Guest Posted December 14, 2008 Share Posted December 14, 2008 How did they "steal" ideas from the first two games? Bethesda OWNS the intellectual rights to the Fallout series. It is their series. They can do whatever the hell they want with it, including using ideas from it. It's a sequel. That's what they do. As for the realism, most people don't seem to grasp the fact that this isn't our future. This is an entirely alternate timeline and physical reality. In the fifties, our universe went our way, and the Fallout universe split off into its own thing. They advanced much faster and further than we did, but retained the 50s charm that has been immortalized in countless movies and shows like Leave It to Beaver. Cars explode when you shoot them because they are nuclear powered. It's like shooting an unstable bomb, what do you expect will happen? Radiation, as Werewolf334 points out, is another thing in the Fallout universe that differs from ours. In ours mutations don't spontaneously happen from high radiation. Death happens. But in the Fallout universe, radiation can have all sorts of weird and cheesy effects, just like they always thought it did before they really understood it better. Spider-Man got his powers because he was bit by a radioactive spider. That's how people thought it worked at one time. In the Fallout universe, that IS how it works. Nuclear powered cars? since when has that ever been stated? In Fallout 2 your car was powered by micro fusion batteries. Btw I used "stolen" In a sense it wasn't their idea and they didn't build upon it, which is what sequels are supposed to do to enhance the game itself. Please don't argue on that point to make a good sequel you can't just borrow upon what worked over and over again. (By the way even if your supposed cars here in D.C. were nuclear powered, some sort of "Micro nuclear tech" would be have to be very stable in the first place considering the world itself was still violent in the first place, a pretty obvious hint is the fact that there was a nuclear war in the first place. So I think something would be shock and concussion proof safety tested ect[This is all going on what you said of their supposed nuclear power instead of fusion cells]) As far as using nuclear reactions to produce fusion energy, (If you want to go that angle) fusion itself is a self renewing source it would only have to be turned on by nuclear power once when it was produced at the factory. (This is from http://fallout.wikia.com/wiki/Microfusion_Cell) A medium sized energy production unit. Self-contained fusion plant. Microfusion Cell is an ammunition item in Fallout, Fallout 2 and Fallout 3. It can also be used as fuel for the Highwayman. One clip gives a 50% charge (or 1% per remaining charge, in the case of partially spent clips Microfusion cells aren't able to run indefinitely because it takes about 10 to 20 thousand volts of electricity to stimulate the reaction. A fusion power plant can sustain itself because it uses part of the energy it generates to continue the reactions, but if you look at the SIZE of a microfusion cell, I'd guess it has a battery. And when that battery runs out, no more ammo. No radation because, maybe the cell is coated in lead? Iono. What I don't understand is the reasons for everyone's "omg this game is unrealistic" complaints: 1.) How come you can take billions of shots from guns?! OMGZ so unrealistic! Why don't we ask this question to, oh, I don't know, EVERY GAME DEVELOPER?! Even Agent 47 can take dozens of shots. In COD4, as long as you crouch behind a crate for 10 seconds, you're back at FULL HEALTH. In short, you can take an INFINITE amount of shots. This is just a stupid question. 2.) How come the vaults are so small?! They should be HUGE! Ok, think about it from Bethesda's point of view. (Spoilers ahead). Look at vault 112. There's only basically one room that's required for the quest that it's involved in. Sure, Bethesda CAN expand and make acres upon acres of underground paradise, with randomized NPC's that each require another voice actor and script. Perhaps 10% of gamers will actually bother to LOAD and explore this completely pointless area. Add more quests? Ok, but when does it stop? There are enough quests in the game to last you dozens of hours of gameplay. Sure, it increases immersion, but not everybody cares. It's superfluous. I find myself quite satisfied with the size of Rivet City. It's not overly simple, but not tediously huge either. 3.) Quests are so repetitive, it's always "fetch" or "kill" or "talk to this guy." What else do you want? "Sit here and hand pamphlets out." 4.) Lol RADIATION is so BS, i mean come on gaiz! Yeah, so's MP. By the way ----- (major spoilers ahead) ----- your dad and a bunch of enclave died from massive radiation. Yes, people die from radiation in Fallout 3. If you want the game to be realistic, you'd: -Have to eat 3 times every 24 hours.-Have to visit the bathroom several times a day.-Have to drink (purified) water. Lots of it.-Not run all the time.-Be required to sleep once every two days at least.-Have the game programmed so you can pick even the thinnest blade of grass, and in varying lengths.-Walls/everything in the environment is destructible. If you launch a "mini" nuke, everything within a 100 meter radius should be evaporated. This is, of course, excluding the existence of mutants and plasma guns. There's a LIMIT to how realistic a game can be and still be a fun game. I think Bethesda drew the line in a satisfactory spot. You might as well question how a super rail-gun can be made using a crutch, cooking utensil, power source, and steam. Edit- There are some mini-spoliers because I believe if you're complaining about the realism of the game and are thus reading this thread, you should have at least finished half the game. Adequate warning is given also. Link to comment Share on other sites More sharing options...
