AmericanJackal Posted January 6, 2013 Share Posted January 6, 2013 With Frostfall 2.0 about to roll out, I want to get my Skyrim installation as ready as humanly possible without having to kiss some of my more beloved mods goodbye. I am having issued with phantom CTDs that occur every 2-5 minutes or so, and of course, I know its because of mod conflicts. :( I'm hoping the community can help me weed out the worst offenders and give me suggestions on how to correct salvageable mods that are causing problems or are known to cause problems, or even suggest more stable alternatives (so if you like to really sell a favorite mod, now is the time to do it!). ASIS Setup -- Checked Items - Perks, Spells, Potions, AII have the entire SkyRealism array of mods included as perk exclusions in the Perks config because for some reason it causes catastrophic CTDs. MOD LIST: Skyrim.esmUpdate.esmDawnguard.esmHearthFires.esmClimatesOfTamriel.esmLanterns Of Skyrim - All In One - Main.esmMore Interactive Items.ESMMore Interactive Items [Dawnguard].ESMMore Interactive Items [Hearthfire].ESMSPIKE.esmHighResTexturePack01.espHighResTexturePack02.espinvinciblehawkfix.espUnofficial Skyrim Patch.esp, Version: 1.2.5Unofficial Dawnguard Patch.esp, Version: 1.1.3Unofficial Hearthfire Patch.esp, Version: 1.0.2Morning Fogs.espImproved Combat Sounds v2.2.espRooster At Dawn v1.0.esprealrainCoT.espClimatesOfTamriel-VanillaNights-Lvl-3.espClimatesOfTamriel-Dawnguard-Patch.espFurther Dark Dungeons for ENB.espWeapons and Armor fixes.espWeapons and Armor fixes - Hacks.espStaticMeshImprovementMod.espEconomics of Skyrim.esp83Willows_101BUGS_V4_HighRes.espBabettesFeastBalanced.espBetter Skill and Quest Books Names.espBring Out Your Dead.esp, Version: 1.1.3Chesko_WearableLantern.espChesko_WearableLantern_Guards.espChesko_WearableLantern_Caravaner.espClamsDropPearls.espCookingExpanded.esp, Version: 1.2.dbmisc.espFishingInSkyrim.espImprovedFish.espjbs_gem_cutting.espLanterns Of Skyrim - All In One - Climates of Tamriel - lvl-4.espRadiant and Unique Potions Poisons and Booze.espScenicCarriages.espskyBirds - Airborne Perching Birds.espSkyRealism - Feast and Famine.esp, Version: 2.6Skyrim Flora Overhaul.espSMDropLitTorch.esptailoring.espTheBigBookofAlchemy.espuseablesawmill.espConvenient Horses.espAuto Unequip Ammo.espCharacter Creation Overhaul.espChesko_LoreBasedLoadingScreens.espSkyUI.espiHUD.espWetandCold.espCloaks.espElemental Staves.esphothtrooper44_ArmorCompilation.espDr_Bandolier.espDr_BandolierDG.espIA6npc01.espBandolierForNPCMasterFile.esp, Version: 4.0BandolierForNPCsCloaksOfSkyrim.espBandolierForNPCsCheaperBandoliers_BalancedWeight_Dawnguard.espComplete Crafting Overhaul.espDragonsDiversified.espGildergreen Regrown.esp, Version: 1.2.3missingapprentices.esp, Version: 1.2ResearchThief.espRun For Your Lives.esp, Version: 1.2When Vampires Attack.esp, Version: 1.0SkyrimChimneys.espSkyrimChimneysRW.espThe Paarthurnax Dilemma.esp, Version: 1.2.3Babette.espBarbasLessAnnoying.espBetter Dynamic Snow.espbiggerbears.espBurntCorpse.espDiversePriests.espdynamic fires.espGuard Dialogue Overhaul.espImmersive Weapons.espJailtimeMax100.espMore Salt Please.espdD-No Twitching Dragon Death Animation.espNonEssentialChilds.espReadIt.espSkyTEST-RealisticAnimals&Predators.espdD - Enhanced Blood Main.espdD-Dawnguard-EBT Patch.espWaterbreathing Breathless Emerge.espHunting in Skyrim - No Perks.espdD - Realistic Ragdoll Force - Realistic.espMighty Magick - Alteration.espMighty Magick - Alteration Extras.espMighty Magick - Conjuration.espMighty Magick - Destruction.espMighty Magick - Dual Casting.espMighty Magick - Fortify Magic School Enchantment and Alchemy Reversed.espMighty Magick - Illusion.espMighty Magick - Illusion Extras.espMighty Magick - Restoration.espMighty Magick - Restoration Extras.espMighty Magick - Scaling.espMore Visible Soul Trap Effect.espPath of Shadows.espRealistic crime report radius.espDuel - Combat Realism.espACE Realistic Fighting.espACE Speech.espCCO - Dynamic Skill Progression.espACE Archery.espACE Armor.espACE Enchanting.espACE Melee.espACE Smithing.espACE Synergy.espdD-No Spinning Death Animation.espTheEyesOfBeauty.esp, Version: 8UFO - Ultimate Follower Overhaul.espUFO - Dawnguard AddOn.espUFO - Heartfire AddOn.espSlightly Reduced Distance NPC Greetings.espCompanionValfar.espmoveitLWT.espAlternate Start - Live Another Life.esp, Version: 2.1.8aCCO - Diverse Races And Genders.espDynamic