Jump to content

Custom NPC/Compansion Voicepacks?


OneBoredBoredKid

Recommended Posts

I'm looking for someone who knows enough about voicepacks for NPCs who can create a handful (maybe 6?) blank voicepacks (femaleadultvoiceXX, maleadultvoiceXX and so on) that can be filled with user made .wav files and relabeled as; (for example)

 

NCRTrooper_GOODBYE_000010AF_1.wav, NCRTrooper_NCRTrooperInven_00000DCC_1.wav

or NCRTrooper_NCRTrooperCompF_00000DCA_1.wav

 

and allow these voicepacks to be selected in-GECK for use on companions and NPCs and so on.

 

 

This is just for a little companion mod I've been working on, and I've been trying for a few days to figure out how to compile voicepacks and I just can't figure it out. My other option is to get into the main datafiles and edit an existing voicepack, and that's something I really don't want to do.

 

The voicepacks ideally would play out the .wav files like a regular companion and offer occasional dialogue; Initial Greeting / Battle Cries / Battle Begins / Battle Ends / I'm Wounded / I'm Poisoned ...that kind of thing and each dialogue announcement should have maybe 3 choices and have an appropriate 1/3 dice roll on playing a sound so break up monotony.

 

original thread on mod talk:

http://forums.nexusmods.com/index.php?/topic/875967-adding-a-custom-voice-for-npcs/

 

 

Thanks in advance to anyone has a little time to spare on it; in theory it's not a huge task for someone who's familiar with the GECK but it just turned to be a bloody complicated one for me :rolleyes: I know I can do the same thing in Aurora very easily. Oh well.

 

Here's some screenshots of some of the "upcoming companions" in hopes that it'll inspire.

 

http://sphotos-a.ak.fbcdn.net/hphotos-ak-ash4/312436_457780280953601_1097312557_n.jpg

http://sphotos-b.ak.fbcdn.net/hphotos-ak-ash4/423198_457780424286920_1492538979_n.jpg

http://sphotos-f.ak.fbcdn.net/hphotos-ak-ash3/13596_457780540953575_431155424_n.jpg

http://sphotos-h.ak.fbcdn.net/hphotos-ak-ash3/537887_457780430953586_388691997_n.jpg

http://sphotos-c.ak.fbcdn.net/hphotos-ak-ash3/530464_457780287620267_1759417790_n.jpg

Edited by OneBoredBoredKid
Link to comment
Share on other sites

Voicepacks?

 

The functionality for doing all of that stuff already exists in the GECK. The default topics are there.

 

For example, the topic HELLO is what the actor will say when greeted. GOODBYE is, well yeah. Then under the combat dialog tab you have combat barks, wounded stuff, ect.

Link to comment
Share on other sites

Voicepacks?

 

The functionality for doing all of that stuff already exists in the GECK. The default topics are there.

 

For example, the topic HELLO is what the actor will say when greeted. GOODBYE is, well yeah. Then under the combat dialog tab you have combat barks, wounded stuff, ect.

 

Ok so where do I find the default topics?

 

character > voicetype > ????

 

I haven't found anything that actually explains this rather crucial thing.

 

And how do I add new stuff into that? There's no option there either.

 

 

 

EDIT

 

so far the only thing I've found explaining dialogue is talking about making quests and character responses and conversations,but thats not at all what i'm interested in. Basically... I want to clone the existing playermalevoicexx type of voicepacks which have all this s*** pre-made and then add in my own soundfiles.

 

However, i'm cautious about doing that because it might overwrite crucial data.

 

meh.

Edited by OneBoredBoredKid
Link to comment
Share on other sites

Several Hours Later

 

 

I can't access the data files under sound in order to clone "maledultvoicexx" (i guess if someone could upload one of those for me I could change the ID and clone it) aand there are no tutorials anywhere which seem to address anything that I was interested in without spending hours making new quests and assigning scripts, and all that's really unnecessary.

 

So if someone can upload a generic voicepack from the mainfiles in the game, I'd really appreciate that. (one with the standard http://geck.bethsoft.com/index.php/Combat_Tab )

 

come to think of it, that's pretty much what I requested in the first place..

Edited by OneBoredBoredKid
Link to comment
Share on other sites

They just... exist. The same way you'd add a new topic to a quest, you can add an existing one.

 

Topics aren't bound to a single NPC, neither are they bound to single quests. Create a new quest to hold the characters dialog, go to the topics tab, add topic -> HELLO.

 

You bind the response to the NPC with the GetIsID function. Topics can hold many responses, that fire off given certain conditions.

 

It's confusing, I know. The way quest and character dialog is handled is so counter intuitive. You get used to it.

Link to comment
Share on other sites

Several Hours Later

 

 

I can't access the data files under sound in order to clone "maledultvoicexx" (i guess if someone could upload one of those for me I could change the ID and clone it) aand there are no tutorials anywhere which seem to address anything that I was interested in without spending hours making new quests and assigning scripts, and all that's really unnecessary.

 

 

Actually all of that is really necessary because it's how you get the voice into the game. But I understand that you might not feel like doing it. It's a lot of work.

 

You might want to take a look at this mod. It is a companion creation system.

Link to comment
Share on other sites

I'm using NCCS already, the companions are made, the graphics are done, the items are placed ... the soundfiles are even leblled properly but I can't figure out how to add them :)

 

Idk, if anyones able to do the conversation tab work and physically add these soundfiles into a new voicepack onto dummy NPCs (maybe on seperate .esp) that I can transfer into the mod then I can upload the files, or i guess I can furrow my brow and spend a fortnight learning how to make quests in the GECK lol idk, I doubt i'll do it.

 

 

If anyone's interested in doing that, let me know, i'll upload the sounds in ogg or wav, whichever.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...