dreadylein Posted May 21, 2013 Share Posted May 21, 2013 @bokauk not sure how the engine handles this, guess there ARE somewhere informations about the nativ functionsBut why the trouble ? :PJust put the binary into any decent disassambler and look for the xrefs to the function string, should bring you to the right point in no time normaly Link to comment Share on other sites More sharing options...
bokauk Posted May 22, 2013 Share Posted May 22, 2013 Thanks dreadylein, the problem with that though is the anti-debugging measures that the game/Steam probably use and perhaps the grey(er?) area that could be getting into. I could see the function name but it was far from where the actual function was, using isRetailGame as an example.If it's already known where/how the game locates those functions, it might make the process a bit easier :smile: . I think your suggestion might be the only way though :( Link to comment Share on other sites More sharing options...
dreadylein Posted May 22, 2013 Share Posted May 22, 2013 Did you check for refrences to the adress of this string ? :) Greyer Area mhm, tbh hooking into a running program would be less of a problem then what we do now, altering a binary ;)DMCA Countrys is another Topic, but they wouldnt be allowed to reverse anything of the game, like the upks anyway :P Link to comment Share on other sites More sharing options...
Recommended Posts