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Corrupted textures after repacking question


RequiredUsername

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I'm trying to merge texture mods into my own custom .ba2. So for example:

I extract textures from .ba2 from Spiffyskytrooper's excellent Military Vehicles Retextured using Archive2 or BSA Browser. I roll them into a combined .ba2 with some other textures. I load the game and the other textures work fine, but these textures show up corrupted - it looks like blocky pixels blown up. It's not smoothly low-res, it's low-res like squares of jumbled colors, almost like I got a mipmap or something instead of the actual texture. Here's how it looks:

EDIT: Never mind, the solution is to only use Archive2 to extract textures from a .ba2. That was easy.

Edited by RequiredUsername
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