TimeScale.espAnimated Weapon Enchants.espPurewaters.espPurewatersDG.espWATER.espBlacksmithforge water fix.esprealanimalsdomesticated.espScrollcraft.espSkyRealism - Feast and Famine - BabettesFeastBalanced.esp, Version: 2.6CookingExpanded - Hearthfire.espSkyRealism - Feast and Famine - CookingExpanded.esp, Version: 2.6SkyRealism - Feast and Famine - Hearthfires.esp, Version: 2.6PNENB.esp, Version: 1.24Bashed Patch, 0.espASIS-Dependency.espASIS.esp Here are two logs from CTDs occuring within the same area moments... the second log includes lines which appear very often with MOST of my crashes, so I really, really want to run them down -- LAST CRASH -- [01/05/2013 - 08:06:08PM] Loading game...[01/05/2013 - 08:06:09PM] VM is thawing...[01/05/2013 - 08:06:09PM] Error: File "CCO - Uninstaller.esp" does not exist or is not currently loaded.stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [alias PlayerAlias on quest _sycMaintenanceQuest (36005EE6)]._sycMaintenanceRefAliasScript.onBeginState() - "_sycMaintenanceRefAliasScript.psc" Line 25 [alias PlayerAlias on quest _sycMaintenanceQuest (36005EE6)]._sycMaintenanceRefAliasScript.GotoState() - "Alias.psc" Line ? [alias PlayerAlias on quest _sycMaintenanceQuest (36005EE6)]._sycMaintenanceRefAliasScript.OnPlayerLoadGame() - "_sycMaintenanceRefAliasScript.psc" Line 20[01/05/2013 - 08:06:09PM] Error: File "CCO - Oblivion Carry Weights.esp" does not exist or is not currently loaded.stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_sycMainQuest (360012C4)]._sycmainquestscript.ToggleModules() - "_sycMainQuestScript.psc" Line 2398 [_sycMainQuest (360012C4)]._sycmainquestscript.VersionControl() - "_sycMainQuestScript.psc" Line 2330 [alias PlayerAlias on quest _sycMaintenanceQuest (36005EE6)]._sycMaintenanceRefAliasScript.onBeginState() - "_sycMaintenanceRefAliasScript.psc" Line 28 [alias PlayerAlias on quest _sycMaintenanceQuest (36005EE6)]._sycMaintenanceRefAliasScript.GotoState() - "Alias.psc" Line ? [alias PlayerAlias on quest _sycMaintenanceQuest (36005EE6)]._sycMaintenanceRefAliasScript.OnPlayerLoadGame() - "_sycMaintenanceRefAliasScript.psc" Line 20[01/05/2013 - 08:06:09PM] Error: File "CCO - Permanent Birthsigns.esp" does not exist or is not currently loaded.stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_sycMainQuest (360012C4)]._sycmainquestscript.ToggleModules() - "_sycMainQuestScript.psc" Line 2404 [_sycMainQuest (360012C4)]._sycmainquestscript.VersionControl() - "_sycMainQuestScript.psc" Line 2330 [alias PlayerAlias on quest _sycMaintenanceQuest (36005EE6)]._sycMaintenanceRefAliasScript.onBeginState() - "_sycMaintenanceRefAliasScript.psc" Line 28 [alias PlayerAlias on quest _sycMaintenanceQuest (36005EE6)]._sycMaintenanceRefAliasScript.GotoState() - "Alias.psc" Line ? [alias PlayerAlias on quest _sycMaintenanceQuest (36005EE6)]._sycMaintenanceRefAliasScript.OnPlayerLoadGame() - "_sycMaintenanceRefAliasScript.psc" Line 20[01/05/2013 - 08:06:10PM] *** Convenient Horses *** Scanning for external resources. Errors might be logged.[01/05/2013 - 08:06:10PM] Error: File "Convenient Horse Herding.esp" does not exist or is not currently loaded.stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [CH (34020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 66 [CH (34020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 94[01/05/2013 - 08:06:10PM] Error: File "XFLMain.esm" does not exist or is not currently loaded.stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [CH (34020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 67 [CH (34020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 94[01/05/2013 - 08:06:10PM] Error: File "HothFollower.esp" does not exist or is not currently loaded.stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [CH (34020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 68 [CH (34020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 94[01/05/2013 - 08:06:10PM] *** Convenient Horses *** Scan complete.[01/05/2013 - 08:06:10PM] =====Wet and Cold is refreshing itself and searching for addons. The errors below are harmless.