Jodi79 Posted January 7, 2013 Share Posted January 7, 2013 (edited) i have 2 mods, hunting in skyrim (http://skyrim.nexusmods.com/mods/18866) Treebalance - Speech Tree (http://skyrim.nexusmods.com/mods/18919) the first add some new perks to archery and light armor, the second change completly the speechcraft tree perk. few hours ago i downloaded a mod to slow down level progression, slower leveling up with tutorial (http://skyrim.nexusmods.com/mods/11501) my problem is that, if i load the slower mod before the other two, it affect all skill trees excepted the changed onesif i load it after them, it reput the original perk trees Following the tutorial from the slower one, i tried to make a patch with CK, selecting in data huntinginskyrim.esp, and changing in character\actor the "skill use multiplier" value, but loaded the new esp, in the perk trees there was the new " limb" but not the perks. what haven't i done? is there a way to make just one patch affecting both mods, or have i to do one for each? or better is there a way replicate those mods with the new multiplier? Edit. i found the way my self :dance: Edited January 8, 2013 by Jodi79 Link to comment Share on other sites More sharing options...
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