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Looking to change some sound files


Oslion

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Hey Nexus,

 

Some friends and I are always talking about things we want to add to skyrim but we all suck and never put the effort into learning the Creation kit. I decided to change that and the primary thing i want to change first is some sound files.

 

How do I change the sound files for various creatures in skyrim?

 

Could anyone link me to a tutorial or something I could use to learn this?

 

Thanks,

 

Os

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I don't know about adding new sound files to Skyrim, but replacing existing audio is relatively easy.

 

First of all you'll want to familiarise yourself with Skyrims original sound files - so navigate to your Skyrims data folder and you should see "Skyrim - Sounds.BSA" file, this is where the sounds you want are stored. It's all in one archive file as standard as I believe Skyrim can access files within an archive quicker than if they were what's called "loose files".

 

To access and extract these files you'll need a program that can open .BSA files. Personally I use "Fallout Mod Manager" found here: FMM

Don't worry that it's Fallout and not Skyrim. Just install it and it will automatically associate .BSA files to itself. If you don't have Fallout installed it'll state that it can't find it, but ignore and close any warning messages like this.

 

Now go back to your Skyrim\Data folder and the .BSA files should be linked to FMM, so open the "Skyrim - Sounds.BSA" file. FMM will then display the files within the archive...

 

http://img688.imageshack.us/img688/551/22411575.jpg

 

You can select whichever files you wish take out of the archive, or better yet I'd extract all files (make a folder somewhere and store the audio for quick future access). Now that you have the audio files you can edit or replace them. You don't have to repack the changed audio back into a replacement archive file as you can leave them as loose files, that choice is obviously up to you.

 

It seems that the audio within this archive are all in .wav format so there won't be any Skyrim-specific audio files and conversions, so it's a relatively simple process.

 

Hope that helps!

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I don't know about adding new sound files to Skyrim, but replacing existing audio is relatively easy.

 

First of all you'll want to familiarise yourself with Skyrims original sound files - so navigate to your Skyrims data folder and you should see "Skyrim - Sounds.BSA" file, this is where the sounds you want are stored. It's all in one archive file as standard as I believe Skyrim can access files within an archive quicker than if they were what's called "loose files".

 

To access and extract these files you'll need a program that can open .BSA files. Personally I use "Fallout Mod Manager" found here: FMM

Don't worry that it's Fallout and not Skyrim. Just install it and it will automatically associate .BSA files to itself. If you don't have Fallout installed it'll state that it can't find it, but ignore and close any warning messages like this.

 

Now go back to your Skyrim\Data folder and the .BSA files should be linked to FMM, so open the "Skyrim - Sounds.BSA" file. FMM will then display the files within the archive...

 

http://img688.imageshack.us/img688/551/22411575.jpg

 

You can select whichever files you wish take out of the archive, or better yet I'd extract all files (make a folder somewhere and store the audio for quick future access). Now that you have the audio files you can edit or replace them. You don't have to repack the changed audio back into a replacement archive file as you can leave them as loose files, that choice is obviously up to you.

 

It seems that the audio within this archive are all in .wav format so there won't be any Skyrim-specific audio files and conversions, so it's a relatively simple process.

 

Hope that helps!

This was extremely helpful, thank you. I now have all of the all of the creature sound file available under "sound --> fx --> npc" and there are lots of creatures in here, but no fox. Any idea where the 'crfoxvoice' pulls its sounds from?

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I don't know about adding new sound files to Skyrim, but replacing existing audio is relatively easy.

 

First of all you'll want to familiarise yourself with Skyrims original sound files - so navigate to your Skyrims data folder and you should see "Skyrim - Sounds.BSA" file, this is where the sounds you want are stored. It's all in one archive file as standard as I believe Skyrim can access files within an archive quicker than if they were what's called "loose files".

 

To access and extract these files you'll need a program that can open .BSA files. Personally I use "Fallout Mod Manager" found here: FMM

Don't worry that it's Fallout and not Skyrim. Just install it and it will automatically associate .BSA files to itself. If you don't have Fallout installed it'll state that it can't find it, but ignore and close any warning messages like this.

 

Now go back to your Skyrim\Data folder and the .BSA files should be linked to FMM, so open the "Skyrim - Sounds.BSA" file. FMM will then display the files within the archive...

 

http://img688.imageshack.us/img688/551/22411575.jpg

 

You can select whichever files you wish take out of the archive, or better yet I'd extract all files (make a folder somewhere and store the audio for quick future access). Now that you have the audio files you can edit or replace them. You don't have to repack the changed audio back into a replacement archive file as you can leave them as loose files, that choice is obviously up to you.

 

It seems that the audio within this archive are all in .wav format so there won't be any Skyrim-specific audio files and conversions, so it's a relatively simple process.

 

Hope that helps!

This was extremely helpful, thank you. Â I now have all of the all of the creature sound file available under "sound --> Â fx --> npc" and there are lots of creatures in here, but no fox. Â Any idea where the 'crfoxvoice' pulls its sounds from?

Many creatures actually have their sounds baked into their skeleton nif or are controlled via their behaviour files.

 

Changing these is not a walk in the park.

 

https://forums.nexusmods.com/index.php?/topic/1817090-changing-animation-sound-effects/

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Many creatures actually have their sounds baked into their skeleton nif or are controlled via their behaviour files.

Changing these is not a walk in the park.

https://forums.nexusmods.com/index.php?/topic/1817090-changing-animation-sound-effects/

 

 

 

 

Thanks for that link, there's a lot of good info there. I'm not concerned about linking new sounds to animations; I just want to replace the sound files that are there. So I would just name them back to what they already are--it would just be a different .wav file. I'm not working in the creation kit, since, as you pointed out, there's no way to edit the sounds from the creation kit. It's all tied into something called "crfoxvoice" which I think is either the same or just a different mix of the wolf sound files.

 

Can anyone confirm that last bit? Does "crfoxvoice" pull from "sound->fx->npc->wolf"?

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