05/2013 - 11:39:36PM] Info: *Achievement 1 awarded - a winnar is you!*

[01/05/2013 - 11:39:39PM] Welcome to my cell gentlemen. Please, be nice!

[01/05/2013 - 11:40:10PM] AbWisp Effect Start on: None

[01/05/2013 - 11:40:10PM] Sending EVP to self and witchlight children ([Actor < (00108FD6)>])

[01/05/2013 - 11:40:10PM] Witchlights are the Following:

[01/05/2013 - 11:40:10PM] --------------------------------

[01/05/2013 - 11:40:10PM] [WitchlightActorScript < (00108FD3)>]

[01/05/2013 - 11:40:10PM] [WitchlightActorScript < (00108FD5)>]

[01/05/2013 - 11:40:10PM] [WitchlightActorScript < (00108FD4)>]

[01/05/2013 - 11:40:10PM] --------------------------------

[01/05/2013 - 11:41:11PM] warning: (00105A36): Ref is in an unloaded cell, so it cannot cast spells..

stack:

[ (5801F222)].SPELL.Cast() - "<native>" Line ?

[Active effect 1 on (00105A36)].zbloodnpcbleed.OnHit() - "zbloodnpcbleed.psc" Line ?

[01/05/2013 - 11:41:14PM] warning: (00105A36): Ref is in an unloaded cell, so it cannot cast spells..

stack:

[ (5801F222)].SPELL.Cast() - "<native>" Line ?

[Active effect 1 on (00105A36)].zbloodnpcbleed.OnHit() - "zbloodnpcbleed.psc" Line ?

 

 

 

 

It's far more manageable now, however.

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I do know for a fact that BOSS does not detect some mods that need cleaning. In my experience, the less known/fewer downloaded a mod has, probably means it will not be detected. What I believe happens is that BOSS can tell if a file has been cleaned or not, but it must know that that file should be cleaned. Basically, if it see's a file that it knows should be cleaned, it marks it till its done. In my experience, it does not check each mod. If it did, it would seem to me that all they would have to do is go one more step and implement the changes itself and you wouldn't need TESVedit.

 

The QF_MQ102_0004E50D.psc errors/warnings you are seeing has something to do with (I believe this to be relatively accurate, but give me some leway here) to do with the start of the game and the Helgen scenes. Try to uninstall the alternative live start mod (I am pretty sure you had it) and then re validate your game cache with steam. I have had issues with this mod in the past.

 

Are you running two ENBs? I am seeing PNENB and Skyrealism there.

What mods did you install before these crashes happened? It does not matter if you haven't installed a new mod for a week. It is just more information for us. Note: This question also includes mods you may have had install, but the esp unchecked.

Have you rebuilt your bashed patch since any recent running of BOSS, or now mods? If not, run BOSS, rebuild the patch, and I would run BOSS one more time just to be safe.

How far are you in the main quest? Basically, have you gotten far enough to fight your first dragon and start them spawning?

Do you have these problems when you coc from the main menu into Riverwood?

 

What I will suggest below does not depend on the answer to that questions, but it would be good to know.

 

Take out the alternative life start mod and revalidate your local files through steam.

Test to see if you still crash (both with your save and by using the coc console command)

Take out any of the dragon mods (including the everyone run mod that makes everyone run inside).

Test again.

 

 

If you are still crashing, please post as much of the log as you can. If it is too long (which it should not be considering these test should not take long), just find some repeating areas and mark them are repeating.

Please make sure we get the bottom of the log. Based on all the logs I have seen, I do not believe you have posted the bottom part. There is usually a part that says VM freezing/crrashing. If that has not been there, then I'm sorry.

I just normally would have expected to see that in most logs. If you aren't seeing that at all, then we could be looking at a RAM/VRAM issue.

 

Do you have any programs on your computer that can measure RAM/CPU/VRAM usage?

Also, it is a long shot, but I trust the source I heard this from on one of his videos, are you using Google Chrome? If you are, shut that down when you play Skyrim.

With some of your graphics mods that affect water etc, it has been awhile since I looked at the step list, but isn't water already included in it? If it is, did you include it, because if you did, you may be doubling up on the same textures and when you combine this with your other water mod, it could give you an issue. I don't think it is causing the crashes, but still.

