Gaz1 Posted December 12, 2008 Share Posted December 12, 2008 I'm trying to script the delayed damage effect for Super Stimpacks, except that the GECK doesn't like the script when I assign it to the super stimpack item. Here's my script. ScriptName TimedDamage short controlvar float timer begin gamemode set timer to 10 If controlvar == 0 if timer > 0 set timer to timer - GetSecondsPassed else Cast StimpackDamage Player set controlvar to 1 endif endif end It does save ok though with no syntax errors. Can anyone see what's wrong with it? I've also made Mega Stimpacks, although I wouldn't recommend using them... yet. Link to comment Share on other sites More sharing options...
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