=====[01/05/2013 - 08:06:10PM] Error: File "1nivWICCloaksCRAFT.esp" does not exist or is not currently loaded.stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (3A000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 80 [alias Player on quest _WetQuest (3A000D63)]._WetPlayerAlias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 10[01/05/2013 - 08:06:10PM] Error: File "XFLMain.esm" does not exist or is not currently loaded.stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [AUA (35004A88)].AUAQuestScript.OnUpdate() - "AUAQuestScript.psc" Line 47[01/05/2013 - 08:06:11PM] =====Wet and Cold is finished refreshing itself and searching for addons!===== SECOND LOG, with COMMON ERRORS: [01/05/2013 - 07:56:54PM] Loading game...[01/05/2013 - 07:56:54PM] VM is thawing...[01/05/2013 - 07:56:54PM] Error: File "CCO - Uninstaller.esp" does not exist or is not currently loaded.stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [alias PlayerAlias on quest _sycMaintenanceQuest (36005EE6)]._sycMaintenanceRefAliasScript.onBeginState() - "_sycMaintenanceRefAliasScript.psc" Line 25 [alias PlayerAlias on quest _sycMaintenanceQuest (36005EE6)]._sycMaintenanceRefAliasScript.GotoState() - "Alias.psc" Line ? [alias PlayerAlias on quest _sycMaintenanceQuest (36005EE6)]._sycMaintenanceRefAliasScript.OnPlayerLoadGame() - "_sycMaintenanceRefAliasScript.psc" Line 20[01/05/2013 - 07:56:54PM] Error: File "CCO - Oblivion Carry Weights.esp" does not exist or is not currently loaded.stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_sycMainQuest (360012C4)]._sycmainquestscript.ToggleModules() - "_sycMainQuestScript.psc" Line 2398 [_sycMainQuest (360012C4)]._sycmainquestscript.VersionControl() - "_sycMainQuestScript.psc" Line 2330 [alias PlayerAlias on quest _sycMaintenanceQuest (36005EE6)]._sycMaintenanceRefAliasScript.onBeginState() - "_sycMaintenanceRefAliasScript.psc" Line 28 [alias PlayerAlias on quest _sycMaintenanceQuest (36005EE6)]._sycMaintenanceRefAliasScript.GotoState() - "Alias.psc" Line ? [alias PlayerAlias on quest _sycMaintenanceQuest (36005EE6)]._sycMaintenanceRefAliasScript.OnPlayerLoadGame() - "_sycMaintenanceRefAliasScript.psc" Line 20[01/05/2013 - 07:56:54PM] Error: File "CCO - Permanent Birthsigns.esp" does not exist or is not currently loaded.stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_sycMainQuest (360012C4)]._sycmainquestscript.ToggleModules() - "_sycMainQuestScript.psc" Line 2404 [_sycMainQuest (360012C4)]._sycmainquestscript.VersionControl() - "_sycMainQuestScript.psc" Line 2330 [alias PlayerAlias on quest _sycMaintenanceQuest (36005EE6)]._sycMaintenanceRefAliasScript.onBeginState() - "_sycMaintenanceRefAliasScript.psc" Line 28 [alias PlayerAlias on quest _sycMaintenanceQuest (36005EE6)]._sycMaintenanceRefAliasScript.GotoState() - "Alias.psc" Line ? [alias PlayerAlias on quest _sycMaintenanceQuest (36005EE6)]._sycMaintenanceRefAliasScript.OnPlayerLoadGame() - "_sycMaintenanceRefAliasScript.psc" Line 20[01/05/2013 - 07:56:55PM] *** Convenient Horses *** Scanning for external resources. Errors might be logged.[01/05/2013 - 07:56:55PM] Error: File "Convenient Horse Herding.esp" does not exist or is not currently loaded.stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [CH (34020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 66 [CH (34020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 94[01/05/2013 - 07:56:55PM] Error: File "XFLMain.esm" does not exist or is not currently loaded.stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [CH (34020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 67 [CH (34020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 94[01/05/2013 - 07:56:55PM] Error: File "HothFollower.esp" does not exist or is not currently loaded.stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [CH (34020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 68 [CH (34020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 94[01/05/2013 - 07:56:55PM] *** Convenient Horses *** Scan complete.[01/05/2013 - 07:56:56PM] =====Wet and Cold is refreshing itself and searching for addons. The errors below are harmless.=====[01/05/2013 - 07:56:56PM] Error: File "1nivWICCloaksCRAFT.esp" does not exist or is not currently loaded.stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_WetQuest (3A000D63)]._wetquestscript.Maintenance() - "_WetQuestScript.psc" Line 80 [alias Player on quest _WetQuest (3A000D63)]._WetPlayerAlias.OnPlayerLoadGame() - "_WetPlayerAlias.psc" Line 10[01/05/2013 - 07:56:56PM] Error: File "XFLMain.esm" does not exist or is not currently loaded.stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [AUA (35004A88)].AUAQuestScript.OnUpdate() - "AUAQuestScript.psc" Line 47[01/05/2013 - 07:56:57PM] =====Wet and Cold is finished refreshing itself and searching for addons!