Allnamesinuse Posted January 10, 2013 Share Posted January 10, 2013 I am getting a bit bored of always knowing there is going to be an enemy ahead because of some red dot on my radar, and also always knowing if someone is friend or foe without having checked them out first. It could be really interesting if you had to make those decisions without knowing ahead.This mod could be done with three possible options.1: Remove all npcs from radar, keeping only waypoints.2: Change color of enemies to green (whatever you use as default hud color).3: Same as above but mark enemies red once they fire at you if they are human or once you spot them if they are feral ghouls or other mindless creatures. Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted January 10, 2013 Share Posted January 10, 2013 If you're using DarnUI, navigate to the \Data\menus\prefabs\DUINVSettings.xml file and look for the following section:<!--~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Compass ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~--> <_HUDShowCompass> 1 </_HUDShowCompass> <!-- [1] Show compass? --> <_HUDDetachCompass> 0 </_HUDDetachCompass> <!-- [0] Detach compass from HP Info? --> <_HUDCompass_X> 649 </_HUDCompass_X> <!-- [649] Compass position when detached - --> <_HUDCompass_Y> -900 </_HUDCompass_Y> <!-- [-900] Rel. HPInfo position --> <_HUDCompassFrame> 1 </_HUDCompassFrame> <!-- [1] Draw compass frame when detached? --> <_HUDShowQuestMarkers> 1 </_HUDShowQuestMarkers><!-- [1] Show Quest and Player markers? --> <_HUDShowLandmarks> 1 </_HUDShowLandmarks> <!-- [1] Show landmarks/locations? --> <_HUDShowNPC> 1 </_HUDShowNPC> <!-- [1] Show friendly npc's? --> <_HUDShowEnemies> 1 </_HUDShowEnemies> <!-- [1] Show hostile npc's? --> <_HUDMarkEnemies> 1 </_HUDMarkEnemies> <!-- [1] Differentiate between enemy/friendlies?--> Link to comment Share on other sites More sharing options...
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