Jump to content

NativeTables for UE Explorer


twinj

Recommended Posts

@bokauk

 

not sure how the engine handles this, guess there ARE somewhere informations about the nativ functions

But why the trouble ? :P

Just put the binary into any decent disassambler and look for the xrefs to the function string, should bring you to the right point in no time normaly

Link to comment
Share on other sites

Thanks dreadylein, the problem with that though is the anti-debugging measures that the game/Steam probably use and perhaps the grey(er?) area that could be getting into. I could see the function name but it was far from where the actual function was, using isRetailGame as an example.

If it's already known where/how the game locates those functions, it might make the process a bit easier :smile: . I think your suggestion might be the only way though :(

Link to comment
Share on other sites

Did you check for refrences to the adress of this string ? :)

 

Greyer Area mhm, tbh hooking into a running program would be less of a problem then what we do now, altering a binary ;)

DMCA Countrys is another Topic, but they wouldnt be allowed to reverse anything of the game, like the upks anyway :P

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...