=====[01/05/2013 - 07:57:00PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect typestack: [None].ObjectReference.Delete() - "<native>" Line ? [ (FF00134B)].critterFish.disableAndDelete() - "Critter.psc" Line 300 [ (FF00134B)].critterFish.OnCellDetach() - "CritterFish.psc" Line 292[01/05/2013 - 07:57:00PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect typestack: [None].ObjectReference.Delete() - "<native>" Line ? [ (FF001344)].critterFish.disableAndDelete() - "Critter.psc" Line 300 [ (FF001344)].critterFish.OnCellDetach() - "CritterFish.psc" Line 292[01/05/2013 - 07:57:00PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect typestack: [None].ObjectReference.Delete() - "<native>" Line ? [ (FF00134B)].critterFish.disableAndDelete() - "Critter.psc" Line 303 [ (FF00134B)].critterFish.OnCellDetach() - "CritterFish.psc" Line 292[01/05/2013 - 07:57:00PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect typestack: [None].ObjectReference.Delete() - "<native>" Line ? [ (FF001344)].critterFish.disableAndDelete() - "Critter.psc" Line 303 [ (FF001344)].critterFish.OnCellDetach() - "CritterFish.psc" Line 292[01/05/2013 - 07:57:00PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect typestack: [None].ObjectReference.Delete() - "<native>" Line ? [ (FF001315)].critterFish.disableAndDelete() - "Critter.psc" Line 300 [ (FF001315)].critterFish.OnCellDetach() - "CritterFish.psc" Line 292[01/05/2013 - 07:57:00PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect typestack: [None].ObjectReference.Delete() - "<native>" Line ? [ (FF001300)].critterFish.disableAndDelete() - "Critter.psc" Line 300 [ (FF001300)].critterFish.OnCellDetach() - "CritterFish.psc" Line 292[01/05/2013 - 07:57:00PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect typestack: [None].ObjectReference.Delete() - "<native>" Line ? [ (FF0012ED)].critterFish.disableAndDelete() - "Critter.psc" Line 300 [ (FF0012ED)].critterFish.OnCellDetach() - "CritterFish.psc" Line 292[01/05/2013 - 07:57:00PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect typestack: [None].ObjectReference.Delete() - "<native>" Line ? [ (FF001315)].critterFish.disableAndDelete() - "Critter.psc" Line 303 [ (FF001315)].critterFish.OnCellDetach() - "CritterFish.psc" Line 292[01/05/2013 - 07:57:00PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect typestack: [None].ObjectReference.Delete() - "<native>" Line ? [ (FF001300)].critterFish.disableAndDelete() - "Critter.psc" Line 303 [ (FF001300)].critterFish.OnCellDetach() - "CritterFish.psc" Line 292[01/05/2013 - 07:57:00PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect typestack: [None].ObjectReference.Delete() - "<native>" Line ? [ (FF0012ED)].critterFish.disableAndDelete() - "Critter.psc" Line 303 [ (FF0012ED)].critterFish.OnCellDetach() - "CritterFish.psc" Line 292[01/05/2013 - 07:57:35PM] warning: Property numberOfItem on script FCaddIngrediantAndDeleteSCRIPT attached to (001098F9) cannot be initialized because the script no longer contains that property[01/05/2013 - 07:57:35PM] warning: Property myItem on script FCaddIngrediantAndDeleteSCRIPT attached to (001098F9) cannot be initialized because the script no longer contains that property[01/05/2013 - 07:57:35PM] warning: Property numberOfItem on script FCaddIngrediantAndDeleteSCRIPT attached to (001098FA) cannot be initialized because the script no longer contains that property[01/05/2013 - 07:57:35PM] warning: Property myItem on script FCaddIngrediantAndDeleteSCRIPT attached to (001098FA) cannot be initialized because the script no longer contains that property[01/05/2013 - 07:57:35PM] warning: Property numberOfItem on script FCaddIngrediantAndDeleteSCRIPT attached to (001098FB) cannot be initialized because the script no longer contains that property[01/05/2013 - 07:57:35PM] warning: Property myItem on script FCaddIngrediantAndDeleteSCRIPT attached to (001098FB) cannot be initialized because the script no longer contains that property[01/05/2013 - 07:57:35PM] warning: Property numberOfItem on script FCaddIngrediantAndDeleteSCRIPT attached to (001098FC) cannot be initialized because the script no longer contains that property[01/05/2013 - 07:57:35PM] warning: Property myItem on script FCaddIngrediantAndDeleteSCRIPT attached to (001098FC) cannot be initialized because the script no longer contains that property[01/05/2013 - 07:57:35PM] warning: Property numberOfItem on script FCaddIngrediantAndDeleteSCRIPT attached to (001098FD) cannot be initialized because the script no longer contains that property[01/05/2013 - 07:57:35PM] warning: Property myItem on script FCaddIngrediantAndDeleteSCRIPT attached to (001098FD) cannot be initialized because the script no longer contains that property[01/05/2013 - 07:57:35PM] warning: Property numberOfItem on script FCaddIngrediantAndDeleteSCRIPT attached to (001098FE) cannot be initialized because the script no longer contains that property[01/05/2013 - 07:57:35PM] warning: Property myItem on script FCaddIngrediantAndDeleteSCRIPT attached to (001098FE) cannot be initialized because the script no longer contains that property[01/05/2013 - 07:57:35PM] warning: Property numberOfItem on script FCaddIngrediantAndDeleteSCRIPT attached to (001098FF) cannot be initialized because the script no longer contains that property[01/05/2013 - 07:57:35PM] warning: Property myItem on script FCaddIngrediantAndDeleteSCRIPT attached to (001098FF) cannot be initialized because the script no longer contains that property[01/05/2013 - 07:57:35PM] warning: Property numberOfItem on script FCaddIngrediantAndDeleteSCRIPT attached to (00109900) cannot be initialized because the script no longer contains that property[01/05/2013 - 07:57:35PM] warning: Property myItem on script FCaddIngrediantAndDeleteSCRIPT attached to (00109900) cannot be initialized because the script no longer contains that property[01/05/2013 - 07:57:35PM] warning: Property numberOfItem on script FCaddIngrediantAndDeleteSCRIPT attached to (00109901) cannot be initialized because the script no longer contains that property[01/05/2013 - 07:57:35PM] warning: Property myItem on script FCaddIngrediantAndDeleteSCRIPT attached to (00109901) cannot be initialized because the script no longer contains that property Any help that anyone can provide would be very, very appreciated. Link to comment Share on other sites More sharing options...
ripple Posted January 6, 2013 Share Posted January 6, 2013 CTDs mostly happen in interior cells or the worldspace? Link to comment Share on other sites More sharing options...
bben46 Posted January 6, 2013 Share Posted January 6, 2013 Here is a link to my troubleshooting blog. http://s1.zetaboards.com/bbenlibrary/topic/4751769/1/#newThis is updated from time to time so come back later for more. If you use any of this and have some success - or even if nothing works - please post back here what you did that worked or didn't work. That kind of information can be invaluable to other members having the same or similar problems - And to me in fixing any problems in the blog. Link to comment Share on other sites More sharing options...
dtrower Posted January 6, 2013 Share Posted January 6, 2013 Probably not your main problem, but you have two different water mods installed, you should choose between Water and Purewaters, also, do you use Boss for your loadorder? Link to comment Share on other sites More sharing options...
AmericanJackal Posted January 6, 2013 Author Share Posted January 6, 2013 (edited) CTDs mostly happen in interior cells or the worldspace? They happen exclusively in the world space, outside. I do use BOSS for load order. The way I install my mods, I allow NMM to DL and unpack them for me (unless its a particularly fidgety mod), and then I fire up Wyre Bash. I use Wyre Bash's shortcut to BOSS to dictate load order, fix the unrecognized plugins, do a bashed patch, then run the ASIS program to update. I reduced some crashes just by cleaning all of my mods using the tutorial linked in BOSS. Crashes were greatly reduced after removing the mods which add birds and fish (skyBirds and Improved Fish). I'm not entirely sure why these mods would create crashes, other than maybe overtaxing the system when I walked into a spawner. I'm going to look into ways to optimize them. I am currently working on redoing my Texture Combiner 'mod' (done with Texture Pack Combiner) to use somewhat lower, less-intensive textures where-ever possible. (I have a very beefy machine, but that nevertheless doesn't fix the problem with Skyrim just refusing to use more memory.) I chose to try this after noticing that the game will consistently crash on hitting 2.8GB of RAM. Edited January 6, 2013 by AmericanJackal Link to comment Share on other sites More sharing options...
