Eiade Posted June 17, 2004 Share Posted June 17, 2004 so i was just walkin along looting an ancestral tomb one day when an ancestral guardian unleashed his drain endurance spell on me. he attacked me a couple times, and when a fatigue was low, i like, fell down and my character was breathing heavily and stuff. this had happened before so i decided to try to find out what you were supposed to do to cure it. so (this is cheating but oh well) i used to the consol to transport to balmora, and i tried sleeping and waiting and stuff. nothing worked. what is with the whole fall-down-breathing-heavily-and-don't-ever-get-back-up spiel? how is it cured? Link to comment Share on other sites More sharing options...
cmac Posted June 17, 2004 Share Posted June 17, 2004 Being knocked out occurs when your Fatigue reaches 0 during combat. This happens when, especially in the case of the ancestral ghost, they have a spell that drains your fatigue. Combined with the extra exertion of swinging a sword and/or running, this knocking out can take place quickly. I believe damage is amplified when your opponent is on the ground, though this is just speculation. You can't achieve unconciousness by exerting yourself naturally (running). The only "cure" is to wait. The unconciousness passes eventually, as your fatigue naturally restores itself. If you don't get back up on your own, it is a bug. Link to comment Share on other sites More sharing options...
the_ragnarok702 Posted June 17, 2004 Share Posted June 17, 2004 Being knocked out occurs when your Fatigue reaches 0 during combat. This happens when, especially in the case of the ancestral ghost, they have a spell that drains your fatigue. Combined with the extra exertion of swinging a sword and/or running, this knocking out can take place quickly. I believe damage is amplified when your opponent is on the ground, though this is just speculation. You can't achieve unconciousness by exerting yourself naturally (running). The only "cure" is to wait. The unconciousness passes eventually, as your fatigue naturally restores itself. If you don't get back up on your own, it is a bug. no actually i think that the ghost drained her endurance to the piont where she has no fatigue. So she will probably need restore endurance potions. Link to comment Share on other sites More sharing options...
saldrex Posted June 17, 2004 Share Posted June 17, 2004 Your fatiuge may have gone negative and you just need to wait until it restores before you can move again. Link to comment Share on other sites More sharing options...
tyjet3 Posted June 17, 2004 Share Posted June 17, 2004 saldrex is right, you have gone in to the negatives on endurance points. This means your fatigue is lower then 0 because your endurance is the multiplier that creates your fatigue points... your best bet is to always carry around a few restore or fortify endurce potion and use that time to get yourself healed at the nearest imperial shrine. Actually to save time and money, you just make a ring that has CE forify endurance so you don't have to worry about your potions running out and stuff. Link to comment Share on other sites More sharing options...
Eiade Posted June 17, 2004 Author Share Posted June 17, 2004 The only "cure" is to wait. The unconciousness passes eventually, as your fatigue naturally restores itself. If you don't get back up on your own, it is a bug. well, like i said, i tried cheating by transporting to balmora. i was sitting in balmora, knocked out. i waited for days. i rested. and nothing happened. maybe it was a curse, not a spell. if it were a spell, it would run out eventually, wouldn't it? normally those ghosts hit me with a drain agility or speed spell, and the only way to cure it is to restore attributes at an imperial shrine. maybe i should carry some restore endurance ingredients? those are far less heavy than potions. Link to comment Share on other sites More sharing options...
saldrex Posted June 17, 2004 Share Posted June 17, 2004 you could also have your endurence drained since that is what affects your rate of restoration. If you are very negative and have your endurence at 0 it could take you forever to get back up. -10,000 fatigue takes forever to restor from even with 100 endurence. A negative fatigue will not be rixed if it was drained and the spell wore off. It acts just like a damaging spell in the way that you do not recover after it finishes. IF you take too much damage to your fatigue you could e down for some time. Link to comment Share on other sites More sharing options...
Xeniorn Posted June 18, 2004 Share Posted June 18, 2004 You could use the console and type in player->setfatigue 1 Maybe that will help, if you are willing to cheat. EDIT: Oops. Silly me. Link to comment Share on other sites More sharing options...
cmac Posted June 18, 2004 Share Posted June 18, 2004 You could use the console and type in setfatigue 1 Maybe that will help, if you are willing to cheat. Player->SetFatigue 1 Link to comment Share on other sites More sharing options...
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