djdelirius Posted January 8, 2013 Posted January 8, 2013 I realize this has probably been asked many times before but I couldn't find any threads on it. Is it possible to get the base id of an item in game? If my memory serves correctly then there was a mod or tweak I had in Oblivion that allowed me to see both the base id and ref id when selecting an object. I'm on 1.4 with NVSE. Also, is there a way to pull up the load order in game?
jazzisparis Posted January 8, 2013 Posted January 8, 2013 Be aware that GetBaseObject tends to be unreliable when not called on the same reference running the script. As for load order, you can use:IsModLoaded (example: IsModLoaded "Project Nevada - Core.esm")and then:GetModIndex (GetModIndex "Project Nevada - Core.esm")
luthienanarion Posted January 8, 2013 Posted January 8, 2013 It sounds like the OP is asking about determining these values in-game via the console. As Xaranth said, GBO (short for GetBaseObject) will output the base of the selected reference, and GetModIndex will output the index of a plugin by name as mentioned by jazzisparis. No need to check with IsModLoaded in the console, as GetModIndex will just return 'FF' if the plugin isn't loaded.
Gribbleshnibit8 Posted January 8, 2013 Posted January 8, 2013 Would it be helpful if I made a small mod to do it on keypress for any equipped items or items you're looking at? Would take about an hour to put one together.
luthienanarion Posted January 8, 2013 Posted January 8, 2013 Would it be helpful if I made a small mod to do it on keypress for any equipped items or items you're looking at? Would take about an hour to put one together. There's always the Metatron.
Recommended Posts