Werewolf334 Posted December 14, 2008 Share Posted December 14, 2008 Bethesda had the game balanced alright, but when it comes to weapons and getting hit by thousands of bullets and still being able to live --- you have to remember these guns aren't exactly in pristine condition. Ever try firing a bullet from the 1920's? The effect isn't the same cause of the gunpowder, making the propelling bullet weaker. I tried playing with Jaynus' Realism Overhaul, and I think every time you do shoot a person in the head with an old pistol you get from Amata and at people with head armor shouldn't die with one hit. More than that, complete realism makes the game severely hard to play and almost impossible. Taking a bullet here and there is alright, but if you come across a super-mutant with mini-gun, your dead no matter what. Since the game is made for multiple enemy encounters at one time, so you can fight hordes or guilds of enemies... these realism mods make the game extremely hard to play through, while not getting aggravated. First time I played the game I played it on Very Hard in vanilla mode as a good guy, had lots of fun... Second time I used the welcome to the wasteland with extremely slow leveling and other mods to make the game harder, as a bad guy (had more fun)... Third time I tried it with Jaynus' mod, and lets just say - I'm stuck. The wasteland is made to be a ruthless place, but with complete realism it makes it impossible to pass. Sure its a good commodity and challenge, but stick with me here... who wants to encounter 5 raiders spread out and not be able to have a chance to kill them, at all? There's a LIMIT to how realistic a game can be and still be a fun game. I think Bethesda drew the line in a satisfactory spot. You might as well question how a super rail-gun can be made using a crutch, cooking utensil, power source, and steam. The fact is that they drew the line at a fine spot, but it could have been finer so things were a bit harder. -Have to eat 3 times every 24 hours.-Have to visit the bathroom several times a day.-Have to drink (purified) water. Lots of it.-Not run all the time.-Be required to sleep once every two days at least.-Have the game programmed so you can pick even the thinnest blade of grass, and in varying lengths.-Walls/everything in the environment is destructible. If you launch a "mini" nuke, everything within a 100 meter radius should be evaporated. While people may feel compelled to make the game more realistic because we are used to living lives the way it is depicted in reality, we have to remember that this is an alternate reality with a different timeline. My points before about addressing reality vs gameplay and showing that there may be strings attached in the game like such with radiation. Radiation poisoning can kill you if you have a high amount of it, just like in real life. There have been no signs that extremely high amounts of radiation will cause extreme mutations whether injected with pure radiation or not. Mutants are anomalies caused by environmental factors, birth defects, and etc... Ghouls exist in the world because they wanted to have fun with the fact that they could exist. I'm not going to tell the full lore cause it is a major spoiler. Plain and simple - stop focusing on the combat the game entirely and start focusing on the world and side quests. When you go into a room and see dead skeletons there wonder why they are there. When you go into Jericho's house (a bad ass) wonder why he has a teddy bear under his bed. Stuff like that allows you to interact with your game more. How come the vaults are so small?! They should be HUGE! Vaults had to be very hard to make in the war environment they were living in. I am sure that there was a recession with money, making resources limited. Note - this is only in the DC area, all across America vaults would have to exist. Plain a simply you play the way you want to. IF you want to incorporate real life things into your gameplay you can! If you don't, then dont. Mods are just there to add a purpose to it or an underlying principle to do it. You can roleplay with your character without the mods to sleep, walk, eat, and drink... Jaynus' or other mods just make it so it is a required lore within the game. This thread, if you remember, is to ADDRESS how people are WHINING ABOUT REALISM in the game. As the good saying says "To each their own." Link to comment Share on other sites More sharing options...