ripple Posted January 6, 2013 Share Posted January 6, 2013 They happen exclusively in the world space, outside. I'd start by removing SkyTest and see if that improves the stability of your game. It was responsible for 99% of CTDs I was experiencing in the worldspace when I had it in my load order. The author also states on the page that it does not work nicely with a large load order. Link to comment Share on other sites More sharing options...
bigv32 Posted January 6, 2013 Share Posted January 6, 2013 Based on the logs, I would try to uninstall any of your fish mods as well. However, I also believe a major problem could be the deleted references that keep popping up in those logs. I would download TESVedit and clean your mods by not only removing identical to masters option, but also the delete and disable references option. This is definitely a problem with the second logs there. I would say that first off, make sure the mods are up to date and then clean them using both options in TESVedit. The remove deleted references is important there. If you still get crashes with those same messages, try to remove the mods completely. Have you EVER used the claralux mod 4A with your current save game? I know that its not in your load order, but some of its scripts can cause problems even after unistalling it. A couple of more questions, where are you located (your character in game) that this particular crash is happening (log 2)? Also, if you could ID the mod that has the FCadditemAndDelete script, that would be very helpful. One last idea you could try. Turn off all mods except Skyrim/Dawngaurd/etc.esm, the unofficial patches, and climates of tamriel. Start the game and hit the console (~) and type coc riverwood. Then make a separate save. Go to where ever you are currently crashing (use the toggle map markers option (tmm 1) to get there quicker. This is a debugging process other than an actual play through.) Now mess around a little. Do what you want (run, jump, spawn some enemies, harvest food, whatever). See if you crash. Then install about five mods at a time and repeat the process till you crash. Use that to narrow down your mod problem. Or you could work backwards and disable mods till you don't crash. As said above, try disabling skytest and also your fish mods (if cleaning them fails). Link to comment Share on other sites More sharing options...
AmericanJackal Posted January 6, 2013 Author Share Posted January 6, 2013 Based on the logs, I would try to uninstall any of your fish mods as well. However, I also believe a major problem could be the deleted references that keep popping up in those logs. I would download TESVedit and clean your mods by not only removing identical to masters option, but also the delete and disable references option. This is definitely a problem with the second logs there. I would say that first off, make sure the mods are up to date and then clean them using both options in TESVedit. The remove deleted references is important there. If you still get crashes with those same messages, try to remove the mods completely. Have you EVER used the claralux mod 4A with your current save game? I know that its not in your load order, but some of its scripts can cause problems even after unistalling it. A couple of more questions, where are you located (your character in game) that this particular crash is happening (log 2)? Also, if you could ID the mod that has the FCadditemAndDelete script, that would be very helpful. One last idea you could try. Turn off all mods except Skyrim/Dawngaurd/etc.esm, the unofficial patches, and climates of tamriel. Start the game and hit the console (~) and type coc riverwood. Then make a separate save. Go to where ever you are currently crashing (use the toggle map markers option (tmm 1) to get there quicker. This is a debugging process other than an actual play through.) Now mess around a little. Do what you want (run, jump, spawn some enemies, harvest food, whatever). See if you crash. Then install about five mods at a time and repeat the process till you crash. Use that to narrow down your mod problem. Or you could work backwards and disable mods till you don't crash. As said above, try disabling skytest and also your fish mods (if cleaning them fails). Claralux has never seen my current save game (and I don't believe it's even ever seen my current install of Skyrim). The crashing shown in both of these logs is actually occurring in Riverwood, usually as I attempt to go over the bridge or in any way go near the water in front of the bridge. The FCadditemAndDelete errors seemed to have gone away the moment I removed Improved Fish, so I really think its the culprit. I am going to test this particular mod multiple times and then report it to the mod author, as I actually really like that mod and would like to see it stablized. I did not think to clean the fishing mods because BOSS didn't tell me I needed to -- are the messages from BOSS actual active detections, or are they reports that people have provided from the BOSS database? (If it is the latter, then I suspect I have a LOT more cleaning to do. D: ) I now have repeatable errors in Riverwood that look like the following (post cleaning): [01/05/2013 - 11:39:34PM] Error: Cannot call IsInInterior() on a None object, aborting function callstack: [MQ102 (0004E50D)].QF_MQ102_0004E50D.Fragment_130() - "QF_MQ102_0004E50D.psc" Line 339[01/05/2013 - 11:39:34PM] warning: Assigning None to a non-object variable named "::temp26"stack: [MQ102 (0004E50D)].QF_MQ102_0004E50D.Fragment_130() - "QF_MQ102_0004E50D.psc" Line 339[01/05/2013 - 11:39:34PM] Error: Cannot call EvaluatePackage() on a None object, aborting function callstack: [MQ102 (0004E50D)].QF_MQ102_0004E50D.Fragment_130() - "QF_MQ102_0004E50D.psc" Line 345[01/05/2013 - 11:39:35PM] Error: Cannot call HasKeyword() on a None object, aborting function callstack: [WI (00035D64)].wifunctionsscript.RegisterDragonAttack() - "WIFunctionsScript.psc" Line 476 [ (00032DB7)].dragonactorscript.OnLocationChange() - "dragonActorSCRIPT.psc" Line 110[01/05/2013 - 11:39:35PM] warning: Assigning None to a non-object variable named "::temp32"stack: [WI (00035D64)].wifunctionsscript.RegisterDragonAttack() - "WIFunctionsScript.psc" Line 476 [ (00032DB7)].dragonactorscript.OnLocationChange() - "dragonActorSCRIPT.psc" Line 110[01/05/2013 - 11:39:36PM] Info: *Achievement 1 awarded - a winnar is you!