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Immunity to Bleeding?


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I think the only way is to set a condition either to the Object Effect(Enchantment), or to the Magic Effect used in it. Compatibility depends what other mods edit. There are two magic effects used for bleeding:

DamageHealthContact "Damage Health" [MGEF:001A03FD]

modWeapBleedEffect "Bleed dmg health" [MGEF:002387E2]

First one is used inside Enchantments for the Legendary "Wounding" mod and for Grognak's Axe, inside Spell for Dogmeat Perk. Second one is used inside Enchantments in modifications for melee weapon upgrades.

Maybe it's better to edit the Magic Effect. This way there are less forms you have to edit. Then if there is any mod that touches the same effect, you can make compatibility patch for it.

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