DivineAurora Posted June 9, 2020 Share Posted June 9, 2020 I'm wondering if any of this kind of stuff could be modded into Skyrim. Like the dynamic model adjustment to avoid needing LODs and enable super-high complexity models and high resolution textures for people with future SSDs with new controllers inspired by what the PS5 is doing, better behavior of physics for clothing and hair, dynamic contextual animations, proper dynamic global illumination even using portable spell and torch lights and the like. Seems unlikely of course for it to be possible with just mods, but we do unlock additional stuff with things like the script extender, and I'm pretty sure we've already seem some mods that partially do more advanced global illumination stuff. Seeing that scene at the end of the demo going into the horizon made it clear the cool stuff they were doing are possible for an open world game, at least for future hardware, particularly on the SSD end to treat it essentially like extended slightly slower RAM and VRAM in some respects made me think of Skyrim, because my mind tends to go there when it comes to open world games. Honestly, it almost makes me wish Bethesda could hire a dedicated set of team to re-make Morrowind, Oblivion, and Skyrim in Unreal 5 for PS5 and be ready to port it to PC once the relevant new SSD tech is brought over (if I understand things right, some SSDs for PC right now are fast enough, but there are issues with how easily they can interact with the graphics card and CPU and RAM that would require re-worked controllers to do what Unreal Engine 5 is allowing the PS5 to do, which might require some extra chips on the motherboard and part of the SSD, or perhaps just some firmware updates or something). They'd basically re-do the games largely from scratch, just re-making the quests and mechanics and potential for mods in a more modern engine and throwing in stuff like designing for capacity of doing all the types of real time ray tracing, but they'd be re-doing the graphics largely from scratch, or perhaps from higher quality internal models and textures they might retain in some cases that were too good even for the special edition with the hardware they wanted it to work for. Probably have some people doing motion capture and other stuff for new animations and such. We've just seen some pretty big improvements on what graphics can do these days, beyond what is probably easy to do with modding with just updating textures and models. Skyrim seems like a game that could particularly use some of the elements of this sort of thing to defeat some of it's more hilarious aspects, like some of the foot placement of characters on uneven surfaces, or especially horses, or how terrible some of textures look close up or LOD issues with the massive open world, or the terrible hair/fur or issues of how clothing works and lays and how screwed up things like capes and cloaks can get because of that, or how annoying lighting can be, especially with torches and spells. Or how amazing stealth could perhaps become if they worked in elements of how ray tracing works for light and sound bouncing in how NPCs might detect you. Or how much dynamic contextual animations would help with things like clashing weapons, armor, and shields, rather than weapons passing crazily through everything or bouncing in a limited set of very specific ways off shields or other blocks. Link to comment Share on other sites More sharing options...
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