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Patch Plugin got corrupted somehow and all the overrides were changed to new records


Draghy

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Hello I'm not sure what happened but I was making a big patch to patch lots of different weapon mods to use CaliberX and also adjusted all their damages after some research I did on my own so basically most of the records were overrides. I'm not sure what happened but now all patch records turned into new records with a different FormID same editor ID so now they are all considered duplicates and don't patch the said weapons anymore and also don't work with all the leveled lists I made for some of the weapons.

 

Is there any way I can restore their FormID's or copy the duplicate records over the original patch ones? I have no back-up of the plugin as I didn't except such a thing to happen. I've been working on this for like 2-3 weeks and it's my first experience with GECK modding something in the game and if I can't recover it I'll just quit honestly.

 

Also really strange that not all the records got changed, just for some mods. Other's got jumbled up and combined 2 weapons in one record. In the screenshot you can see in the green the records still being patched and in white the ones that had a new FormID and are now duplicates.

d090ee1346318296.jpg

Edited by Draghy
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Unfortunately you have learned first hand the golden rule of programming in general: "Murphy's Law". Which is: "If anything can possibly go wrong, it will do so at the most unexpected time and in the worst possible way." Expect the worst and ALWAYS KEEP BACKUPS, or be prepared to start over. (Have you checked your "Recycle Bin" for old "deleted" copies?)

 

You have to get rid of the "duplicates" in your patch. No way to "restore" that I am aware of, though you might ask ElminsterAU by clicking the "Discord" button in the top right corner of xEdit/FNVEdit.

 

At least as important is to determine how that mistake occurred so you can avoid repeating the problem. If you haven't already, please see the wiki article "Compatibility Patching" for the basic process. There is also the "Multiple file Merge-Up Procedure" article for a more complex example. (And I can assure you I had to start over at several points, several times, while creating that patch and writing it up.)

-Dubious-

Edited by dubiousintent
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Unfortunately you have learned first hand the golden rule of programming in general: "Murphy's Law". Which is: "If anything can possibly go wrong, it will do so at the most unexpected time and in the worst possible way." Expect the worst and ALWAYS KEEP BACKUPS, or be prepared to start over. (Have you checked your "Recycle Bin" for old "deleted" copies?)

 

You have to get rid of the "duplicates" in your patch. No way to "restore" that I am aware of, though you might ask ElminsterAU by clicking the "Discord" button in the top right corner of xEdit/FNVEdit.

 

At least as important is to determine how that mistake occurred so you can avoid repeating the problem. If you haven't already, please see the wiki article "Compatibility Patching" for the basic process. There is also the "Multiple file Merge-Up Procedure" article for a more complex example. (And I can assure you I had to start over at several points, several times, while creating that patch and writing it up.)

 

-Dubious-

Yes guess this could have been anticipated.. like I said the duplicates are the patched variants so removing them would mean I have to start all over doing all the patching for each one of the weapons. Is there a geck add-on or something that could replace a form's value with another form, or merge them somehow (since the duplicates didn't keep the leveled lists I made or jumbled them up) or perhaps a script of any kind that can achieve that? Well if not them I guess I'll have to readjust them manually.

 

Edited by Draghy
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Not that *I* am aware of, but I'm not a GECK or xEdit expert. (I just research questions and put the answers into the wiki.) ElminsterAU's Discord would most likely know if such exist.

 

If you learn of such a tool, do let us know.

 

-Dubious-

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