*[01/05/2013 - 11:39:39PM] Welcome to my cell gentlemen. Please, be nice![01/05/2013 - 11:40:10PM] AbWisp Effect Start on: None[01/05/2013 - 11:40:10PM] Sending EVP to self and witchlight children ([Actor < (00108FD6)>])[01/05/2013 - 11:40:10PM] Witchlights are the Following:[01/05/2013 - 11:40:10PM] --------------------------------[01/05/2013 - 11:40:10PM] [WitchlightActorScript < (00108FD3)>][01/05/2013 - 11:40:10PM] [WitchlightActorScript < (00108FD5)>][01/05/2013 - 11:40:10PM] [WitchlightActorScript < (00108FD4)>][01/05/2013 - 11:40:10PM] --------------------------------[01/05/2013 - 11:41:11PM] warning: (00105A36): Ref is in an unloaded cell, so it cannot cast spells..stack: [ (5801F222)].SPELL.Cast() - "<native>" Line ? [Active effect 1 on (00105A36)].zbloodnpcbleed.OnHit() - "zbloodnpcbleed.psc" Line ?[01/05/2013 - 11:41:14PM] warning: (00105A36): Ref is in an unloaded cell, so it cannot cast spells..stack: [ (5801F222)].SPELL.Cast() - "<native>" Line ? [Active effect 1 on (00105A36)].zbloodnpcbleed.OnHit() - "zbloodnpcbleed.psc" Line ? It's far more manageable now, however. Link to comment Share on other sites More sharing options...
bigv32 Posted January 7, 2013 Share Posted January 7, 2013 I do know for a fact that BOSS does not detect some mods that need cleaning. In my experience, the less known/fewer downloaded a mod has, probably means it will not be detected. What I believe happens is that BOSS can tell if a file has been cleaned or not, but it must know that that file should be cleaned. Basically, if it see's a file that it knows should be cleaned, it marks it till its done. In my experience, it does not check each mod. If it did, it would seem to me that all they would have to do is go one more step and implement the changes itself and you wouldn't need TESVedit. The QF_MQ102_0004E50D.psc errors/warnings you are seeing has something to do with (I believe this to be relatively accurate, but give me some leway here) to do with the start of the game and the Helgen scenes. Try to uninstall the alternative live start mod (I am pretty sure you had it) and then re validate your game cache with steam. I have had issues with this mod in the past. Are you running two ENBs? I am seeing PNENB and Skyrealism there.What mods did you install before these crashes happened? It does not matter if you haven't installed a new mod for a week. It is just more information for us. Note: This question also includes mods you may have had install, but the esp unchecked.Have you rebuilt your bashed patch since any recent running of BOSS, or now mods? If not, run BOSS, rebuild the patch, and I would run BOSS one more time just to be safe.How far are you in the main quest? Basically, have you gotten far enough to fight your first dragon and start them spawning?Do you have these problems when you coc from the main menu into Riverwood? What I will suggest below does not depend on the answer to that questions, but it would be good to know. Take out the alternative life start mod and revalidate your local files through steam.Test to see if you still crash (both with your save and by using the coc console command)Take out any of the dragon mods (including the everyone run mod that makes everyone run inside).Test again. If you are still crashing, please post as much of the log as you can. If it is too long (which it should not be considering these test should not take long), just find some repeating areas and mark them are repeating.Please make sure we get the bottom of the log. Based on all the logs I have seen, I do not believe you have posted the bottom part. There is usually a part that says VM freezing/crrashing. If that has not been there, then I'm sorry.I just normally would have expected to see that in most logs. If you aren't seeing that at all, then we could be looking at a RAM/VRAM issue. Do you have any programs on your computer that can measure RAM/CPU/VRAM usage?Also, it is a long shot, but I trust the source I heard this from on one of his videos, are you using Google Chrome? If you are, shut that down when you play Skyrim.With some of your graphics mods that affect water etc, it has been awhile since I looked at the step list, but isn't water already included in it? If it is, did you include it, because if you did, you may be doubling up on the same textures and when you combine this with your other water mod, it could give you an issue. I don't think it is causing the crashes, but still. Just some final thoughts for tonight on your mods.I noticed you have a ton of mods that make a huge amount of changes overall. My question is do you really need all of them? If you want them, it is fine, but the more you have the bigger the chance you will have crashes. For example, you have mods that alter normal combat with swords etc and a mod that alters magic. Personally I usually only have one or the other depending on my character. Sorry for the length, but there is a lot of possibilities here lol. Let us know what happens. If you post and you don't get a response from me or anyone else, just send me a message. Its not that I just left you hanging, but I sometimes forget to check all the threads I have posted on lol. Link to comment Share on other sites More sharing options...