VictorZio Posted December 14, 2008 Share Posted December 14, 2008 Am i the only one who digs the retro science fiction movie flavor of fallout 3? I mean of course not but all i see when i look around are people complaining about the realism of the game. How much real world sense did old science fiction flicks make really? On average? I guess what I'm stabbing at here is that bethesda wasn't trying to make a real world post apocalyptic simulator. What we got was something with a cheesy retro movie feel and i love it. Anyone else out there feel the same? The cheesiness friggen makes this game in a way, it wouldn't be the same if it were more realistic. There isnt anything wrong with the way the game is. HOWEVER, some of us WANT a real world post apocalyptic simulator, with some concessions. We want mutants, ghouls, and general Fallout-ness, but with realistic wound/damage systems, radiation levels, and so on. The reason we "whine" about it is because there have been two Fallout games already. There hasnt been a single post apocalyptic simulator. We can give something new to the community, and realism buffs can rejoice. Link to comment Share on other sites More sharing options...
OniB Posted December 15, 2008 Share Posted December 15, 2008 fallout 3 is the result of performing surgery on fallout 1&2 with a machete Link to comment Share on other sites More sharing options...
Tagaziel Posted December 15, 2008 Share Posted December 15, 2008 It's more like a surgery without a solid idea what to add. The entire game suffers from not having a singular vision or a strong lead. It feels as if it was done as a prequel first, then suddenly someone demanded (Torr Howard perhaps?) that they make it 200 years after the war and no one bothered to actually change what was already done to reflect the jump forward in the timeframe. As for realism... Fallout was much more realistic than Fo3, in part because it actually made the world look believeable and feel as if it was alive. Not to mention Stimpaks didn't cure cancer and mend broken bones. Link to comment Share on other sites More sharing options...
Michlo Posted December 16, 2008 Share Posted December 16, 2008 I think people "complain" because this is a game with some semblance of reality so unlike many others, we can somewhat relate to it. For myself, I just enjoy the game. :) Link to comment Share on other sites More sharing options...
Werewolf334 Posted December 16, 2008 Share Posted December 16, 2008 Good point, given the way things are turning out lately. I seriously don't like the way things are going but thats a different discussion in itself. Weird point: We play games to get away from reality to role play and to have fun? No? Link to comment Share on other sites More sharing options...
Michlo Posted December 16, 2008 Share Posted December 16, 2008 Good point, given the way things are turning out lately. I seriously don't like the way things are going but thats a different discussion in itself. Weird point: We play games to get away from reality to role play and to have fun? No? Indeed we do and sometimes that takes utter fantasy and sometimes, such as in this case, it takes "reality". In either case, however, it is a place where we get to shape the outcome more readily and much more powerfully than we can in this game called life. THAT is the lure and the reward. Cheers. Link to comment Share on other sites More sharing options...
Circuitous Posted December 16, 2008 Share Posted December 16, 2008 For what it's worth, the cars in Fallout 3 are fusion-powered, i.e. nuclear. The mushroom cloud is a bit much, but the concept of exploding with only a couple of hits isn't so off-course. They've been sitting there, rusting, deteriorating, for three hundred years. Any protection they might've had is long gone by now. That and exploding nuclear cars are neat. Neat > Realistic. Link to comment Share on other sites More sharing options...
Werewolf334 Posted December 16, 2008 Share Posted December 16, 2008 If you can't play a game that is neat it wouldn't really catch your interest and you would stop playing, right? Well atleast fallout 3 keeps peoples interest, given they don't get frustrated by doing the main quest as fast as they can. Link to comment Share on other sites More sharing options...
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