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Get in-game base id and mod load order?


djdelirius

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I realize this has probably been asked many times before but I couldn't find any threads on it. Is it possible to get the base id of an item in game? If my memory serves correctly then there was a mod or tweak I had in Oblivion that allowed me to see both the base id and ref id when selecting an object. I'm on 1.4 with NVSE. Also, is there a way to pull up the load order in game?
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Be aware that GetBaseObject tends to be unreliable when not called on the same reference running the script.

 

As for load order, you can use:

IsModLoaded (example: IsModLoaded "Project Nevada - Core.esm")

and then:

GetModIndex (GetModIndex "Project Nevada - Core.esm")

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It sounds like the OP is asking about determining these values in-game via the console.

 

As Xaranth said, GBO (short for GetBaseObject) will output the base of the selected reference, and GetModIndex will output the index of a plugin by name as mentioned by jazzisparis. No need to check with IsModLoaded in the console, as GetModIndex will just return 'FF' if the plugin isn't loaded.

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