MinimalHard Posted January 9, 2013 Share Posted January 9, 2013 Hello. I am having problems with my FOMM. I *accidentally* deleted a mod before deactivating it (dumb). Here is the error I get:'nopipboy071.fomod' was deleted without being deactivated. If you don't uninstall the FOMod, FOMM will close and you will have to put the FOmod back in the mods folder. Would you like to uninstall the missing FOMod?Ofcourse I wan't to, but then, when I pressed Yes, another error pops up:A problem occured during uninstall: Object reference not set to an instance of an object. The mod was not uninstalled.And, after that one, it states that a crash.txt has been made so, here it is.09 January 2013 - 10:21:15 AM Fomm 0.13.21 OS version: Microsoft Windows NT 6.1.7601 Service Pack 1 System.IO.FileNotFoundException: Could not find file 'C:\Games\FalloutNV\mods\nopipboy071.fomod'. File name: 'C:\Games\FalloutNV\mods\nopipboy071.fomod' at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) at SevenZip.FileChecker.CheckSignature(String fileName, Int32& offset) at SevenZip.SevenZipExtractor.Init(String archiveFullName) at SevenZip.SevenZipExtractor..ctor(String archiveFullName) at Fomm.PackageManager.Archive..ctor(String p_strPath) at Fomm.PackageManager.fomod..ctor(String path, Boolean p_booUseCache) at Fomm.PackageManager.Upgrade.UpgradeScanner.Scan() at Fomm.Program.Main(String[] args) Thanks in advance,Michael Link to comment Share on other sites More sharing options...
jazzisparis Posted January 9, 2013 Share Posted January 9, 2013 C:\Games\FalloutNV\Well, shiver me timbers. Link to comment Share on other sites More sharing options...
luthienanarion Posted January 10, 2013 Share Posted January 10, 2013 C:\Games\FalloutNV\Well, shiver me timbers. That's the default location where FOMM puts its mod packages. Link to comment Share on other sites More sharing options...
Jenko1115 Posted March 25, 2013 Share Posted March 25, 2013 I am having the same error message for a bunch of my mods, tried redownloading and reinstalling all of them but everytime i exit the game and reopen fomm it uninstalls them and i have to reactivate Link to comment Share on other sites More sharing options...
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