 

Just some final thoughts for tonight on your mods.

I noticed you have a ton of mods that make a huge amount of changes overall. My question is do you really need all of them? If you want them, it is fine, but the more you have the bigger the chance you will have crashes. For example, you have mods that alter normal combat with swords etc and a mod that alters magic. Personally I usually only have one or the other depending on my character.

 

Sorry for the length, but there is a lot of possibilities here lol.

 

Let us know what happens. If you post and you don't get a response from me or anyone else, just send me a message. Its not that I just left you hanging, but I sometimes forget to check all the threads I have posted on lol.

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I do know for a fact that BOSS does not detect some mods that need cleaning. In my experience, the less known/fewer downloaded a mod has, probably means it will not be detected. What I believe happens is that BOSS can tell if a file has been cleaned or not, but it must know that that file should be cleaned. Basically, if it see's a file that it knows should be cleaned, it marks it till its done. In my experience, it does not check each mod. If it did, it would seem to me that all they would have to do is go one more step and implement the changes itself and you wouldn't need TESVedit.

 

The QF_MQ102_0004E50D.psc errors/warnings you are seeing has something to do with (I believe this to be relatively accurate, but give me some leway here) to do with the start of the game and the Helgen scenes. Try to uninstall the alternative live start mod (I am pretty sure you had it) and then re validate your game cache with steam. I have had issues with this mod in the past.

 

Are you running two ENBs? I am seeing PNENB and Skyrealism there.

What mods did you install before these crashes happened? It does not matter if you haven't installed a new mod for a week. It is just more information for us. Note: This question also includes mods you may have had install, but the esp unchecked.

Have you rebuilt your bashed patch since any recent running of BOSS, or now mods? If not, run BOSS, rebuild the patch, and I would run BOSS one more time just to be safe.

How far are you in the main quest? Basically, have you gotten far enough to fight your first dragon and start them spawning?

Do you have these problems when you coc from the main menu into Riverwood?

 

What I will suggest below does not depend on the answer to that questions, but it would be good to know.

 

Take out the alternative life start mod and revalidate your local files through steam.

Test to see if you still crash (both with your save and by using the coc console command)

Take out any of the dragon mods (including the everyone run mod that makes everyone run inside).

Test again.

 

 

If you are still crashing, please post as much of the log as you can. If it is too long (which it should not be considering these test should not take long), just find some repeating areas and mark them are repeating.

Please make sure we get the bottom of the log. Based on all the logs I have seen, I do not believe you have posted the bottom part. There is usually a part that says VM freezing/crrashing. If that has not been there, then I'm sorry.

I just normally would have expected to see that in most logs. If you aren't seeing that at all, then we could be looking at a RAM/VRAM issue.

 

Do you have any programs on your computer that can measure RAM/CPU/VRAM usage?

Also, it is a long shot, but I trust the source I heard this from on one of his videos, are you using Google Chrome? If you are, shut that down when you play Skyrim.

With some of your graphics mods that affect water etc, it has been awhile since I looked at the step list, but isn't water already included in it? If it is, did you include it, because if you did, you may be doubling up on the same textures and when you combine this with your other water mod, it could give you an issue. I don't think it is causing the crashes, but still.

 

Just some final thoughts for tonight on your mods.

I noticed you have a ton of mods that make a huge amount of changes overall. My question is do you really need all of them? If you want them, it is fine, but the more you have the bigger the chance you will have crashes. For example, you have mods that alter normal combat with swords etc and a mod that alters magic. Personally I usually only have one or the other depending on my character.

 

Sorry for the length, but there is a lot of possibilities here lol.

 

Let us know what happens. If you post and you don't get a response from me or anyone else, just send me a message. Its not that I just left you hanging, but I sometimes forget to check all the threads I have posted on lol.

 

Just a remark of mine, but i had same problem, when i ran near to the bridge, i got game freeze. Then i messed with disabling mods etc, then rearranged loading order manualy, and it worked. Seems BOSS is not that perfect for arranging loadorder. I dont have so fu.kload mods than you thats true, i have only like 30-35 but BOSS screwed my game and wasted around 24h from my life without game. After i fixed the LO manualy, i wasting my life with game :D

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