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Workbench Recipes


midtown123

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Sorry, I haven't done much with schematics, but here is a list of items that will need to be modified to allow for new schematics. Plus these are areas you can look for templates for your own item. Some familiarity with scripting will be needed.

 

Schematic itself

You'll need to add it to Items->Note section. Also if you want to allow the schematic to be improved, you will need to create additional Schematics(do a filter for Rockit within the Note section for examples). Then you will need to place the schematics within the game so your character can get it and then make the game.

 

Workbench Script

You will need to change SchematicsWorkbenchScript to account for a new schematic. Look over the code to see how the other schematics are called and then new items created. This script is found via Object Window->Misc.->Script

 

Item

Finally you will need to create the new item. This could be your own model/texture that you input, or simply using a current model/texture that is in the game to be the item created with the workbench. You would then need to give the item its stats and details.

 

 

I hope this can point you in the right direction. If I am able to go about and create my own schematic I'll post screenshots of the process.

Any corrections/better directions are appreciated ;).

 

Good Luck

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Thanks so much. I'll be trying this out. I was trying to look for a setting in the weapon to set the recipe, instead of the workbench.

That was a heck of a lot of work, since I'm a beginner, but man was it worth it! I can now make 20 5.56mm rounds

with a cherry bomb, a hammer, and some scrap metal. Useful indeed. Now all I need to do is make it so you can break down weapons.

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