MaxIsBack Posted January 9, 2013 Share Posted January 9, 2013 So, I'm trying to make a pistol that's has a fire rate of 80. The problem is the animation seems to be stopping it from firing to its full potential. Is ther any way to fix this? Link to comment Share on other sites More sharing options...
Xaranth Posted January 9, 2013 Share Posted January 9, 2013 Did you change the animation type? Under art and sound, if you want an automatic, you need to change the attack animation to attackloop. 80 is probably too high, though. The maximum fire rate of any weapon will be capped by the game's framerate. I THINK the fire rate in the GECK is in rounds per second. Many of us use NVSR, which by default caps the game's framerate at 30 FPS, so that's a fair choice for an upper limit fire rate. Link to comment Share on other sites More sharing options...
MaxIsBack Posted January 9, 2013 Author Share Posted January 9, 2013 Did you change the animation type? Under art and sound, if you want an automatic, you need to change the attack animation to attackloop. 80 is probably too high, though. The maximum fire rate of any weapon will be capped by the game's framerate. I THINK the fire rate in the GECK is in rounds per second. Many of us use NVSR, which by default caps the game's framerate at 30 FPS, so that's a fair choice for an upper limit fire rate. Thanks, it worked and I am happy with a fire rate of 30 (all the 150 rounds are gone in the blink of an eye). You should check out the mod its for: http://newvegas.nexusmods.com/mods/48800 Link to comment Share on other sites More sharing options...
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