C7ryuneko Posted December 12, 2008 Share Posted December 12, 2008 Raccoons, opossum, armadillo, skunks, alligators, porcupines, snapping turtles, moose, mountain lions, pigs, muskrats, vultures, bullfrogs, geckos, snakes...the Eastern US is full of strange critters that could be made all the more interesting by mutation. And that's not counting the bugs. Trapdoor spiders, giant, exploding maggots, psychotic wasps, honeycombing bees, hulking beetles, freakin' huge mosquitoes, stalking mantises... Or the plants. Makes one wonder what the radiation and mutation might do to the common venus flytrap... So, here's a little brainstorming exercise now that we've got the GECK. What mutated creatures do you think we should build? Link to comment Share on other sites More sharing options...
Smosh Posted December 12, 2008 Share Posted December 12, 2008 Yeah man. I'm keen on some huge trapdoor spiders. Surely it must be possible to work them in with some sort of proximity detection similar to how the the landmines work. Link to comment Share on other sites More sharing options...
ConnCain Posted December 12, 2008 Share Posted December 12, 2008 The idea of big ride able beetles has firmly entrenched itself in my mind. Link to comment Share on other sites More sharing options...
zmily Posted December 12, 2008 Share Posted December 12, 2008 big ridable beetle with mounted guns :P almost like a biodegradeable tank :Dand giant dragon fly's (those helicopter like things) and some dragon fly larva in the water.. big dangerous larva in the water :P Link to comment Share on other sites More sharing options...
Guest Posted December 12, 2008 Share Posted December 12, 2008 Jackalope please! :biggrin: Link to comment Share on other sites More sharing options...
spineynorman Posted December 12, 2008 Share Posted December 12, 2008 No giant spiders, unless they're genuinely unique creatures. I'm sick of giant spiders in roleplaying games. I do miss the Fallout 2 Geckos and Floaters. Stalker had a pretty good take on mutated pigs, cats, and dogs and would make a good reference point. If you're going to add flying creatures, make sure we don't wind up with cliffracers. Creatures that are annoyingly small don't work well, as demonstrated by the bloatflies. Giant mutant poison frogs would be really interesting and still use the established mechanics of poison spit and lashing tongues. Link to comment Share on other sites More sharing options...
Doedel Posted December 12, 2008 Share Posted December 12, 2008 For specific animals, I'd like to see variations on modern animals. Foxes for instance -- hairless, slightly mutated versions which excel at sneaking around; deers of some sort, or generic small grazing animals which run from the player (used to love chasing after deers in Oblivion trying to hack them with an axe...). Other generic creatures like rats, baby Mirelurks (lots of eggs around but no babies!), some mutated form of mountain lion, etc. Link to comment Share on other sites More sharing options...
PsyckoSama Posted December 12, 2008 Share Posted December 12, 2008 CAVE RATS! The first enemy in Fallout 1 and they left them out! For shame! Link to comment Share on other sites More sharing options...
PrideAssassin Posted December 12, 2008 Share Posted December 12, 2008 Squirrell and iguana... In order to explain the menus... Link to comment Share on other sites More sharing options...
Meh2100 Posted December 12, 2008 Share Posted December 12, 2008 The idea of big ride able beetles has firmly entrenched itself in my mind. Seconded Link to comment Share on other sites More sharing options...
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