Sovanak Posted January 7, 2013 Share Posted January 7, 2013 I do know for a fact that BOSS does not detect some mods that need cleaning. In my experience, the less known/fewer downloaded a mod has, probably means it will not be detected. What I believe happens is that BOSS can tell if a file has been cleaned or not, but it must know that that file should be cleaned. Basically, if it see's a file that it knows should be cleaned, it marks it till its done. In my experience, it does not check each mod. If it did, it would seem to me that all they would have to do is go one more step and implement the changes itself and you wouldn't need TESVedit. The QF_MQ102_0004E50D.psc errors/warnings you are seeing has something to do with (I believe this to be relatively accurate, but give me some leway here) to do with the start of the game and the Helgen scenes. Try to uninstall the alternative live start mod (I am pretty sure you had it) and then re validate your game cache with steam. I have had issues with this mod in the past. Are you running two ENBs? I am seeing PNENB and Skyrealism there.What mods did you install before these crashes happened? It does not matter if you haven't installed a new mod for a week. It is just more information for us. Note: This question also includes mods you may have had install, but the esp unchecked.Have you rebuilt your bashed patch since any recent running of BOSS, or now mods? If not, run BOSS, rebuild the patch, and I would run BOSS one more time just to be safe.How far are you in the main quest? Basically, have you gotten far enough to fight your first dragon and start them spawning?Do you have these problems when you coc from the main menu into Riverwood? What I will suggest below does not depend on the answer to that questions, but it would be good to know. Take out the alternative life start mod and revalidate your local files through steam.Test to see if you still crash (both with your save and by using the coc console command)Take out any of the dragon mods (including the everyone run mod that makes everyone run inside).Test again. If you are still crashing, please post as much of the log as you can. If it is too long (which it should not be considering these test should not take long), just find some repeating areas and mark them are repeating.Please make sure we get the bottom of the log. Based on all the logs I have seen, I do not believe you have posted the bottom part. There is usually a part that says VM freezing/crrashing. If that has not been there, then I'm sorry.I just normally would have expected to see that in most logs. If you aren't seeing that at all, then we could be looking at a RAM/VRAM issue. Do you have any programs on your computer that can measure RAM/CPU/VRAM usage?Also, it is a long shot, but I trust the source I heard this from on one of his videos, are you using Google Chrome? If you are, shut that down when you play Skyrim.With some of your graphics mods that affect water etc, it has been awhile since I looked at the step list, but isn't water already included in it? If it is, did you include it, because if you did, you may be doubling up on the same textures and when you combine this with your other water mod, it could give you an issue. I don't think it is causing the crashes, but still. Just some final thoughts for tonight on your mods.I noticed you have a ton of mods that make a huge amount of changes overall. My question is do you really need all of them? If you want them, it is fine, but the more you have the bigger the chance you will have crashes. For example, you have mods that alter normal combat with swords etc and a mod that alters magic. Personally I usually only have one or the other depending on my character. Sorry for the length, but there is a lot of possibilities here lol. Let us know what happens. If you post and you don't get a response from me or anyone else, just send me a message. Its not that I just left you hanging, but I sometimes forget to check all the threads I have posted on lol. Just a remark of mine, but i had same problem, when i ran near to the bridge, i got game freeze. Then i messed with disabling mods etc, then rearranged loading order manualy, and it worked. Seems BOSS is not that perfect for arranging loadorder. I dont have so fu.kload mods than you thats true, i have only like 30-35 but BOSS screwed my game and wasted around 24h from my life without game. After i fixed the LO manualy, i wasting my life with game :D Link to comment Share on other sites More sharing options...
Recommended Posts